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LLImageManager.cs
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27 
28 using System;
29 using System.Threading;
30 using System.Collections;
31 using System.Collections.Generic;
32 using System.Reflection;
33 using OpenMetaverse;
34 using OpenMetaverse.Imaging;
35 using OpenSim.Framework;
36 using OpenSim.Region.Framework.Interfaces;
37 using OpenSim.Services.Interfaces;
38 using log4net;
39 
40 namespace OpenSim.Region.ClientStack.LindenUDP
41 {
45  public class LLImageManager
46  {
47  private sealed class J2KImageComparer : IComparer<J2KImage>
48  {
49  public int Compare(J2KImage x, J2KImage y)
50  {
51  return x.Priority.CompareTo(y.Priority);
52  }
53  }
54 
55  private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
56  private bool m_shuttingdown;
57  private AssetBase m_missingImage;
58  private IAssetService m_assetCache;
59  private IJ2KDecoder m_j2kDecodeModule;
60 
64  private C5.IntervalHeap<J2KImage> m_priorityQueue = new C5.IntervalHeap<J2KImage>(10, new J2KImageComparer());
65 
69  private object m_syncRoot = new object();
70 
74  public IClientAPI Client { get; private set; }
75 
76  public AssetBase MissingImage { get { return m_missingImage; } }
77 
78  public LLImageManager(IClientAPI client, IAssetService pAssetCache, IJ2KDecoder pJ2kDecodeModule)
79  {
80  Client = client;
81  m_assetCache = pAssetCache;
82 
83  if (pAssetCache != null)
84  m_missingImage = pAssetCache.Get("5748decc-f629-461c-9a36-a35a221fe21f");
85 
86  if (m_missingImage == null)
87  m_log.Error("[ClientView] - Couldn't set missing image asset, falling back to missing image packet. This is known to crash the client");
88 
89  m_j2kDecodeModule = pJ2kDecodeModule;
90  }
91 
96  public void EnqueueReq(TextureRequestArgs newRequest)
97  {
98  if (!m_shuttingdown)
99  {
100  J2KImage imgrequest;
101 
102  // Do a linear search for this texture download
103  lock (m_syncRoot)
104  m_priorityQueue.Find(delegate(J2KImage img) { return img.TextureID == newRequest.RequestedAssetID; }, out imgrequest);
105 
106  if (imgrequest != null)
107  {
108  if (newRequest.DiscardLevel == -1 && newRequest.Priority == 0f)
109  {
110  //m_log.Debug("[TEX]: (CAN) ID=" + newRequest.RequestedAssetID);
111 
112  try
113  {
114  lock (m_syncRoot)
115  m_priorityQueue.Delete(imgrequest.PriorityQueueHandle);
116  }
117  catch (Exception) { }
118  }
119  else
120  {
121 // m_log.DebugFormat(
122 // "[LL IMAGE MANAGER]: Received duplicate of existing request for {0}, start packet {1} from {2}",
123 // newRequest.RequestedAssetID, newRequest.PacketNumber, m_client.Name);
124 
125 // m_log.DebugFormat("[TEX]: (UPD) ID={0}: D={1}, S={2}, P={3}",
126 // newRequest.RequestedAssetID, newRequest.DiscardLevel, newRequest.PacketNumber, newRequest.Priority);
127 
128  //Check the packet sequence to make sure this isn't older than
129  //one we've already received
130  if (newRequest.requestSequence > imgrequest.LastSequence)
131  {
132  //Update the sequence number of the last RequestImage packet
133  imgrequest.LastSequence = newRequest.requestSequence;
134 
135  //Update the requested discard level
136  imgrequest.DiscardLevel = newRequest.DiscardLevel;
137 
138  //Update the requested packet number
139  imgrequest.StartPacket = Math.Max(1, newRequest.PacketNumber);
140 
141  //Update the requested priority
142  imgrequest.Priority = newRequest.Priority;
143 
144  UpdateImageInQueue(imgrequest);
145 
146  imgrequest.RunUpdate();
147 
148 // J2KImage imgrequest2 = new J2KImage(this);
149 // imgrequest2.J2KDecoder = m_j2kDecodeModule;
150 // imgrequest2.AssetService = m_assetCache;
151 // imgrequest2.AgentID = m_client.AgentId;
152 // imgrequest2.InventoryAccessModule = m_client.Scene.RequestModuleInterface<IInventoryAccessModule>();
153 // imgrequest2.DiscardLevel = newRequest.DiscardLevel;
154 // imgrequest2.StartPacket = Math.Max(1, newRequest.PacketNumber);
155 // imgrequest2.Priority = newRequest.Priority;
156 // imgrequest2.TextureID = newRequest.RequestedAssetID;
157 // imgrequest2.Priority = newRequest.Priority;
158 //
159 // //Add this download to the priority queue
160 // AddImageToQueue(imgrequest2);
161 //
162 // imgrequest2.RunUpdate();
163 
164  }
165 // else
166 // {
167 // m_log.DebugFormat(
168 // "[LL IMAGE MANAGER]: Ignoring duplicate of existing request for {0} (sequence {1}) from {2} as its request sequence {3} is not greater",
169 // newRequest.RequestedAssetID, imgrequest.LastSequence, m_client.Name, newRequest.requestSequence);
170 // }
171  }
172  }
173  else
174  {
175  if (newRequest.DiscardLevel == -1 && newRequest.Priority == 0f)
176  {
177  //m_log.DebugFormat("[TEX]: (IGN) ID={0}: D={1}, S={2}, P={3}",
178  // newRequest.RequestedAssetID, newRequest.DiscardLevel, newRequest.PacketNumber, newRequest.Priority);
179  }
180  else
181  {
182 // m_log.DebugFormat(
183 // "[LL IMAGE MANAGER]: Received request for {0}, start packet {1} from {2}",
184 // newRequest.RequestedAssetID, newRequest.PacketNumber, m_client.Name);
185 
186  //m_log.DebugFormat("[TEX]: (NEW) ID={0}: D={1}, S={2}, P={3}",
187  // newRequest.RequestedAssetID, newRequest.DiscardLevel, newRequest.PacketNumber, newRequest.Priority);
188 
189  imgrequest = new J2KImage(this);
190  imgrequest.J2KDecoder = m_j2kDecodeModule;
191  imgrequest.AssetService = m_assetCache;
192  imgrequest.AgentID = Client.AgentId;
193  imgrequest.InventoryAccessModule = Client.Scene.RequestModuleInterface<IInventoryAccessModule>();
194  imgrequest.DiscardLevel = newRequest.DiscardLevel;
195  imgrequest.StartPacket = Math.Max(1, newRequest.PacketNumber);
196  imgrequest.Priority = newRequest.Priority;
197  imgrequest.TextureID = newRequest.RequestedAssetID;
198  imgrequest.Priority = newRequest.Priority;
199 
200  //Add this download to the priority queue
201  AddImageToQueue(imgrequest);
202 
203  imgrequest.RunUpdate();
204  }
205  }
206  }
207  }
208 
209  public bool HasUpdates()
210  {
211  J2KImage image = GetHighestPriorityImage();
212 
213  return image != null && image.IsDecoded;
214  }
215 
216  public bool ProcessImageQueue(int packetsToSend)
217  {
218  int packetsSent = 0;
219 
220  while (packetsSent < packetsToSend)
221  {
222  J2KImage image = GetHighestPriorityImage();
223 
224  // If null was returned, the texture priority queue is currently empty
225  if (image == null)
226  break;
227 
228  if (image.IsDecoded)
229  {
230  int sent;
231  bool imageDone = image.SendPackets(Client, packetsToSend - packetsSent, out sent);
232  packetsSent += sent;
233 
234  // If the send is complete, destroy any knowledge of this transfer
235  if (imageDone)
236  RemoveImageFromQueue(image);
237  }
238  else
239  {
240  // TODO: This is a limitation of how LLImageManager is currently
241  // written. Undecoded textures should not be going into the priority
242  // queue, because a high priority undecoded texture will clog up the
243  // pipeline for a client
244 // m_log.DebugFormat(
245 // "[LL IMAGE MANAGER]: Exiting image queue processing early on encountering undecoded image {0}",
246 // image.TextureID);
247 
248  break;
249  }
250  }
251 
252 // if (packetsSent != 0)
253 // m_log.DebugFormat("[LL IMAGE MANAGER]: Processed {0} packets from image queue", packetsSent);
254 
255  return m_priorityQueue.Count > 0;
256  }
257 
261  public void Close()
262  {
263  m_shuttingdown = true;
264  }
265 
270  public int ClearImageQueue()
271  {
272  int requestsDeleted;
273 
274  lock (m_priorityQueue)
275  {
276  requestsDeleted = m_priorityQueue.Count;
277 
278  // Surprisingly, there doesn't seem to be a clear method at this time.
279  while (!m_priorityQueue.IsEmpty)
280  m_priorityQueue.DeleteMax();
281  }
282 
283  return requestsDeleted;
284  }
285 
290  public J2KImage[] GetImages()
291  {
292  lock (m_priorityQueue)
293  return m_priorityQueue.ToArray();
294  }
295 
296  #region Priority Queue Helpers
297 
298  private J2KImage GetHighestPriorityImage()
299  {
300  J2KImage image = null;
301 
302  lock (m_syncRoot)
303  {
304  if (m_priorityQueue.Count > 0)
305  {
306  try
307  {
308  image = m_priorityQueue.FindMax();
309  }
310  catch (Exception) { }
311  }
312  }
313  return image;
314  }
315 
316  private void AddImageToQueue(J2KImage image)
317  {
318  image.PriorityQueueHandle = null;
319 
320  lock (m_syncRoot)
321  {
322  try
323  {
324  m_priorityQueue.Add(ref image.PriorityQueueHandle, image);
325  }
326  catch (Exception) { }
327  }
328  }
329 
330  private void RemoveImageFromQueue(J2KImage image)
331  {
332  lock (m_syncRoot)
333  {
334  try
335  {
336  m_priorityQueue.Delete(image.PriorityQueueHandle);
337  }
338  catch (Exception) { }
339  }
340  }
341 
342  private void UpdateImageInQueue(J2KImage image)
343  {
344  lock (m_syncRoot)
345  {
346  try
347  {
348  m_priorityQueue.Replace(image.PriorityQueueHandle, image);
349  }
350  catch (Exception)
351  {
352  image.PriorityQueueHandle = null;
353  m_priorityQueue.Add(ref image.PriorityQueueHandle, image);
354  }
355  }
356  }
357 
358  #endregion Priority Queue Helpers
359  }
360 }
Asset class. All Assets are reference by this class or a class derived from this class ...
Definition: AssetBase.cs:49
Stores information about a current texture download and a reference to the texture asset ...
Definition: J2KImage.cs:43
void EnqueueReq(TextureRequestArgs newRequest)
Handles an incoming texture request or update to an existing texture request
bool IsDecoded
Has this request decoded the asset data?
Definition: J2KImage.cs:73
LLImageManager(IClientAPI client, IAssetService pAssetCache, IJ2KDecoder pJ2kDecodeModule)
This class handles UDP texture requests.
J2KImage[] GetImages()
Returns an array containing all the images in the queue.