Definition at line 59 of file BulletSimData.cs.
OpenSim.Region.PhysicsModule.BulletS.BulletBody.BulletBody |
( |
uint |
id | ) |
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inline |
virtual bool OpenSim.Region.PhysicsModule.BulletS.BulletBody.ApplyCollisionMask |
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BSScene |
physicsScene | ) |
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inlinevirtual |
virtual void OpenSim.Region.PhysicsModule.BulletS.BulletBody.Clear |
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| ) |
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inlinevirtual |
override string OpenSim.Region.PhysicsModule.BulletS.BulletBody.ToString |
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| ) |
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inline |
CollisionType OpenSim.Region.PhysicsModule.BulletS.BulletBody.collisionType |
uint OpenSim.Region.PhysicsModule.BulletS.BulletBody.ID |
virtual string OpenSim.Region.PhysicsModule.BulletS.BulletBody.AddrString |
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get |
virtual bool OpenSim.Region.PhysicsModule.BulletS.BulletBody.HasPhysicalBody |
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get |
The documentation for this class was generated from the following file: