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Classes | Enumerations
Package OpenSim.Region.Framework.Scenes.Animation

Classes

class  AnimationSet
 
class  BinBVHAnimation
 Written to decode and encode a binary animation asset. The SecondLife Client reads in a BVH file and converts it to the format described here. This isn't More...
 
struct  binBVHJoint
 A Joint and it's associated meta data and keyframes More...
 
struct  binBVHJointKey
 A Joint Keyframe. This is either a position or a rotation. More...
 
class  BinBVHUtil
 
class  DefaultAvatarAnimations
 
class  ScenePresenceAnimator
 Handle all animation duties for a scene presence More...
 

Enumerations

enum  HandPose : uint {
  HandPose.Spread = 0, HandPose.Relaxed = 1, HandPose.Point_Both = 2, HandPose.Fist = 3,
  HandPose.Relaxed_Left = 4, HandPose.Point_Left = 5, HandPose.Fist_Left = 6, HandPose.Relaxed_Right = 7,
  HandPose.Point_Right = 8, HandPose.Fist_Right = 9, HandPose.Salute_Right = 10, HandPose.Typing = 11,
  HandPose.Peace_Right = 12
}
 Poses set in the animation metadata for the hands. More...
 

Enumeration Type Documentation

enum OpenSim.Region.Framework.Scenes.Animation.HandPose : uint

Poses set in the animation metadata for the hands.

Enumerator
Spread 
Relaxed 
Point_Both 
Fist 
Relaxed_Left 
Point_Left 
Fist_Left 
Relaxed_Right 
Point_Right 
Fist_Right 
Salute_Right 
Typing 
Peace_Right 

Definition at line 507 of file BinBVHAnimation.cs.