Definition at line 43 of file BSDynamics.cs.
OpenSim.Region.PhysicsModule.BulletS.BSDynamics.BSDynamics |
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BSScene |
myScene, |
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BSPrim |
myPrim, |
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string |
actorName |
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) |
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inline |
void OpenSim.Region.PhysicsModule.BulletS.BSDynamics.ComputeAngularBanking |
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inline |
void OpenSim.Region.PhysicsModule.BulletS.BSDynamics.ComputeAngularDeflection |
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inline |
void OpenSim.Region.PhysicsModule.BulletS.BSDynamics.ComputeAngularVerticalAttraction |
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inline |
bool OpenSim.Region.PhysicsModule.BulletS.BSDynamics.ComputeLinearBlockingEndPoint |
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float |
pTimestep | ) |
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inline |
void OpenSim.Region.PhysicsModule.BulletS.BSDynamics.ComputeLinearHover |
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float |
pTimestep | ) |
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inline |
void OpenSim.Region.PhysicsModule.BulletS.BSDynamics.ComputeLinearMotorUp |
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float |
pTimestep | ) |
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inline |
void OpenSim.Region.PhysicsModule.BulletS.BSDynamics.ComputeLinearTerrainHeightCorrection |
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float |
pTimestep | ) |
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inline |
void OpenSim.Region.PhysicsModule.BulletS.BSDynamics.ComputeLinearVelocity |
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float |
pTimestep | ) |
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inline |
override void OpenSim.Region.PhysicsModule.BulletS.BSDynamics.Dispose |
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inlinevirtual |
void OpenSim.Region.PhysicsModule.BulletS.BSDynamics.ForgetKnownVehicleProperties |
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inline |
void OpenSim.Region.PhysicsModule.BulletS.BSDynamics.ProcessFloatVehicleParam |
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Vehicle |
pParam, |
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float |
pValue |
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inline |
void OpenSim.Region.PhysicsModule.BulletS.BSDynamics.ProcessTypeChange |
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Vehicle |
pType | ) |
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inline |
void OpenSim.Region.PhysicsModule.BulletS.BSDynamics.PushKnownChanged |
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inline |
override void OpenSim.Region.PhysicsModule.BulletS.BSDynamics.Refresh |
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inlinevirtual |
override void OpenSim.Region.PhysicsModule.BulletS.BSDynamics.RemoveDependencies |
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inlinevirtual |
bool OpenSim.Region.PhysicsModule.BulletS.BSDynamics.IsActive |
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get |
bool OpenSim.Region.PhysicsModule.BulletS.BSDynamics.IsGroundVehicle |
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get |
Vehicle OpenSim.Region.PhysicsModule.BulletS.BSDynamics.Type |
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getset |
The documentation for this class was generated from the following file: