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| ContactPoint (Vector3 position, Vector3 surfaceNormal, float penetrationDepth) |
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| ContactPoint (Vector3 position, Vector3 surfaceNormal, float penetrationDepth, bool feet) |
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Definition at line 58 of file PhysicsActor.cs.
OpenSim.Region.PhysicsModules.SharedBase.ContactPoint.ContactPoint |
( |
Vector3 |
position, |
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Vector3 |
surfaceNormal, |
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float |
penetrationDepth |
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) |
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inline |
OpenSim.Region.PhysicsModules.SharedBase.ContactPoint.ContactPoint |
( |
Vector3 |
position, |
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Vector3 |
surfaceNormal, |
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float |
penetrationDepth, |
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bool |
feet |
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) |
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inline |
bool OpenSim.Region.PhysicsModules.SharedBase.ContactPoint.CharacterFeet |
float OpenSim.Region.PhysicsModules.SharedBase.ContactPoint.PenetrationDepth |
Vector3 OpenSim.Region.PhysicsModules.SharedBase.ContactPoint.Position |
float OpenSim.Region.PhysicsModules.SharedBase.ContactPoint.RelativeSpeed |
Vector3 OpenSim.Region.PhysicsModules.SharedBase.ContactPoint.SurfaceNormal |
The documentation for this struct was generated from the following file: