Used to pass collision information to OnCollisionUpdate listeners.
More...
Used to pass collision information to OnCollisionUpdate listeners.
Definition at line 101 of file PhysicsActor.cs.
OpenSim.Region.PhysicsModules.SharedBase.CollisionEventUpdate.CollisionEventUpdate |
( |
Dictionary< uint, ContactPoint > |
objCollisionList | ) |
|
|
inline |
OpenSim.Region.PhysicsModules.SharedBase.CollisionEventUpdate.CollisionEventUpdate |
( |
| ) |
|
|
inline |
void OpenSim.Region.PhysicsModules.SharedBase.CollisionEventUpdate.AddCollider |
( |
uint |
localID, |
|
|
ContactPoint |
contact |
|
) |
| |
|
inline |
void OpenSim.Region.PhysicsModules.SharedBase.CollisionEventUpdate.Clear |
( |
| ) |
|
|
inline |
Dictionary<uint, ContactPoint> OpenSim.Region.PhysicsModules.SharedBase.CollisionEventUpdate.m_objCollisionList |
bool OpenSim.Region.PhysicsModules.SharedBase.CollisionEventUpdate.CollisionsOnPreviousFrame |
|
getset |
int OpenSim.Region.PhysicsModules.SharedBase.CollisionEventUpdate.Count |
|
get |
Number of collision events in this update.
Definition at line 106 of file PhysicsActor.cs.
The documentation for this class was generated from the following file: