Stores information about a current texture download and a reference to the texture asset
More...
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| J2KImage (LLImageManager imageManager) |
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bool | SendPackets (IClientAPI client, int packetsToSend, out int packetsSent) |
| Sends packets for this texture to a client until packetsToSend is hit or the transfer completes More...
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void | RunUpdate () |
| This is where we decide what we need to update and assign the real discardLevel and packetNumber assuming of course that the connected client might be bonkers More...
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Stores information about a current texture download and a reference to the texture asset
Definition at line 43 of file J2KImage.cs.
OpenSim.Region.ClientStack.LindenUDP.J2KImage.J2KImage |
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LLImageManager |
imageManager | ) |
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inline |
void OpenSim.Region.ClientStack.LindenUDP.J2KImage.RunUpdate |
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inline |
This is where we decide what we need to update and assign the real discardLevel and packetNumber assuming of course that the connected client might be bonkers
Definition at line 145 of file J2KImage.cs.
bool OpenSim.Region.ClientStack.LindenUDP.J2KImage.SendPackets |
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IClientAPI |
client, |
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int |
packetsToSend, |
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out int |
packetsSent |
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) |
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inline |
Sends packets for this texture to a client until packetsToSend is hit or the transfer completes
- Parameters
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client | Reference to the client that the packets are destined for |
packetsToSend | Maximum number of packets to send during this call |
packetsSent | Number of packets sent during this call |
- Returns
- True if the transfer completes at the current discard level, otherwise false
Definition at line 108 of file J2KImage.cs.
UUID OpenSim.Region.ClientStack.LindenUDP.J2KImage.AgentID |
IAssetService OpenSim.Region.ClientStack.LindenUDP.J2KImage.AssetService |
sbyte OpenSim.Region.ClientStack.LindenUDP.J2KImage.DiscardLevel |
IJ2KDecoder OpenSim.Region.ClientStack.LindenUDP.J2KImage.J2KDecoder |
uint OpenSim.Region.ClientStack.LindenUDP.J2KImage.LastSequence |
float OpenSim.Region.ClientStack.LindenUDP.J2KImage.Priority |
C5.IPriorityQueueHandle<J2KImage> OpenSim.Region.ClientStack.LindenUDP.J2KImage.PriorityQueueHandle |
uint OpenSim.Region.ClientStack.LindenUDP.J2KImage.StartPacket |
UUID OpenSim.Region.ClientStack.LindenUDP.J2KImage.TextureID |
long OpenSim.Region.ClientStack.LindenUDP.J2KImage.AssetRequestTime |
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getset |
Time in milliseconds at which the asset was requested.
Definition at line 83 of file J2KImage.cs.
bool OpenSim.Region.ClientStack.LindenUDP.J2KImage.HasAsset |
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getset |
Has this request received the required asset data?
Definition at line 78 of file J2KImage.cs.
bool OpenSim.Region.ClientStack.LindenUDP.J2KImage.IsDecoded |
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getset |
Has this request decoded the asset data?
Definition at line 73 of file J2KImage.cs.
The documentation for this class was generated from the following file: