OpenSim
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Written to decode and encode a binary animation asset. The SecondLife Client reads in a BVH file and converts it to the format described here. This isn't More...
Public Member Functions | |
byte[] | ToBytes () |
BinBVHAnimation () | |
BinBVHAnimation (byte[] animationdata) | |
Public Attributes | |
UInt16 | unknown0 |
UInt16 | unknown1 |
int | Priority |
Animation Priority More... | |
Single | Length |
The animation length in seconds. More... | |
string | ExpressionName |
Expression set in the client. Null if [None] is selected More... | |
Single | InPoint |
The time in seconds to start the animation More... | |
Single | OutPoint |
The time in seconds to end the animation More... | |
bool | Loop |
Loop the animation More... | |
Single | EaseInTime |
Meta data. Ease in Seconds. More... | |
Single | EaseOutTime |
Meta data. Ease out seconds. More... | |
uint | HandPose |
Meta Data for the Hand Pose More... | |
binBVHJoint[] | Joints |
Contains an array of joints More... | |
Written to decode and encode a binary animation asset. The SecondLife Client reads in a BVH file and converts it to the format described here. This isn't
Definition at line 39 of file BinBVHAnimation.cs.
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inline |
Definition at line 147 of file BinBVHAnimation.cs.
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inline |
Definition at line 187 of file BinBVHAnimation.cs.
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inline |
Definition at line 114 of file BinBVHAnimation.cs.
Single OpenSim.Region.Framework.Scenes.Animation.BinBVHAnimation.EaseInTime |
Meta data. Ease in Seconds.
Definition at line 89 of file BinBVHAnimation.cs.
Single OpenSim.Region.Framework.Scenes.Animation.BinBVHAnimation.EaseOutTime |
Meta data. Ease out seconds.
Definition at line 94 of file BinBVHAnimation.cs.
string OpenSim.Region.Framework.Scenes.Animation.BinBVHAnimation.ExpressionName |
Expression set in the client. Null if [None] is selected
Definition at line 69 of file BinBVHAnimation.cs.
uint OpenSim.Region.Framework.Scenes.Animation.BinBVHAnimation.HandPose |
Meta Data for the Hand Pose
Definition at line 99 of file BinBVHAnimation.cs.
Single OpenSim.Region.Framework.Scenes.Animation.BinBVHAnimation.InPoint |
The time in seconds to start the animation
Definition at line 74 of file BinBVHAnimation.cs.
binBVHJoint [] OpenSim.Region.Framework.Scenes.Animation.BinBVHAnimation.Joints |
Contains an array of joints
Definition at line 111 of file BinBVHAnimation.cs.
Single OpenSim.Region.Framework.Scenes.Animation.BinBVHAnimation.Length |
The animation length in seconds.
Definition at line 64 of file BinBVHAnimation.cs.
bool OpenSim.Region.Framework.Scenes.Animation.BinBVHAnimation.Loop |
Loop the animation
Definition at line 84 of file BinBVHAnimation.cs.
Single OpenSim.Region.Framework.Scenes.Animation.BinBVHAnimation.OutPoint |
The time in seconds to end the animation
Definition at line 79 of file BinBVHAnimation.cs.
int OpenSim.Region.Framework.Scenes.Animation.BinBVHAnimation.Priority |
Animation Priority
Definition at line 59 of file BinBVHAnimation.cs.
UInt16 OpenSim.Region.Framework.Scenes.Animation.BinBVHAnimation.unknown0 |
Definition at line 53 of file BinBVHAnimation.cs.
UInt16 OpenSim.Region.Framework.Scenes.Animation.BinBVHAnimation.unknown1 |
Definition at line 54 of file BinBVHAnimation.cs.