Definition at line 33 of file BSActors.cs.
OpenSim.Region.PhysicsModule.BulletS.BSActorCollection.BSActorCollection |
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void OpenSim.Region.PhysicsModule.BulletS.BSActorCollection.Add |
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string |
name, |
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BSActor |
actor |
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void OpenSim.Region.PhysicsModule.BulletS.BSActorCollection.Clear |
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void OpenSim.Region.PhysicsModule.BulletS.BSActorCollection.Dispose |
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void OpenSim.Region.PhysicsModule.BulletS.BSActorCollection.Enable |
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bool |
enabl | ) |
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void OpenSim.Region.PhysicsModule.BulletS.BSActorCollection.ForEachActor |
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Action< BSActor > |
act | ) |
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bool OpenSim.Region.PhysicsModule.BulletS.BSActorCollection.HasActor |
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string |
name | ) |
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void OpenSim.Region.PhysicsModule.BulletS.BSActorCollection.Refresh |
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bool OpenSim.Region.PhysicsModule.BulletS.BSActorCollection.RemoveAndRelease |
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string |
name | ) |
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void OpenSim.Region.PhysicsModule.BulletS.BSActorCollection.RemoveDependencies |
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bool OpenSim.Region.PhysicsModule.BulletS.BSActorCollection.TryGetActor |
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string |
actorName, |
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out BSActor |
theActor |
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inline |
The documentation for this class was generated from the following file: