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| AnimationSet () |
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| AnimationSet (OSDArray pArray) |
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bool | HasAnimation (UUID animID) |
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bool | Add (UUID animID, int sequenceNum, UUID objectID) |
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bool | Remove (UUID animID, bool allowNoDefault) |
| Remove the specified animation More...
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void | Clear () |
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bool | SetDefaultAnimation (UUID animID, int sequenceNum, UUID objectID) |
| The default animation is reserved for "main" animations that are mutually exclusive, e.g. flying and sitting. More...
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void | SetImplicitDefaultAnimation (UUID animID, int sequenceNum, UUID objectID) |
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bool | TrySetDefaultAnimation (string anim, int sequenceNum, UUID objectID) |
| Set the animation as the default animation if it's known More...
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void | GetArrays (out UUID[] animIDs, out int[] sequenceNums, out UUID[] objectIDs) |
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OpenSim.Framework.Animation[] | ToArray () |
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void | FromArray (OpenSim.Framework.Animation[] theArray) |
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OSDArray | ToOSDArray () |
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void | FromOSDArray (OSDArray pArray) |
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override bool | Equals (object obj) |
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override int | GetHashCode () |
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override string | ToString () |
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Definition at line 43 of file AnimationSet.cs.
OpenSim.Region.Framework.Scenes.Animation.AnimationSet.AnimationSet |
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OpenSim.Region.Framework.Scenes.Animation.AnimationSet.AnimationSet |
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OSDArray |
pArray | ) |
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bool OpenSim.Region.Framework.Scenes.Animation.AnimationSet.Add |
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UUID |
animID, |
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int |
sequenceNum, |
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UUID |
objectID |
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) |
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void OpenSim.Region.Framework.Scenes.Animation.AnimationSet.Clear |
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override bool OpenSim.Region.Framework.Scenes.Animation.AnimationSet.Equals |
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object |
obj | ) |
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void OpenSim.Region.Framework.Scenes.Animation.AnimationSet.FromOSDArray |
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OSDArray |
pArray | ) |
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void OpenSim.Region.Framework.Scenes.Animation.AnimationSet.GetArrays |
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out UUID[] |
animIDs, |
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out int[] |
sequenceNums, |
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out UUID[] |
objectIDs |
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) |
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override int OpenSim.Region.Framework.Scenes.Animation.AnimationSet.GetHashCode |
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bool OpenSim.Region.Framework.Scenes.Animation.AnimationSet.HasAnimation |
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UUID |
animID | ) |
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bool OpenSim.Region.Framework.Scenes.Animation.AnimationSet.Remove |
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UUID |
animID, |
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bool |
allowNoDefault |
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Remove the specified animation
- Parameters
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animID | |
allowNoDefault | If true, then the default animation can be entirely removed. If false, then removing the default animation will reset it to the simulator default (currently STAND). |
Definition at line 107 of file AnimationSet.cs.
bool OpenSim.Region.Framework.Scenes.Animation.AnimationSet.ResetDefaultAnimation |
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bool OpenSim.Region.Framework.Scenes.Animation.AnimationSet.SetDefaultAnimation |
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UUID |
animID, |
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int |
sequenceNum, |
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UUID |
objectID |
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The default animation is reserved for "main" animations that are mutually exclusive, e.g. flying and sitting.
Definition at line 143 of file AnimationSet.cs.
void OpenSim.Region.Framework.Scenes.Animation.AnimationSet.SetImplicitDefaultAnimation |
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UUID |
animID, |
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int |
sequenceNum, |
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UUID |
objectID |
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OSDArray OpenSim.Region.Framework.Scenes.Animation.AnimationSet.ToOSDArray |
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override string OpenSim.Region.Framework.Scenes.Animation.AnimationSet.ToString |
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bool OpenSim.Region.Framework.Scenes.Animation.AnimationSet.TrySetDefaultAnimation |
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string |
anim, |
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int |
sequenceNum, |
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UUID |
objectID |
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Set the animation as the default animation if it's known
Definition at line 168 of file AnimationSet.cs.
The documentation for this class was generated from the following file: