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OpenSim.Region.PhysicsModule.BulletS.BSPrimDisplaced Class Reference
Inheritance diagram for OpenSim.Region.PhysicsModule.BulletS.BSPrimDisplaced:
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Collaboration diagram for OpenSim.Region.PhysicsModule.BulletS.BSPrimDisplaced:
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Public Member Functions

 BSPrimDisplaced (uint localID, String primName, BSScene parent_scene, OMV.Vector3 pos, OMV.Vector3 size, OMV.Quaternion rotation, PrimitiveBaseShape pbs, bool pisPhysical)
 
void ClearDisplacement ()
 
virtual Vector3 SetEffectiveCenterOfMassDisplacement (Vector3 centerOfMassDisplacement)
 
override void UpdateProperties (EntityProperties entprop)
 
- Public Member Functions inherited from OpenSim.Region.PhysicsModule.BulletS.BSPrim
 BSPrim (uint localID, String primName, BSScene parent_scene, OMV.Vector3 pos, OMV.Vector3 size, OMV.Quaternion rotation, PrimitiveBaseShape pbs, bool pisPhysical)
 
override void Destroy ()
 
override bool ForceBodyShapeRebuild (bool inTaintTime)
 
override void CrossingFailure ()
 
override void link (PhysicsActor obj)
 
override void delink ()
 
override void ZeroMotion (bool inTaintTime)
 
override void ZeroAngularMotion (bool inTaintTime)
 
override void LockAngularMotion (byte axislocks)
 
override void UpdatePhysicalMassProperties (float physMass, bool inWorld)
 
OMV.Vector3 ComputeGravity (float buoyancy)
 
BSDynamics GetVehicleActor (bool createIfNone)
 
override void VehicleFloatParam (int param, float value)
 
override void VehicleVectorParam (int param, OMV.Vector3 value)
 
override void VehicleRotationParam (int param, OMV.Quaternion rotation)
 
override void VehicleFlags (int param, bool remove)
 
override void SetVehicle (object pvdata)
 
override void SetVolumeDetect (int param)
 Allows the detection of collisions with inherently non-physical prims. see llVolumeDetect for more More...
 
override void SetMaterial (int material)
 
virtual void UpdatePhysicalParameters ()
 
override void AddForce (OMV.Vector3 force, bool pushforce)
 
override void AddForce (bool inTaintTime, OMV.Vector3 force)
 
void AddForceImpulse (OMV.Vector3 impulse, bool pushforce, bool inTaintTime)
 
override void AddAngularForce (bool inTaintTime, OMV.Vector3 force)
 
void ApplyTorqueImpulse (OMV.Vector3 impulse, bool inTaintTime)
 
override void SetMomentum (OMV.Vector3 momentum)
 
void CreateGeomAndObject (bool forceRebuild)
 
override object Extension (string pFunct, params object[] pParams)
 
- Public Member Functions inherited from OpenSim.Region.PhysicsModule.BulletS.BSPhysObject
virtual bool AssetFailed ()
 
override void AddAngularForce (OMV.Vector3 force, bool pushforce)
 
void ActivateIfPhysical (bool forceIt)
 
delegate BSActor CreateActor ()
 
void EnableActor (bool enableActor, string actorName, CreateActor creator)
 
virtual bool Collide (BSPhysObject collidee, OMV.Vector3 contactPoint, OMV.Vector3 contactNormal, float pentrationDepth)
 
virtual bool SendCollisions ()
 
override void SubscribeEvents (int ms)
 
override void UnSubscribeEvents ()
 
override bool SubscribedEvents ()
 
void ComputeCollisionScore ()
 
delegate void PreUpdatePropertyAction (ref EntityProperties entprop)
 
- Public Member Functions inherited from OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor
delegate void RequestTerseUpdate ()
 
delegate void CollisionUpdate (EventArgs e)
 
delegate void OutOfBounds (Vector3 pos)
 
virtual void getContactData (ref ContactData cdata)
 
virtual void setAvatarSize (Vector3 size, float feetOffset)
 
virtual void RequestPhysicsterseUpdate ()
 
virtual void RaiseOutOfBounds (Vector3 pos)
 
virtual void SendCollisionUpdate (EventArgs e)
 
abstract void VehicleVectorParam (int param, Vector3 value)
 
abstract void VehicleRotationParam (int param, Quaternion rotation)
 
abstract void AddForce (Vector3 force, bool pushforce)
 
abstract void AddAngularForce (Vector3 force, bool pushforce)
 
abstract void SetMomentum (Vector3 momentum)
 
virtual void AddCollisionEvent (uint CollidedWith, ContactPoint contact)
 

Properties

virtual OMV.Vector3 PositionDisplacement [get, set]
 
override Vector3 ForcePosition [get, set]
 
override OMV.Vector3 CenterOfMass [get]
 
override OMV.Vector3 GeometricCenter [get]
 
- Properties inherited from OpenSim.Region.PhysicsModule.BulletS.BSPrim
override bool Stopped [get]
 
override bool IsIncomplete [get]
 
bool ShapeRebuildScheduled [get, set]
 
override OMV.Vector3 Size [get, set]
 
override PrimitiveBaseShape Shape [set]
 
override bool Grabbed [set]
 
override bool Selected [set]
 
override bool IsSelected [get]
 
override OMV.Vector3 Position [get, set]
 
override OMV.Vector3 ForcePosition [get, set]
 
override float Mass [get]
 
virtual float TotalMass [get]
 
override float RawMass [get]
 
override OMV.Vector3 CenterOfMass [get]
 
override OMV.Vector3 GeometricCenter [get]
 
override OMV.Vector3 Force [get, set]
 
override int VehicleType [get, set]
 
override bool IsVolumeDetect [get]
 
override float Friction [get, set]
 
override float Restitution [get, set]
 
override float Density [get, set]
 
override float GravModifier [get, set]
 
override OMV.Vector3 Velocity [get, set]
 
override OMV.Vector3 ForceVelocity [get, set]
 
override OMV.Vector3 Torque [get, set]
 
override OMV.Vector3 Acceleration [get, set]
 
override OMV.Quaternion Orientation [get, set]
 
override OMV.Quaternion ForceOrientation [get, set]
 
override int PhysicsActorType [get, set]
 
override bool IsPhysical [get, set]
 
override bool IsStatic [get]
 
override bool IsSolid [get]
 
override bool IsPhysicallyActive [get]
 
override bool Flying [get, set]
 
override bool SetAlwaysRun [get, set]
 
override bool ThrottleUpdates [get, set]
 
bool IsPhantom [get]
 
override bool FloatOnWater [set]
 
override OMV.Vector3 RotationalVelocity [get, set]
 
override OMV.Vector3 ForceRotationalVelocity [get, set]
 
override bool Kinematic [get, set]
 
override float Buoyancy [get, set]
 
override float ForceBuoyancy [get, set]
 
override bool PIDActive [get, set]
 
override OMV.Vector3 PIDTarget [set]
 
override bool PIDHoverActive [get, set]
 
- Properties inherited from OpenSim.Region.PhysicsModule.BulletS.BSPhysObject
BSScene PhysScene [get, set]
 
string PhysObjectName [get, set]
 
string TypeName [get, set]
 
bool IsInitialized [get, set]
 
abstract bool IsIncomplete [get]
 
abstract float RawMass [get]
 
virtual OMV.Vector3 Gravity [get, set]
 
OMV.Vector3 Inertia [get, set]
 
PrimAssetCondition PrimAssetState [get, set]
 
PrimitiveBaseShape BaseShape [get, set]
 
EntityProperties CurrentEntityProperties [get, set]
 
EntityProperties LastEntityProperties [get, set]
 
virtual OMV.Vector3 Scale [get, set]
 
abstract bool IsPhysicallyActive [get]
 
abstract bool IsSolid [get]
 
abstract bool IsStatic [get]
 
abstract bool IsSelected [get]
 
abstract bool IsVolumeDetect [get]
 
MaterialAttributes.Material Material [get, set]
 
override float Density [get, set]
 
virtual OMV.Vector3 RawPosition [get, set]
 
abstract OMV.Vector3 ForcePosition [get, set]
 
virtual OMV.Quaternion RawOrientation [get, set]
 
abstract OMV.Quaternion ForceOrientation [get, set]
 
virtual OMV.Vector3 RawVelocity [get, set]
 
abstract OMV.Vector3 ForceVelocity [get, set]
 
OMV.Vector3 RawForce [get, set]
 
OMV.Vector3 RawTorque [get, set]
 
abstract OMV.Vector3 ForceRotationalVelocity [get, set]
 
abstract float ForceBuoyancy [get, set]
 
override bool PIDActive [get, set]
 
override OMV.Vector3 PIDTarget [set]
 
override float PIDTau [set]
 
bool MoveToTargetActive [get, set]
 
OMV.Vector3 MoveToTargetTarget [get, set]
 
float MoveToTargetTau [get, set]
 
override bool PIDHoverActive [get, set]
 
override float PIDHoverHeight [set]
 
override PIDHoverType PIDHoverType [set]
 
override float PIDHoverTau [set]
 
bool HoverActive [get, set]
 
float HoverHeight [get, set]
 
PIDHoverType HoverType [get, set]
 
float HoverTau [get, set]
 
override OMV.Quaternion APIDTarget [set]
 
override bool APIDActive [set]
 
override float APIDStrength [set]
 
override float APIDDamping [set]
 
virtual float ForwardSpeed [get]
 
virtual float TargetVelocitySpeed [get]
 
OMV.Vector3 UserSetCenterOfMassDisplacement [get, set]
 
int SubscribedEventsMs [get, set]
 
int NextCollisionOkTime [get, set]
 
long CollidingStep [get, set]
 
long CollidingGroundStep [get, set]
 
long CollidingObjectStep [get, set]
 
CollisionFlags CurrentCollisionFlags [get, set]
 
long CollisionAccumulation [get, set]
 
override bool IsColliding [get, set]
 
virtual bool HasSomeCollision [get, set]
 
override bool CollidingGround [get, set]
 
override bool CollidingObj [get, set]
 
override float CollisionScore [get, set]
 
- Properties inherited from OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor
static PhysicsActor Null [get]
 
virtual bool Building [get, set]
 
abstract bool Stopped [get]
 
abstract Vector3 Size [get, set]
 
virtual bool Phantom [get, set]
 
virtual bool IsVolumeDtc [get, set]
 
virtual byte PhysicsShapeType [get, set]
 
abstract PrimitiveBaseShape Shape [set]
 
virtual uint LocalID [get, set]
 
abstract bool Grabbed [set]
 
abstract bool Selected [set]
 
string Name [get, set]
 Name of this actor. More...
 
virtual float Density [get, set]
 
virtual float GravModifier [get, set]
 
virtual float Friction [get, set]
 
virtual float Restitution [get, set]
 
abstract Vector3 Position [get, set]
 Position of this actor. More...
 
abstract float Mass [get]
 
abstract Vector3 Force [get, set]
 
abstract int VehicleType [get, set]
 
abstract Vector3 GeometricCenter [get]
 
abstract Vector3 CenterOfMass [get]
 
virtual float PhysicsCost [get]
 
virtual float StreamCost [get]
 
virtual Vector3 TargetVelocity [get, set]
 
abstract Vector3 Velocity [get, set]
 
abstract Vector3 Torque [get, set]
 
abstract float CollisionScore [get, set]
 
abstract Vector3 Acceleration [get, set]
 
abstract Quaternion Orientation [get, set]
 
abstract int PhysicsActorType [get, set]
 
abstract bool IsPhysical [get, set]
 
abstract bool Flying [get, set]
 
abstract bool SetAlwaysRun [get, set]
 
abstract bool ThrottleUpdates [get, set]
 
abstract bool IsColliding [get, set]
 
abstract bool CollidingGround [get, set]
 
abstract bool CollidingObj [get, set]
 
abstract bool FloatOnWater [set]
 
abstract Vector3 RotationalVelocity [get, set]
 
abstract bool Kinematic [get, set]
 
abstract float Buoyancy [get, set]
 
abstract Vector3 PIDTarget [set]
 
abstract bool PIDActive [get, set]
 
abstract float PIDTau [set]
 
abstract bool PIDHoverActive [get, set]
 
abstract float PIDHoverHeight [set]
 
abstract PIDHoverType PIDHoverType [set]
 
abstract float PIDHoverTau [set]
 
abstract Quaternion APIDTarget [set]
 
abstract bool APIDActive [set]
 
abstract float APIDStrength [set]
 
abstract float APIDDamping [set]
 
virtual PhysicsActor ParentActor [get]
 

Additional Inherited Members

- Public Types inherited from OpenSim.Region.PhysicsModule.BulletS.BSPhysObject
enum  PrimAssetCondition {
  PrimAssetCondition.Unknown, PrimAssetCondition.Waiting, PrimAssetCondition.FailedAssetFetch, PrimAssetCondition.FailedMeshing,
  PrimAssetCondition.Fetched
}
 
- Public Attributes inherited from OpenSim.Region.PhysicsModule.BulletS.BSPrim
const string VehicleActorName = "BasicVehicle"
 
const string HoverActorName = "BSPrim.HoverActor"
 
const String LockedAxisActorName = "BSPrim.LockedAxis"
 
const string MoveToTargetActorName = "BSPrim.MoveToTargetActor"
 
const string SetForceActorName = "BSPrim.SetForceActor"
 
const string SetTorqueActorName = "BSPrim.SetTorqueActor"
 
- Public Attributes inherited from OpenSim.Region.PhysicsModule.BulletS.BSPhysObject
BulletBody PhysBody = new BulletBody(0)
 
BSShape PhysShape = new BSShapeNull()
 
OMV.Vector3 LockedLinearAxis
 
OMV.Vector3 LockedAngularAxis
 
const float FreeAxis = 1f
 
const float LockedAxis = 0f
 
readonly OMV.Vector3 LockedAxisFree = new OMV.Vector3(FreeAxis, FreeAxis, FreeAxis)
 
OMV.Vector3 LockedLinearAxisLow
 
OMV.Vector3 LockedLinearAxisHigh
 
OMV.Vector3 LockedAngularAxisLow
 
OMV.Vector3 LockedAngularAxisHigh
 
bool ColliderIsMoving
 
bool ColliderIsVolumeDetect
 
bool IsStationary
 
CollisionEventUpdate CollisionsLastReported = new CollisionEventUpdate()
 
CollisionEventUpdate CollisionsLastTick = new CollisionEventUpdate()
 
BSActorCollection PhysicalActors = new BSActorCollection()
 
- Public Attributes inherited from OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor
string SOPName
 This is being used by ODE joint code. More...
 
- Protected Member Functions inherited from OpenSim.Region.PhysicsModule.BulletS.BSPrim
virtual void MakeDynamic (bool makeStatic)
 
virtual void RemoveDependencies ()
 
void ApplyAxisLimits (int funct, float low, float high)
 
- Protected Member Functions inherited from OpenSim.Region.PhysicsModule.BulletS.BSPhysObject
 BSPhysObject ()
 
 BSPhysObject (BSScene parentScene, uint localID, string name, string typeName)
 
void TriggerPreUpdatePropertyAction (ref EntityProperties entprop)
 
void DetailLog (string msg, params Object[] args)
 
- Protected Attributes inherited from OpenSim.Region.PhysicsModule.BulletS.BSPhysObject
CollisionEventUpdate CollisionCollection = new CollisionEventUpdate()
 
- Protected Attributes inherited from OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor
Vector3 m_targetVelocity
 The desired velocity of this actor. More...
 
- Static Protected Attributes inherited from OpenSim.Region.PhysicsModule.BulletS.BSPrim
static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType)
 
- Events inherited from OpenSim.Region.PhysicsModule.BulletS.BSPhysObject
PreUpdatePropertyAction OnPreUpdateProperty
 
- Events inherited from OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor
PositionUpdate OnPositionUpdate
 
VelocityUpdate OnVelocityUpdate
 
OrientationUpdate OnOrientationUpdate
 
RequestTerseUpdate OnRequestTerseUpdate
 
CollisionUpdate OnCollisionUpdate
 Subscribers to this event must synchronously handle the dictionary of collisions received, since the event object is reused in subsequent physics frames. More...
 
OutOfBounds OnOutOfBounds
 

Detailed Description

Definition at line 40 of file BSPrimDisplaced.cs.

Constructor & Destructor Documentation

OpenSim.Region.PhysicsModule.BulletS.BSPrimDisplaced.BSPrimDisplaced ( uint  localID,
String  primName,
BSScene  parent_scene,
OMV.Vector3  pos,
OMV.Vector3  size,
OMV.Quaternion  rotation,
PrimitiveBaseShape  pbs,
bool  pisPhysical 
)
inline

Definition at line 60 of file BSPrimDisplaced.cs.

Member Function Documentation

void OpenSim.Region.PhysicsModule.BulletS.BSPrimDisplaced.ClearDisplacement ( )
inline

Definition at line 69 of file BSPrimDisplaced.cs.

virtual Vector3 OpenSim.Region.PhysicsModule.BulletS.BSPrimDisplaced.SetEffectiveCenterOfMassDisplacement ( Vector3  centerOfMassDisplacement)
inlinevirtual

Definition at line 82 of file BSPrimDisplaced.cs.

override void OpenSim.Region.PhysicsModule.BulletS.BSPrimDisplaced.UpdateProperties ( EntityProperties  entprop)
inlinevirtual

Property Documentation

override OMV.Vector3 OpenSim.Region.PhysicsModule.BulletS.BSPrimDisplaced.CenterOfMass
get

Definition at line 153 of file BSPrimDisplaced.cs.

override Vector3 OpenSim.Region.PhysicsModule.BulletS.BSPrimDisplaced.ForcePosition
getset

Definition at line 111 of file BSPrimDisplaced.cs.

override OMV.Vector3 OpenSim.Region.PhysicsModule.BulletS.BSPrimDisplaced.GeometricCenter
get

Definition at line 158 of file BSPrimDisplaced.cs.

virtual OMV.Vector3 OpenSim.Region.PhysicsModule.BulletS.BSPrimDisplaced.PositionDisplacement
getset

Definition at line 58 of file BSPrimDisplaced.cs.


The documentation for this class was generated from the following file: