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OpenSim.Region.PhysicsModule.BulletS.BSCharacter Class Reference
Inheritance diagram for OpenSim.Region.PhysicsModule.BulletS.BSCharacter:
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Collaboration diagram for OpenSim.Region.PhysicsModule.BulletS.BSCharacter:
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Public Member Functions

 BSCharacter (uint localID, String avName, BSScene parent_scene, OMV.Vector3 pos, OMV.Vector3 vel, OMV.Vector3 size, float footOffset, bool isFlying)
 
override void Destroy ()
 
override void RequestPhysicsterseUpdate ()
 
override void setAvatarSize (OMV.Vector3 size, float feetOffset)
 
void SetAvatarSize (OMV.Vector3 size, float feetOffset, bool initializing)
 
override void CrossingFailure ()
 
override void link (PhysicsActor obj)
 
override void delink ()
 
override void ZeroMotion (bool inTaintTime)
 
override void ZeroAngularMotion (bool inTaintTime)
 
override void LockAngularMotion (byte axislocks)
 
override void UpdatePhysicalMassProperties (float physMass, bool inWorld)
 
override void VehicleFloatParam (int param, float value)
 
override void VehicleVectorParam (int param, OMV.Vector3 value)
 
override void VehicleRotationParam (int param, OMV.Quaternion rotation)
 
override void VehicleFlags (int param, bool remove)
 
override void SetVolumeDetect (int param)
 Allows the detection of collisions with inherently non-physical prims. see llVolumeDetect for more More...
 
override void AddForce (OMV.Vector3 force, bool pushforce)
 
override void AddForce (bool inTaintTime, OMV.Vector3 force)
 
override void AddAngularForce (bool inTaintTime, OMV.Vector3 force)
 
override void SetMomentum (OMV.Vector3 momentum)
 
override void UpdateProperties (EntityProperties entprop)
 
- Public Member Functions inherited from OpenSim.Region.PhysicsModule.BulletS.BSPhysObject
virtual bool AssetFailed ()
 
override void SetMaterial (int material)
 
override void AddAngularForce (OMV.Vector3 force, bool pushforce)
 
virtual bool ForceBodyShapeRebuild (bool inTaintTime)
 
void ActivateIfPhysical (bool forceIt)
 
delegate BSActor CreateActor ()
 
void EnableActor (bool enableActor, string actorName, CreateActor creator)
 
virtual bool Collide (BSPhysObject collidee, OMV.Vector3 contactPoint, OMV.Vector3 contactNormal, float pentrationDepth)
 
virtual bool SendCollisions ()
 
override void SubscribeEvents (int ms)
 
override void UnSubscribeEvents ()
 
override bool SubscribedEvents ()
 
void ComputeCollisionScore ()
 
delegate void PreUpdatePropertyAction (ref EntityProperties entprop)
 
- Public Member Functions inherited from OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor
delegate void RequestTerseUpdate ()
 
delegate void CollisionUpdate (EventArgs e)
 
delegate void OutOfBounds (Vector3 pos)
 
virtual void getContactData (ref ContactData cdata)
 
virtual void setAvatarSize (Vector3 size, float feetOffset)
 
virtual void RaiseOutOfBounds (Vector3 pos)
 
virtual void SendCollisionUpdate (EventArgs e)
 
abstract void VehicleVectorParam (int param, Vector3 value)
 
abstract void VehicleRotationParam (int param, Quaternion rotation)
 
virtual void SetVehicle (object pvdata)
 
abstract void AddForce (Vector3 force, bool pushforce)
 
abstract void AddAngularForce (Vector3 force, bool pushforce)
 
abstract void SetMomentum (Vector3 momentum)
 
virtual void AddCollisionEvent (uint CollidedWith, ContactPoint contact)
 
virtual object Extension (string pFunct, params object[] pParams)
 

Properties

override bool IsIncomplete [get]
 
override bool Stopped [get]
 
override OMV.Vector3 Size [get, set]
 
override PrimitiveBaseShape Shape [set]
 
override bool Grabbed [set]
 
override bool Selected [set]
 
override bool IsSelected [get]
 
override OMV.Vector3 Position [get, set]
 
override OMV.Vector3 ForcePosition [get, set]
 
override float Mass [get]
 
override float RawMass [get]
 
override OMV.Vector3 Force [get, set]
 
override int VehicleType [get, set]
 
override bool IsVolumeDetect [get]
 
override OMV.Vector3 GeometricCenter [get]
 
override OMV.Vector3 CenterOfMass [get]
 
override OMV.Vector3 TargetVelocity [get, set]
 
override OMV.Vector3 Velocity [get, set]
 
override OMV.Vector3 ForceVelocity [get, set]
 
override OMV.Vector3 Torque [get, set]
 
override float CollisionScore [get, set]
 
override OMV.Vector3 Acceleration [get, set]
 
override OMV.Quaternion Orientation [get, set]
 
override OMV.Quaternion ForceOrientation [get, set]
 
override int PhysicsActorType [get, set]
 
override bool IsPhysical [get, set]
 
override bool IsSolid [get]
 
override bool IsStatic [get]
 
override bool IsPhysicallyActive [get]
 
override bool Flying [get, set]
 
override bool SetAlwaysRun [get, set]
 
override bool ThrottleUpdates [get, set]
 
override bool FloatOnWater [set]
 
override OMV.Vector3 RotationalVelocity [get, set]
 
override OMV.Vector3 ForceRotationalVelocity [get, set]
 
override bool Kinematic [get, set]
 
override float Buoyancy [get, set]
 
override float ForceBuoyancy [get, set]
 
override OMV.Vector3 PIDTarget [set]
 
override bool PIDActive [get, set]
 
override float PIDTau [set]
 
- Properties inherited from OpenSim.Region.PhysicsModule.BulletS.BSPhysObject
BSScene PhysScene [get, set]
 
string PhysObjectName [get, set]
 
string TypeName [get, set]
 
bool IsInitialized [get, set]
 
abstract bool IsIncomplete [get]
 
abstract float RawMass [get]
 
virtual OMV.Vector3 Gravity [get, set]
 
OMV.Vector3 Inertia [get, set]
 
PrimAssetCondition PrimAssetState [get, set]
 
PrimitiveBaseShape BaseShape [get, set]
 
EntityProperties CurrentEntityProperties [get, set]
 
EntityProperties LastEntityProperties [get, set]
 
virtual OMV.Vector3 Scale [get, set]
 
abstract bool IsPhysicallyActive [get]
 
abstract bool IsSolid [get]
 
abstract bool IsStatic [get]
 
abstract bool IsSelected [get]
 
abstract bool IsVolumeDetect [get]
 
MaterialAttributes.Material Material [get, set]
 
override float Density [get, set]
 
virtual OMV.Vector3 RawPosition [get, set]
 
abstract OMV.Vector3 ForcePosition [get, set]
 
virtual OMV.Quaternion RawOrientation [get, set]
 
abstract OMV.Quaternion ForceOrientation [get, set]
 
virtual OMV.Vector3 RawVelocity [get, set]
 
abstract OMV.Vector3 ForceVelocity [get, set]
 
OMV.Vector3 RawForce [get, set]
 
OMV.Vector3 RawTorque [get, set]
 
abstract OMV.Vector3 ForceRotationalVelocity [get, set]
 
abstract float ForceBuoyancy [get, set]
 
override bool PIDActive [get, set]
 
override OMV.Vector3 PIDTarget [set]
 
override float PIDTau [set]
 
bool MoveToTargetActive [get, set]
 
OMV.Vector3 MoveToTargetTarget [get, set]
 
float MoveToTargetTau [get, set]
 
override bool PIDHoverActive [get, set]
 
override float PIDHoverHeight [set]
 
override PIDHoverType PIDHoverType [set]
 
override float PIDHoverTau [set]
 
bool HoverActive [get, set]
 
float HoverHeight [get, set]
 
PIDHoverType HoverType [get, set]
 
float HoverTau [get, set]
 
override OMV.Quaternion APIDTarget [set]
 
override bool APIDActive [set]
 
override float APIDStrength [set]
 
override float APIDDamping [set]
 
virtual float ForwardSpeed [get]
 
virtual float TargetVelocitySpeed [get]
 
OMV.Vector3 UserSetCenterOfMassDisplacement [get, set]
 
int SubscribedEventsMs [get, set]
 
int NextCollisionOkTime [get, set]
 
long CollidingStep [get, set]
 
long CollidingGroundStep [get, set]
 
long CollidingObjectStep [get, set]
 
CollisionFlags CurrentCollisionFlags [get, set]
 
long CollisionAccumulation [get, set]
 
override bool IsColliding [get, set]
 
virtual bool HasSomeCollision [get, set]
 
override bool CollidingGround [get, set]
 
override bool CollidingObj [get, set]
 
override float CollisionScore [get, set]
 
- Properties inherited from OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor
static PhysicsActor Null [get]
 
virtual bool Building [get, set]
 
abstract bool Stopped [get]
 
abstract Vector3 Size [get, set]
 
virtual bool Phantom [get, set]
 
virtual bool IsVolumeDtc [get, set]
 
virtual byte PhysicsShapeType [get, set]
 
abstract PrimitiveBaseShape Shape [set]
 
virtual uint LocalID [get, set]
 
abstract bool Grabbed [set]
 
abstract bool Selected [set]
 
string Name [get, set]
 Name of this actor. More...
 
virtual float Density [get, set]
 
virtual float GravModifier [get, set]
 
virtual float Friction [get, set]
 
virtual float Restitution [get, set]
 
abstract Vector3 Position [get, set]
 Position of this actor. More...
 
abstract float Mass [get]
 
abstract Vector3 Force [get, set]
 
abstract int VehicleType [get, set]
 
abstract Vector3 GeometricCenter [get]
 
abstract Vector3 CenterOfMass [get]
 
virtual float PhysicsCost [get]
 
virtual float StreamCost [get]
 
virtual Vector3 TargetVelocity [get, set]
 
abstract Vector3 Velocity [get, set]
 
abstract Vector3 Torque [get, set]
 
abstract float CollisionScore [get, set]
 
abstract Vector3 Acceleration [get, set]
 
abstract Quaternion Orientation [get, set]
 
abstract int PhysicsActorType [get, set]
 
abstract bool IsPhysical [get, set]
 
abstract bool Flying [get, set]
 
abstract bool SetAlwaysRun [get, set]
 
abstract bool ThrottleUpdates [get, set]
 
abstract bool IsColliding [get, set]
 
abstract bool CollidingGround [get, set]
 
abstract bool CollidingObj [get, set]
 
abstract bool FloatOnWater [set]
 
abstract Vector3 RotationalVelocity [get, set]
 
abstract bool Kinematic [get, set]
 
abstract float Buoyancy [get, set]
 
abstract Vector3 PIDTarget [set]
 
abstract bool PIDActive [get, set]
 
abstract float PIDTau [set]
 
abstract bool PIDHoverActive [get, set]
 
abstract float PIDHoverHeight [set]
 
abstract PIDHoverType PIDHoverType [set]
 
abstract float PIDHoverTau [set]
 
abstract Quaternion APIDTarget [set]
 
abstract bool APIDActive [set]
 
abstract float APIDStrength [set]
 
abstract float APIDDamping [set]
 
virtual PhysicsActor ParentActor [get]
 

Additional Inherited Members

- Public Types inherited from OpenSim.Region.PhysicsModule.BulletS.BSPhysObject
enum  PrimAssetCondition {
  PrimAssetCondition.Unknown, PrimAssetCondition.Waiting, PrimAssetCondition.FailedAssetFetch, PrimAssetCondition.FailedMeshing,
  PrimAssetCondition.Fetched
}
 
- Public Attributes inherited from OpenSim.Region.PhysicsModule.BulletS.BSPhysObject
BulletBody PhysBody = new BulletBody(0)
 
BSShape PhysShape = new BSShapeNull()
 
OMV.Vector3 LockedLinearAxis
 
OMV.Vector3 LockedAngularAxis
 
const float FreeAxis = 1f
 
const float LockedAxis = 0f
 
readonly OMV.Vector3 LockedAxisFree = new OMV.Vector3(FreeAxis, FreeAxis, FreeAxis)
 
OMV.Vector3 LockedLinearAxisLow
 
OMV.Vector3 LockedLinearAxisHigh
 
OMV.Vector3 LockedAngularAxisLow
 
OMV.Vector3 LockedAngularAxisHigh
 
bool ColliderIsMoving
 
bool ColliderIsVolumeDetect
 
bool IsStationary
 
CollisionEventUpdate CollisionsLastReported = new CollisionEventUpdate()
 
CollisionEventUpdate CollisionsLastTick = new CollisionEventUpdate()
 
BSActorCollection PhysicalActors = new BSActorCollection()
 
- Public Attributes inherited from OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor
string SOPName
 This is being used by ODE joint code. More...
 
- Protected Member Functions inherited from OpenSim.Region.PhysicsModule.BulletS.BSPhysObject
 BSPhysObject ()
 
 BSPhysObject (BSScene parentScene, uint localID, string name, string typeName)
 
void TriggerPreUpdatePropertyAction (ref EntityProperties entprop)
 
void DetailLog (string msg, params Object[] args)
 
- Protected Attributes inherited from OpenSim.Region.PhysicsModule.BulletS.BSPhysObject
CollisionEventUpdate CollisionCollection = new CollisionEventUpdate()
 
- Protected Attributes inherited from OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor
Vector3 m_targetVelocity
 The desired velocity of this actor. More...
 
- Events inherited from OpenSim.Region.PhysicsModule.BulletS.BSPhysObject
PreUpdatePropertyAction OnPreUpdateProperty
 
- Events inherited from OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor
PositionUpdate OnPositionUpdate
 
VelocityUpdate OnVelocityUpdate
 
OrientationUpdate OnOrientationUpdate
 
RequestTerseUpdate OnRequestTerseUpdate
 
CollisionUpdate OnCollisionUpdate
 Subscribers to this event must synchronously handle the dictionary of collisions received, since the event object is reused in subsequent physics frames. More...
 
OutOfBounds OnOutOfBounds
 

Detailed Description

Definition at line 37 of file BSCharacter.cs.

Constructor & Destructor Documentation

OpenSim.Region.PhysicsModule.BulletS.BSCharacter.BSCharacter ( uint  localID,
String  avName,
BSScene  parent_scene,
OMV.Vector3  pos,
OMV.Vector3  vel,
OMV.Vector3  size,
float  footOffset,
bool  isFlying 
)
inline

Definition at line 80 of file BSCharacter.cs.

Member Function Documentation

override void OpenSim.Region.PhysicsModule.BulletS.BSCharacter.AddAngularForce ( bool  inTaintTime,
OMV.Vector3  force 
)
inlinevirtual

Implements OpenSim.Region.PhysicsModule.BulletS.BSPhysObject.

Definition at line 717 of file BSCharacter.cs.

override void OpenSim.Region.PhysicsModule.BulletS.BSCharacter.AddForce ( OMV.Vector3  force,
bool  pushforce 
)
inline

Definition at line 670 of file BSCharacter.cs.

override void OpenSim.Region.PhysicsModule.BulletS.BSCharacter.AddForce ( bool  inTaintTime,
OMV.Vector3  force 
)
inlinevirtual

Implements OpenSim.Region.PhysicsModule.BulletS.BSPhysObject.

Definition at line 686 of file BSCharacter.cs.

override void OpenSim.Region.PhysicsModule.BulletS.BSCharacter.CrossingFailure ( )
inlinevirtual
override void OpenSim.Region.PhysicsModule.BulletS.BSCharacter.delink ( )
inlinevirtual
override void OpenSim.Region.PhysicsModule.BulletS.BSCharacter.Destroy ( )
inlinevirtual

Reimplemented from OpenSim.Region.PhysicsModule.BulletS.BSPhysObject.

Definition at line 127 of file BSCharacter.cs.

override void OpenSim.Region.PhysicsModule.BulletS.BSCharacter.link ( PhysicsActor  obj)
inlinevirtual
override void OpenSim.Region.PhysicsModule.BulletS.BSCharacter.LockAngularMotion ( byte  axislocks)
inlinevirtual
override void OpenSim.Region.PhysicsModule.BulletS.BSCharacter.RequestPhysicsterseUpdate ( )
inlinevirtual

Reimplemented from OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor.

Definition at line 195 of file BSCharacter.cs.

override void OpenSim.Region.PhysicsModule.BulletS.BSCharacter.setAvatarSize ( OMV.Vector3  size,
float  feetOffset 
)
inline

Definition at line 215 of file BSCharacter.cs.

void OpenSim.Region.PhysicsModule.BulletS.BSCharacter.SetAvatarSize ( OMV.Vector3  size,
float  feetOffset,
bool  initializing 
)
inline

Definition at line 221 of file BSCharacter.cs.

override void OpenSim.Region.PhysicsModule.BulletS.BSCharacter.SetMomentum ( OMV.Vector3  momentum)
inline

Definition at line 719 of file BSCharacter.cs.

override void OpenSim.Region.PhysicsModule.BulletS.BSCharacter.SetVolumeDetect ( int  param)
inlinevirtual

Allows the detection of collisions with inherently non-physical prims. see llVolumeDetect for more

Implements OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor.

Definition at line 448 of file BSCharacter.cs.

override void OpenSim.Region.PhysicsModule.BulletS.BSCharacter.UpdatePhysicalMassProperties ( float  physMass,
bool  inWorld 
)
inlinevirtual

Implements OpenSim.Region.PhysicsModule.BulletS.BSPhysObject.

Definition at line 420 of file BSCharacter.cs.

override void OpenSim.Region.PhysicsModule.BulletS.BSCharacter.UpdateProperties ( EntityProperties  entprop)
inlinevirtual

Implements OpenSim.Region.PhysicsModule.BulletS.BSPhysObject.

Definition at line 817 of file BSCharacter.cs.

override void OpenSim.Region.PhysicsModule.BulletS.BSCharacter.VehicleFlags ( int  param,
bool  remove 
)
inlinevirtual
override void OpenSim.Region.PhysicsModule.BulletS.BSCharacter.VehicleFloatParam ( int  param,
float  value 
)
inlinevirtual
override void OpenSim.Region.PhysicsModule.BulletS.BSCharacter.VehicleRotationParam ( int  param,
OMV.Quaternion  rotation 
)
inline

Definition at line 444 of file BSCharacter.cs.

override void OpenSim.Region.PhysicsModule.BulletS.BSCharacter.VehicleVectorParam ( int  param,
OMV.Vector3  value 
)
inline

Definition at line 443 of file BSCharacter.cs.

override void OpenSim.Region.PhysicsModule.BulletS.BSCharacter.ZeroAngularMotion ( bool  inTaintTime)
inlinevirtual

Implements OpenSim.Region.PhysicsModule.BulletS.BSPhysObject.

Definition at line 304 of file BSCharacter.cs.

override void OpenSim.Region.PhysicsModule.BulletS.BSCharacter.ZeroMotion ( bool  inTaintTime)
inlinevirtual

Implements OpenSim.Region.PhysicsModule.BulletS.BSPhysObject.

Definition at line 290 of file BSCharacter.cs.

Property Documentation

override OMV.Vector3 OpenSim.Region.PhysicsModule.BulletS.BSCharacter.Acceleration
getset

Definition at line 517 of file BSCharacter.cs.

override float OpenSim.Region.PhysicsModule.BulletS.BSCharacter.Buoyancy
getset

Definition at line 634 of file BSCharacter.cs.

override OMV.Vector3 OpenSim.Region.PhysicsModule.BulletS.BSCharacter.CenterOfMass
get

Definition at line 452 of file BSCharacter.cs.

override float OpenSim.Region.PhysicsModule.BulletS.BSCharacter.CollisionScore
getset

Definition at line 512 of file BSCharacter.cs.

override bool OpenSim.Region.PhysicsModule.BulletS.BSCharacter.FloatOnWater
set

Definition at line 606 of file BSCharacter.cs.

override bool OpenSim.Region.PhysicsModule.BulletS.BSCharacter.Flying
getset

Definition at line 583 of file BSCharacter.cs.

override OMV.Vector3 OpenSim.Region.PhysicsModule.BulletS.BSCharacter.Force
getset

Definition at line 426 of file BSCharacter.cs.

override float OpenSim.Region.PhysicsModule.BulletS.BSCharacter.ForceBuoyancy
getset

Definition at line 644 of file BSCharacter.cs.

override OMV.Quaternion OpenSim.Region.PhysicsModule.BulletS.BSCharacter.ForceOrientation
getset

Definition at line 548 of file BSCharacter.cs.

override OMV.Vector3 OpenSim.Region.PhysicsModule.BulletS.BSCharacter.ForcePosition
getset

Definition at line 340 of file BSCharacter.cs.

override OMV.Vector3 OpenSim.Region.PhysicsModule.BulletS.BSCharacter.ForceRotationalVelocity
getset

Definition at line 625 of file BSCharacter.cs.

override OMV.Vector3 OpenSim.Region.PhysicsModule.BulletS.BSCharacter.ForceVelocity
getset

Definition at line 493 of file BSCharacter.cs.

override OMV.Vector3 OpenSim.Region.PhysicsModule.BulletS.BSCharacter.GeometricCenter
get

Definition at line 451 of file BSCharacter.cs.

override bool OpenSim.Region.PhysicsModule.BulletS.BSCharacter.Grabbed
set

Definition at line 272 of file BSCharacter.cs.

override bool OpenSim.Region.PhysicsModule.BulletS.BSCharacter.IsIncomplete
get

Definition at line 78 of file BSCharacter.cs.

override bool OpenSim.Region.PhysicsModule.BulletS.BSCharacter.IsPhysical
getset

Definition at line 569 of file BSCharacter.cs.

override bool OpenSim.Region.PhysicsModule.BulletS.BSCharacter.IsPhysicallyActive
get

Definition at line 580 of file BSCharacter.cs.

override bool OpenSim.Region.PhysicsModule.BulletS.BSCharacter.IsSelected
get

Definition at line 279 of file BSCharacter.cs.

override bool OpenSim.Region.PhysicsModule.BulletS.BSCharacter.IsSolid
get

Definition at line 574 of file BSCharacter.cs.

override bool OpenSim.Region.PhysicsModule.BulletS.BSCharacter.IsStatic
get

Definition at line 577 of file BSCharacter.cs.

override bool OpenSim.Region.PhysicsModule.BulletS.BSCharacter.IsVolumeDetect
get

Definition at line 449 of file BSCharacter.cs.

override bool OpenSim.Region.PhysicsModule.BulletS.BSCharacter.Kinematic
getset

Definition at line 629 of file BSCharacter.cs.

override float OpenSim.Region.PhysicsModule.BulletS.BSCharacter.Mass
get

Definition at line 414 of file BSCharacter.cs.

override OMV.Quaternion OpenSim.Region.PhysicsModule.BulletS.BSCharacter.Orientation
getset

Definition at line 521 of file BSCharacter.cs.

override int OpenSim.Region.PhysicsModule.BulletS.BSCharacter.PhysicsActorType
getset

Definition at line 564 of file BSCharacter.cs.

override bool OpenSim.Region.PhysicsModule.BulletS.BSCharacter.PIDActive
getset

Definition at line 664 of file BSCharacter.cs.

override OMV.Vector3 OpenSim.Region.PhysicsModule.BulletS.BSCharacter.PIDTarget
set

Definition at line 660 of file BSCharacter.cs.

override float OpenSim.Region.PhysicsModule.BulletS.BSCharacter.PIDTau
set

Definition at line 666 of file BSCharacter.cs.

override OMV.Vector3 OpenSim.Region.PhysicsModule.BulletS.BSCharacter.Position
getset

Definition at line 323 of file BSCharacter.cs.

override float OpenSim.Region.PhysicsModule.BulletS.BSCharacter.RawMass
get

Definition at line 417 of file BSCharacter.cs.

override OMV.Vector3 OpenSim.Region.PhysicsModule.BulletS.BSCharacter.RotationalVelocity
getset

Definition at line 621 of file BSCharacter.cs.

override bool OpenSim.Region.PhysicsModule.BulletS.BSCharacter.Selected
set

Definition at line 275 of file BSCharacter.cs.

override bool OpenSim.Region.PhysicsModule.BulletS.BSCharacter.SetAlwaysRun
getset

Definition at line 598 of file BSCharacter.cs.

override PrimitiveBaseShape OpenSim.Region.PhysicsModule.BulletS.BSCharacter.Shape
set

Definition at line 268 of file BSCharacter.cs.

override OMV.Vector3 OpenSim.Region.PhysicsModule.BulletS.BSCharacter.Size
getset

Definition at line 203 of file BSCharacter.cs.

override bool OpenSim.Region.PhysicsModule.BulletS.BSCharacter.Stopped
get

Definition at line 201 of file BSCharacter.cs.

override OMV.Vector3 OpenSim.Region.PhysicsModule.BulletS.BSCharacter.TargetVelocity
getset

Definition at line 456 of file BSCharacter.cs.

override bool OpenSim.Region.PhysicsModule.BulletS.BSCharacter.ThrottleUpdates
getset

Definition at line 602 of file BSCharacter.cs.

override OMV.Vector3 OpenSim.Region.PhysicsModule.BulletS.BSCharacter.Torque
getset

Definition at line 506 of file BSCharacter.cs.

override int OpenSim.Region.PhysicsModule.BulletS.BSCharacter.VehicleType
getset

Definition at line 441 of file BSCharacter.cs.

override OMV.Vector3 OpenSim.Region.PhysicsModule.BulletS.BSCharacter.Velocity
getset

Definition at line 474 of file BSCharacter.cs.


The documentation for this class was generated from the following file: