Asset class. All Assets are reference by this class or a class derived from this class
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| AssetBase () |
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| AssetBase (UUID assetID, string name, sbyte assetType, string creatorID) |
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| AssetBase (string assetID, string name, sbyte assetType, string creatorID) |
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override string | ToString () |
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bool | ContainsReferences [get] |
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bool | IsTextualAsset [get] |
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bool | IsBinaryAsset [get] |
| Checks if this asset is a binary or text asset More...
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virtual byte[] | Data [get, set] |
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UUID | FullID [get, set] |
| Asset UUID More...
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string | ID [get, set] |
| Asset MetaData ID (transferring from UUID to string ID) More...
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string | Name [get, set] |
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string | Description [get, set] |
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sbyte | Type [get, set] |
| (sbyte) AssetType enum More...
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int | UploadAttempts [get, set] |
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bool | Local [get, set] |
| Is this a region only asset, or does this exist on the asset server also More...
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bool | Temporary [get, set] |
| Is this asset going to be saved to the asset database? More...
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string | CreatorID [get, set] |
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AssetFlags | Flags [get, set] |
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AssetMetadata | Metadata [get, set] |
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Asset class. All Assets are reference by this class or a class derived from this class
Definition at line 49 of file AssetBase.cs.
OpenSim.Framework.AssetBase.AssetBase |
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inline |
OpenSim.Framework.AssetBase.AssetBase |
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UUID |
assetID, |
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string |
name, |
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sbyte |
assetType, |
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string |
creatorID |
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inline |
OpenSim.Framework.AssetBase.AssetBase |
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string |
assetID, |
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string |
name, |
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sbyte |
assetType, |
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string |
creatorID |
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) |
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inline |
override string OpenSim.Framework.AssetBase.ToString |
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readonly int OpenSim.Framework.AssetBase.MAX_ASSET_DESC = 64 |
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readonly int OpenSim.Framework.AssetBase.MAX_ASSET_NAME = 64 |
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bool OpenSim.Framework.AssetBase.ContainsReferences |
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get |
string OpenSim.Framework.AssetBase.CreatorID |
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getset |
virtual byte [] OpenSim.Framework.AssetBase.Data |
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getset |
string OpenSim.Framework.AssetBase.Description |
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getset |
UUID OpenSim.Framework.AssetBase.FullID |
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getset |
string OpenSim.Framework.AssetBase.ID |
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getset |
Asset MetaData ID (transferring from UUID to string ID)
Definition at line 177 of file AssetBase.cs.
bool OpenSim.Framework.AssetBase.IsBinaryAsset |
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get |
Checks if this asset is a binary or text asset
Definition at line 137 of file AssetBase.cs.
bool OpenSim.Framework.AssetBase.IsTextualAsset |
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get |
bool OpenSim.Framework.AssetBase.Local |
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getset |
Is this a region only asset, or does this exist on the asset server also
Definition at line 213 of file AssetBase.cs.
string OpenSim.Framework.AssetBase.Name |
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getset |
bool OpenSim.Framework.AssetBase.Temporary |
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getset |
Is this asset going to be saved to the asset database?
Definition at line 222 of file AssetBase.cs.
sbyte OpenSim.Framework.AssetBase.Type |
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getset |
int OpenSim.Framework.AssetBase.UploadAttempts |
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getset |
The documentation for this class was generated from the following file: