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static readonly string | DefaultAnimationsPath = "data/avataranimations.xml" |
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static Dictionary< string, UUID > | AnimsUUID = new Dictionary<string, UUID>() |
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static Dictionary< UUID, string > | AnimsNames = new Dictionary<UUID, string>() |
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static Dictionary< UUID, string > | AnimStateNames = new Dictionary<UUID, string>() |
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Definition at line 36 of file DefaultAvatarAnimations.cs.
static UUID OpenSim.Region.Framework.Scenes.Animation.DefaultAvatarAnimations.GetDefaultAnimation |
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string |
name | ) |
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static string OpenSim.Region.Framework.Scenes.Animation.DefaultAvatarAnimations.GetDefaultAnimationName |
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UUID |
uuid | ) |
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inlinestatic |
Get the name of the animation given a UUID. If there is no matching animation return the UUID as a string.
Definition at line 112 of file DefaultAvatarAnimations.cs.
Dictionary<UUID, string> OpenSim.Region.Framework.Scenes.Animation.DefaultAvatarAnimations.AnimsNames = new Dictionary<UUID, string>() |
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Dictionary<UUID, string> OpenSim.Region.Framework.Scenes.Animation.DefaultAvatarAnimations.AnimStateNames = new Dictionary<UUID, string>() |
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Dictionary<string, UUID> OpenSim.Region.Framework.Scenes.Animation.DefaultAvatarAnimations.AnimsUUID = new Dictionary<string, UUID>() |
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readonly string OpenSim.Region.Framework.Scenes.Animation.DefaultAvatarAnimations.DefaultAnimationsPath = "data/avataranimations.xml" |
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The documentation for this class was generated from the following file: