OpenSim
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Classes | |
class | AnimationSet |
class | BinBVHAnimation |
Written to decode and encode a binary animation asset. The SecondLife Client reads in a BVH file and converts it to the format described here. This isn't More... | |
struct | binBVHJoint |
A Joint and it's associated meta data and keyframes More... | |
struct | binBVHJointKey |
A Joint Keyframe. This is either a position or a rotation. More... | |
class | BinBVHUtil |
class | DefaultAvatarAnimations |
class | ScenePresenceAnimator |
Handle all animation duties for a scene presence More... | |
Enumerations | |
enum | HandPose : uint { HandPose.Spread = 0, HandPose.Relaxed = 1, HandPose.Point_Both = 2, HandPose.Fist = 3, HandPose.Relaxed_Left = 4, HandPose.Point_Left = 5, HandPose.Fist_Left = 6, HandPose.Relaxed_Right = 7, HandPose.Point_Right = 8, HandPose.Fist_Right = 9, HandPose.Salute_Right = 10, HandPose.Typing = 11, HandPose.Peace_Right = 12 } |
Poses set in the animation metadata for the hands. More... | |
enum OpenSim.Region.Framework.Scenes.Animation.HandPose : uint |
Poses set in the animation metadata for the hands.
Enumerator | |
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Spread | |
Relaxed | |
Point_Both | |
Fist | |
Relaxed_Left | |
Point_Left | |
Fist_Left | |
Relaxed_Right | |
Point_Right | |
Fist_Right | |
Salute_Right | |
Typing | |
Peace_Right |
Definition at line 507 of file BinBVHAnimation.cs.