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OpenSim.Region.Framework.Scenes.Animation.binBVHJoint Struct Reference

A Joint and it's associated meta data and keyframes More...

Collaboration diagram for OpenSim.Region.Framework.Scenes.Animation.binBVHJoint:
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Public Member Functions

void WriteBytesToStream (BinaryWriter iostream, float InPoint, float OutPoint)
 

Public Attributes

string Name
 Name of the Joint. Matches the avatar_skeleton.xml in client distros More...
 
int Priority
 Joint Animation Override? Was the same as the Priority in testing.. More...
 
binBVHJointKey[] rotationkeys
 Array of Rotation Keyframes in order from earliest to latest More...
 
binBVHJointKey[] positionkeys
 Array of Position Keyframes in order from earliest to latest This seems to only be for the Pelvis? More...
 

Detailed Description

A Joint and it's associated meta data and keyframes

Definition at line 438 of file BinBVHAnimation.cs.

Member Function Documentation

void OpenSim.Region.Framework.Scenes.Animation.binBVHJoint.WriteBytesToStream ( BinaryWriter  iostream,
float  InPoint,
float  OutPoint 
)
inline

Definition at line 463 of file BinBVHAnimation.cs.

Member Data Documentation

string OpenSim.Region.Framework.Scenes.Animation.binBVHJoint.Name

Name of the Joint. Matches the avatar_skeleton.xml in client distros

Definition at line 443 of file BinBVHAnimation.cs.

binBVHJointKey [] OpenSim.Region.Framework.Scenes.Animation.binBVHJoint.positionkeys

Array of Position Keyframes in order from earliest to latest This seems to only be for the Pelvis?

Definition at line 459 of file BinBVHAnimation.cs.

int OpenSim.Region.Framework.Scenes.Animation.binBVHJoint.Priority

Joint Animation Override? Was the same as the Priority in testing..

Definition at line 448 of file BinBVHAnimation.cs.

binBVHJointKey [] OpenSim.Region.Framework.Scenes.Animation.binBVHJoint.rotationkeys

Array of Rotation Keyframes in order from earliest to latest

Definition at line 453 of file BinBVHAnimation.cs.


The documentation for this struct was generated from the following file: