|
| | AnimationSet () |
| |
| | AnimationSet (OSDArray pArray) |
| |
| bool | HasAnimation (UUID animID) |
| |
| bool | Add (UUID animID, int sequenceNum, UUID objectID) |
| |
| bool | Remove (UUID animID, bool allowNoDefault) |
| | Remove the specified animation More...
|
| |
| void | Clear () |
| |
| bool | SetDefaultAnimation (UUID animID, int sequenceNum, UUID objectID) |
| | The default animation is reserved for "main" animations that are mutually exclusive, e.g. flying and sitting. More...
|
| |
| void | SetImplicitDefaultAnimation (UUID animID, int sequenceNum, UUID objectID) |
| |
| bool | TrySetDefaultAnimation (string anim, int sequenceNum, UUID objectID) |
| | Set the animation as the default animation if it's known More...
|
| |
| void | GetArrays (out UUID[] animIDs, out int[] sequenceNums, out UUID[] objectIDs) |
| |
| OpenSim.Framework.Animation[] | ToArray () |
| |
| void | FromArray (OpenSim.Framework.Animation[] theArray) |
| |
| OSDArray | ToOSDArray () |
| |
| void | FromOSDArray (OSDArray pArray) |
| |
| override bool | Equals (object obj) |
| |
| override int | GetHashCode () |
| |
| override string | ToString () |
| |
Definition at line 43 of file AnimationSet.cs.
| OpenSim.Region.Framework.Scenes.Animation.AnimationSet.AnimationSet |
( |
| ) |
|
|
inline |
| OpenSim.Region.Framework.Scenes.Animation.AnimationSet.AnimationSet |
( |
OSDArray |
pArray | ) |
|
|
inline |
| bool OpenSim.Region.Framework.Scenes.Animation.AnimationSet.Add |
( |
UUID |
animID, |
|
|
int |
sequenceNum, |
|
|
UUID |
objectID |
|
) |
| |
|
inline |
| void OpenSim.Region.Framework.Scenes.Animation.AnimationSet.Clear |
( |
| ) |
|
|
inline |
| override bool OpenSim.Region.Framework.Scenes.Animation.AnimationSet.Equals |
( |
object |
obj | ) |
|
|
inline |
| void OpenSim.Region.Framework.Scenes.Animation.AnimationSet.FromOSDArray |
( |
OSDArray |
pArray | ) |
|
|
inline |
| void OpenSim.Region.Framework.Scenes.Animation.AnimationSet.GetArrays |
( |
out UUID[] |
animIDs, |
|
|
out int[] |
sequenceNums, |
|
|
out UUID[] |
objectIDs |
|
) |
| |
|
inline |
| override int OpenSim.Region.Framework.Scenes.Animation.AnimationSet.GetHashCode |
( |
| ) |
|
|
inline |
| bool OpenSim.Region.Framework.Scenes.Animation.AnimationSet.HasAnimation |
( |
UUID |
animID | ) |
|
|
inline |
| bool OpenSim.Region.Framework.Scenes.Animation.AnimationSet.Remove |
( |
UUID |
animID, |
|
|
bool |
allowNoDefault |
|
) |
| |
|
inline |
Remove the specified animation
- Parameters
-
| animID | |
| allowNoDefault | If true, then the default animation can be entirely removed. If false, then removing the default animation will reset it to the simulator default (currently STAND). |
Definition at line 107 of file AnimationSet.cs.
| bool OpenSim.Region.Framework.Scenes.Animation.AnimationSet.ResetDefaultAnimation |
( |
| ) |
|
|
inlineprotected |
| bool OpenSim.Region.Framework.Scenes.Animation.AnimationSet.SetDefaultAnimation |
( |
UUID |
animID, |
|
|
int |
sequenceNum, |
|
|
UUID |
objectID |
|
) |
| |
|
inline |
The default animation is reserved for "main" animations that are mutually exclusive, e.g. flying and sitting.
Definition at line 143 of file AnimationSet.cs.
| void OpenSim.Region.Framework.Scenes.Animation.AnimationSet.SetImplicitDefaultAnimation |
( |
UUID |
animID, |
|
|
int |
sequenceNum, |
|
|
UUID |
objectID |
|
) |
| |
|
inline |
| OSDArray OpenSim.Region.Framework.Scenes.Animation.AnimationSet.ToOSDArray |
( |
| ) |
|
|
inline |
| override string OpenSim.Region.Framework.Scenes.Animation.AnimationSet.ToString |
( |
| ) |
|
|
inline |
| bool OpenSim.Region.Framework.Scenes.Animation.AnimationSet.TrySetDefaultAnimation |
( |
string |
anim, |
|
|
int |
sequenceNum, |
|
|
UUID |
objectID |
|
) |
| |
|
inline |
Set the animation as the default animation if it's known
Definition at line 168 of file AnimationSet.cs.
The documentation for this class was generated from the following file: