29 using System.Collections.Generic;
31 using OpenSim.Framework;
32 using OpenSim.Region.Framework.Scenes;
36 namespace OpenSim.
Region.Framework.Interfaces
61 List<InventoryItemBase> CopyToInventory(
84 IClientAPI remoteClient,
UUID itemID, Vector3 RayEnd, Vector3 RayStart,
85 UUID RayTargetID, byte BypassRayCast,
bool RayEndIsIntersection,
86 bool RezSelected,
bool RemoveItem,
UUID fromTaskID,
bool attachment);
112 UUID RayTargetID, byte BypassRayCast,
bool RayEndIsIntersection,
113 bool RezSelected,
bool RemoveItem,
UUID fromTaskID,
bool attachment);
127 bool IsForeignUser(
UUID userID, out
string assetServerURL);
delegate void RezObject(IClientAPI remoteClient, UUID itemID, Vector3 RayEnd, Vector3 RayStart, UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection, bool RezSelected, bool RemoveItem, UUID fromTaskID)
A scene object group is conceptually an object in the scene. The object is constituted of SceneObject...
Asset class. All Assets are reference by this class or a class derived from this class ...
Inventory Item - contains all the properties associated with an individual inventory piece...