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TextureRequestArgs.cs
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27 
28 using System;
29 using OpenMetaverse;
30 
31 namespace OpenSim.Framework
32 {
33  public class TextureRequestArgs : EventArgs
34  {
35  private sbyte m_discardLevel;
36  private uint m_packetNumber;
37  private float m_priority;
38  private int m_requestType;
39  private uint m_requestsequence;
40  protected UUID m_requestedAssetID;
41 
42  public float Priority
43  {
44  get { return m_priority; }
45  set { m_priority = value; }
46  }
47 
51  public uint PacketNumber
52  {
53  get { return m_packetNumber; }
54  set { m_packetNumber = value; }
55  }
56 
57  public uint requestSequence
58  {
59  get { return m_requestsequence; }
60  set { m_requestsequence = value; }
61  }
62 
66  public sbyte DiscardLevel
67  {
68  get { return m_discardLevel; }
69  set { m_discardLevel = value; }
70  }
71 
75  public UUID RequestedAssetID
76  {
77  get { return m_requestedAssetID; }
78  set { m_requestedAssetID = value; }
79  }
80 
81  public int RequestType
82  {
83  get { return m_requestType; }
84  set { m_requestType = value; }
85  }
86 
87  public override string ToString()
88  {
89  return String.Format("DiscardLevel: {0}, Priority: {1}, PacketNumber: {2}, AssetId:{3}, RequestType:{4}",
90  m_discardLevel,
91  m_priority, m_packetNumber, m_requestedAssetID, m_requestType);
92  }
93  }
94 }