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static readonly string[] | MaterialAttribs = { "Density", "Friction", "Restitution"} |
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Definition at line 36 of file BSMaterials.cs.
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Stone |
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Metal |
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Glass |
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Wood |
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Flesh |
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Plastic |
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Rubber |
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Light |
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Avatar |
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NumberOfTypes |
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Definition at line 39 of file BSMaterials.cs.
OpenSim.Region.PhysicsModule.BulletS.MaterialAttributes.MaterialAttributes |
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string |
t, |
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float |
d, |
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float |
f, |
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float |
r |
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inline |
float OpenSim.Region.PhysicsModule.BulletS.MaterialAttributes.density |
float OpenSim.Region.PhysicsModule.BulletS.MaterialAttributes.friction |
readonly string [] OpenSim.Region.PhysicsModule.BulletS.MaterialAttributes.MaterialAttribs = { "Density", "Friction", "Restitution"} |
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static |
float OpenSim.Region.PhysicsModule.BulletS.MaterialAttributes.restitution |
string OpenSim.Region.PhysicsModule.BulletS.MaterialAttributes.type |
The documentation for this struct was generated from the following file: