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OpenSim.Region.PhysicsModule.ubOde.OdePrim Class Reference
Inheritance diagram for OpenSim.Region.PhysicsModule.ubOde.OdePrim:
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Collaboration diagram for OpenSim.Region.PhysicsModule.ubOde.OdePrim:
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Public Member Functions

override void getContactData (ref ContactData cdata)
 
override void SetVolumeDetect (int param)
 Allows the detection of collisions with inherently non-physical prims. see llVolumeDetect for more More...
 
override void VehicleFloatParam (int param, float value)
 
override void VehicleVectorParam (int param, Vector3 value)
 
override void VehicleRotationParam (int param, Quaternion value)
 
override void VehicleFlags (int param, bool value)
 
override void SetVehicle (object vdata)
 
void SetAcceleration (Vector3 accel)
 
override void AddForce (Vector3 force, bool pushforce)
 
override void AddAngularForce (Vector3 force, bool pushforce)
 
override void CrossingFailure ()
 
override void SetMomentum (Vector3 momentum)
 
override void SetMaterial (int pMaterial)
 
void setPrimForRemoval ()
 
override void link (PhysicsActor obj)
 
override void delink ()
 
override void LockAngularMotion (byte axislock)
 
override void SubscribeEvents (int ms)
 
override void UnSubscribeEvents ()
 
override void AddCollisionEvent (uint CollidedWith, ContactPoint contact)
 
void SendCollisions ()
 
override bool SubscribedEvents ()
 
 OdePrim (String primName, ODEScene parent_scene, Vector3 pos, Vector3 size, Quaternion rotation, PrimitiveBaseShape pbs, bool pisPhysical, bool pisPhantom, byte _shapeType, uint plocalID)
 
void enableBodySoft ()
 
void ParentPrim (OdePrim prim)
 Add a child prim to this parent prim. More...
 
void changeSetVehicle (VehicleData vdata)
 
void Move ()
 
void UpdatePositionAndVelocity (int frame)
 
bool DoAChange (changes what, object arg)
 
void AddChange (changes what, object arg)
 
- Public Member Functions inherited from OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor
delegate void RequestTerseUpdate ()
 
delegate void CollisionUpdate (EventArgs e)
 
delegate void OutOfBounds (Vector3 pos)
 
virtual void setAvatarSize (Vector3 size, float feetOffset)
 
virtual void RequestPhysicsterseUpdate ()
 
virtual void RaiseOutOfBounds (Vector3 pos)
 
virtual void SendCollisionUpdate (EventArgs e)
 
virtual object Extension (string pFunct, params object[] pParams)
 

Public Attributes

int bodydisablecontrol = 0
 
bool m_disabled
 
ODEScene _parent_scene
 
IntPtr m_targetSpace
 The physics space which contains prim geometry More...
 
IntPtr prim_geom
 
IntPtr _triMeshData
 
float m_collisionscore
 
IntPtr collide_geom
 
bool _zeroFlag
 
IntPtr Body
 
Vector3 m_OBBOffset
 
Vector3 m_OBB
 
float primOOBradiusSQ
 
d.Mass primdMass
 
int givefakepos
 
int givefakeori
 
volatile bool childPrim
 
ODEDynamics m_vehicle
 
- Public Attributes inherited from OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor
string SOPName
 This is being used by ODE joint code. More...
 

Protected Member Functions

void ChildRemove (OdePrim odePrim, bool reMakeBody)
 
void changeBuilding (bool newbuilding)
 

Protected Attributes

bool m_building
 
bool m_forcePosOrRotation
 
- Protected Attributes inherited from OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor
Vector3 m_targetVelocity
 The desired velocity of this actor. More...
 

Properties

override bool IsPhysical [get, set]
 Is this prim subject to physics? Even if not, it's still solid for collision purposes. More...
 
override bool IsVolumeDtc [get, set]
 
override bool Phantom [get, set]
 
override bool Building [get, set]
 
override float PhysicsCost [get]
 
override float StreamCost [get]
 
override int PhysicsActorType [get, set]
 
override bool SetAlwaysRun [get, set]
 
override uint LocalID [get, set]
 
override PhysicsActor ParentActor [get]
 
override bool Grabbed [set]
 
override bool Selected [set]
 
override bool Flying [get, set]
 
override bool IsColliding [get, set]
 
override bool CollidingGround [get, set]
 
override bool CollidingObj [get, set]
 
override bool ThrottleUpdates [get, set]
 
override bool Stopped [get]
 
override Vector3 Position [get, set]
 
override Vector3 Size [get, set]
 
override float Mass [get]
 
override Vector3 Force [get, set]
 
override Vector3 GeometricCenter [get]
 
override Vector3 CenterOfMass [get]
 
override PrimitiveBaseShape Shape [set]
 
override byte PhysicsShapeType [get, set]
 
override Vector3 Velocity [get, set]
 
override Vector3 Torque [get, set]
 
override float CollisionScore [get, set]
 
override bool Kinematic [get, set]
 
override Quaternion Orientation [get, set]
 
override Vector3 Acceleration [get, set]
 
override Vector3 RotationalVelocity [get, set]
 
override float Buoyancy [get, set]
 
override bool FloatOnWater [set]
 
override Vector3 PIDTarget [set]
 
override bool PIDActive [get, set]
 
override float PIDTau [set]
 
override float PIDHoverHeight [set]
 
override bool PIDHoverActive [get, set]
 
override PIDHoverType PIDHoverType [set]
 
override float PIDHoverTau [set]
 
override Quaternion APIDTarget [set]
 
override bool APIDActive [set]
 
override float APIDStrength [set]
 
override float APIDDamping [set]
 
override int VehicleType [get, set]
 
override float Density [get, set]
 
override float GravModifier [get, set]
 
override float Friction [get, set]
 
override float Restitution [get, set]
 
- Properties inherited from OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor
static PhysicsActor Null [get]
 
virtual bool Building [get, set]
 
abstract bool Stopped [get]
 
abstract Vector3 Size [get, set]
 
virtual bool Phantom [get, set]
 
virtual bool IsVolumeDtc [get, set]
 
virtual byte PhysicsShapeType [get, set]
 
abstract PrimitiveBaseShape Shape [set]
 
virtual uint LocalID [get, set]
 
abstract bool Grabbed [set]
 
abstract bool Selected [set]
 
string Name [get, set]
 Name of this actor. More...
 
virtual float Density [get, set]
 
virtual float GravModifier [get, set]
 
virtual float Friction [get, set]
 
virtual float Restitution [get, set]
 
abstract Vector3 Position [get, set]
 Position of this actor. More...
 
abstract float Mass [get]
 
abstract Vector3 Force [get, set]
 
abstract int VehicleType [get, set]
 
abstract Vector3 GeometricCenter [get]
 
abstract Vector3 CenterOfMass [get]
 
virtual float PhysicsCost [get]
 
virtual float StreamCost [get]
 
virtual Vector3 TargetVelocity [get, set]
 
abstract Vector3 Velocity [get, set]
 
abstract Vector3 Torque [get, set]
 
abstract float CollisionScore [get, set]
 
abstract Vector3 Acceleration [get, set]
 
abstract Quaternion Orientation [get, set]
 
abstract int PhysicsActorType [get, set]
 
abstract bool IsPhysical [get, set]
 
abstract bool Flying [get, set]
 
abstract bool SetAlwaysRun [get, set]
 
abstract bool ThrottleUpdates [get, set]
 
abstract bool IsColliding [get, set]
 
abstract bool CollidingGround [get, set]
 
abstract bool CollidingObj [get, set]
 
abstract bool FloatOnWater [set]
 
abstract Vector3 RotationalVelocity [get, set]
 
abstract bool Kinematic [get, set]
 
abstract float Buoyancy [get, set]
 
abstract Vector3 PIDTarget [set]
 
abstract bool PIDActive [get, set]
 
abstract float PIDTau [set]
 
abstract bool PIDHoverActive [get, set]
 
abstract float PIDHoverHeight [set]
 
abstract PIDHoverType PIDHoverType [set]
 
abstract float PIDHoverTau [set]
 
abstract Quaternion APIDTarget [set]
 
abstract bool APIDActive [set]
 
abstract float APIDStrength [set]
 
abstract float APIDDamping [set]
 
virtual PhysicsActor ParentActor [get]
 

Additional Inherited Members

- Events inherited from OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor
PositionUpdate OnPositionUpdate
 
VelocityUpdate OnVelocityUpdate
 
OrientationUpdate OnOrientationUpdate
 
RequestTerseUpdate OnRequestTerseUpdate
 
CollisionUpdate OnCollisionUpdate
 Subscribers to this event must synchronously handle the dictionary of collisions received, since the event object is reused in subsequent physics frames. More...
 
OutOfBounds OnOutOfBounds
 

Detailed Description

Definition at line 57 of file ODEPrim.cs.

Constructor & Destructor Documentation

OpenSim.Region.PhysicsModule.ubOde.OdePrim.OdePrim ( String  primName,
ODEScene  parent_scene,
Vector3  pos,
Vector3  size,
Quaternion  rotation,
PrimitiveBaseShape  pbs,
bool  pisPhysical,
bool  pisPhantom,
byte  _shapeType,
uint  plocalID 
)
inline

Definition at line 1042 of file ODEPrim.cs.

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Member Function Documentation

override void OpenSim.Region.PhysicsModule.ubOde.OdePrim.AddAngularForce ( Vector3  force,
bool  pushforce 
)
inlinevirtual

Implements OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor.

Definition at line 845 of file ODEPrim.cs.

void OpenSim.Region.PhysicsModule.ubOde.OdePrim.AddChange ( changes  what,
object  arg 
)
inline

Definition at line 3912 of file ODEPrim.cs.

override void OpenSim.Region.PhysicsModule.ubOde.OdePrim.AddCollisionEvent ( uint  CollidedWith,
ContactPoint  contact 
)
inlinevirtual

Reimplemented from OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor.

Definition at line 992 of file ODEPrim.cs.

override void OpenSim.Region.PhysicsModule.ubOde.OdePrim.AddForce ( Vector3  force,
bool  pushforce 
)
inlinevirtual

Implements OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor.

Definition at line 829 of file ODEPrim.cs.

void OpenSim.Region.PhysicsModule.ubOde.OdePrim.changeBuilding ( bool  newbuilding)
inlineprotected

Definition at line 3147 of file ODEPrim.cs.

void OpenSim.Region.PhysicsModule.ubOde.OdePrim.changeSetVehicle ( VehicleData  vdata)
inline

Definition at line 3173 of file ODEPrim.cs.

void OpenSim.Region.PhysicsModule.ubOde.OdePrim.ChildRemove ( OdePrim  odePrim,
bool  reMakeBody 
)
inlineprotected

Definition at line 2367 of file ODEPrim.cs.

override void OpenSim.Region.PhysicsModule.ubOde.OdePrim.CrossingFailure ( )
inlinevirtual

Implements OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor.

Definition at line 860 of file ODEPrim.cs.

override void OpenSim.Region.PhysicsModule.ubOde.OdePrim.delink ( )
inlinevirtual

Implements OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor.

Definition at line 960 of file ODEPrim.cs.

bool OpenSim.Region.PhysicsModule.ubOde.OdePrim.DoAChange ( changes  what,
object  arg 
)
inline

Definition at line 3711 of file ODEPrim.cs.

void OpenSim.Region.PhysicsModule.ubOde.OdePrim.enableBodySoft ( )
inline

Definition at line 1620 of file ODEPrim.cs.

override void OpenSim.Region.PhysicsModule.ubOde.OdePrim.getContactData ( ref ContactData  cdata)
inlinevirtual

Reimplemented from OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor.

Definition at line 256 of file ODEPrim.cs.

override void OpenSim.Region.PhysicsModule.ubOde.OdePrim.link ( PhysicsActor  obj)
inlinevirtual

Implements OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor.

Definition at line 955 of file ODEPrim.cs.

override void OpenSim.Region.PhysicsModule.ubOde.OdePrim.LockAngularMotion ( byte  axislock)
inlinevirtual

Implements OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor.

Definition at line 965 of file ODEPrim.cs.

void OpenSim.Region.PhysicsModule.ubOde.OdePrim.Move ( )
inline

Definition at line 3269 of file ODEPrim.cs.

void OpenSim.Region.PhysicsModule.ubOde.OdePrim.ParentPrim ( OdePrim  prim)
inline

Add a child prim to this parent prim.

Parameters
primChild prim

Definition at line 2232 of file ODEPrim.cs.

void OpenSim.Region.PhysicsModule.ubOde.OdePrim.SendCollisions ( )
inline

Definition at line 1000 of file ODEPrim.cs.

void OpenSim.Region.PhysicsModule.ubOde.OdePrim.SetAcceleration ( Vector3  accel)
inline

Definition at line 824 of file ODEPrim.cs.

override void OpenSim.Region.PhysicsModule.ubOde.OdePrim.SetMaterial ( int  pMaterial)
inlinevirtual

Reimplemented from OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor.

Definition at line 894 of file ODEPrim.cs.

override void OpenSim.Region.PhysicsModule.ubOde.OdePrim.SetMomentum ( Vector3  momentum)
inlinevirtual

Implements OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor.

Definition at line 890 of file ODEPrim.cs.

void OpenSim.Region.PhysicsModule.ubOde.OdePrim.setPrimForRemoval ( )
inline

Definition at line 950 of file ODEPrim.cs.

override void OpenSim.Region.PhysicsModule.ubOde.OdePrim.SetVehicle ( object  vdata)
inlinevirtual

Reimplemented from OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor.

Definition at line 820 of file ODEPrim.cs.

override void OpenSim.Region.PhysicsModule.ubOde.OdePrim.SetVolumeDetect ( int  param)
inlinevirtual

Allows the detection of collisions with inherently non-physical prims. see llVolumeDetect for more

Implements OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor.

Definition at line 445 of file ODEPrim.cs.

override bool OpenSim.Region.PhysicsModule.ubOde.OdePrim.SubscribedEvents ( )
inlinevirtual
override void OpenSim.Region.PhysicsModule.ubOde.OdePrim.SubscribeEvents ( int  ms)
inlinevirtual

Implements OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor.

Definition at line 972 of file ODEPrim.cs.

override void OpenSim.Region.PhysicsModule.ubOde.OdePrim.UnSubscribeEvents ( )
inlinevirtual

Implements OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor.

Definition at line 981 of file ODEPrim.cs.

void OpenSim.Region.PhysicsModule.ubOde.OdePrim.UpdatePositionAndVelocity ( int  frame)
inline

Definition at line 3455 of file ODEPrim.cs.

override void OpenSim.Region.PhysicsModule.ubOde.OdePrim.VehicleFlags ( int  param,
bool  value 
)
inlinevirtual

Implements OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor.

Definition at line 812 of file ODEPrim.cs.

override void OpenSim.Region.PhysicsModule.ubOde.OdePrim.VehicleFloatParam ( int  param,
float  value 
)
inlinevirtual

Implements OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor.

Definition at line 788 of file ODEPrim.cs.

override void OpenSim.Region.PhysicsModule.ubOde.OdePrim.VehicleRotationParam ( int  param,
Quaternion  value 
)
inlinevirtual

Implements OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor.

Definition at line 804 of file ODEPrim.cs.

override void OpenSim.Region.PhysicsModule.ubOde.OdePrim.VehicleVectorParam ( int  param,
Vector3  value 
)
inlinevirtual

Implements OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor.

Definition at line 796 of file ODEPrim.cs.

Member Data Documentation

ODEScene OpenSim.Region.PhysicsModule.ubOde.OdePrim._parent_scene

Definition at line 147 of file ODEPrim.cs.

IntPtr OpenSim.Region.PhysicsModule.ubOde.OdePrim._triMeshData

Definition at line 155 of file ODEPrim.cs.

bool OpenSim.Region.PhysicsModule.ubOde.OdePrim._zeroFlag

Definition at line 168 of file ODEPrim.cs.

IntPtr OpenSim.Region.PhysicsModule.ubOde.OdePrim.Body

Definition at line 171 of file ODEPrim.cs.

int OpenSim.Region.PhysicsModule.ubOde.OdePrim.bodydisablecontrol = 0

Definition at line 113 of file ODEPrim.cs.

volatile bool OpenSim.Region.PhysicsModule.ubOde.OdePrim.childPrim

Definition at line 199 of file ODEPrim.cs.

IntPtr OpenSim.Region.PhysicsModule.ubOde.OdePrim.collide_geom

Definition at line 164 of file ODEPrim.cs.

int OpenSim.Region.PhysicsModule.ubOde.OdePrim.givefakeori

Definition at line 191 of file ODEPrim.cs.

int OpenSim.Region.PhysicsModule.ubOde.OdePrim.givefakepos

Definition at line 189 of file ODEPrim.cs.

bool OpenSim.Region.PhysicsModule.ubOde.OdePrim.m_building
protected

Definition at line 68 of file ODEPrim.cs.

float OpenSim.Region.PhysicsModule.ubOde.OdePrim.m_collisionscore

Definition at line 161 of file ODEPrim.cs.

bool OpenSim.Region.PhysicsModule.ubOde.OdePrim.m_disabled

Definition at line 136 of file ODEPrim.cs.

bool OpenSim.Region.PhysicsModule.ubOde.OdePrim.m_forcePosOrRotation
protected

Definition at line 69 of file ODEPrim.cs.

Vector3 OpenSim.Region.PhysicsModule.ubOde.OdePrim.m_OBB

Definition at line 176 of file ODEPrim.cs.

Vector3 OpenSim.Region.PhysicsModule.ubOde.OdePrim.m_OBBOffset

Definition at line 175 of file ODEPrim.cs.

IntPtr OpenSim.Region.PhysicsModule.ubOde.OdePrim.m_targetSpace

The physics space which contains prim geometry

Definition at line 152 of file ODEPrim.cs.

ODEDynamics OpenSim.Region.PhysicsModule.ubOde.OdePrim.m_vehicle

Definition at line 201 of file ODEPrim.cs.

IntPtr OpenSim.Region.PhysicsModule.ubOde.OdePrim.prim_geom

Definition at line 154 of file ODEPrim.cs.

d.Mass OpenSim.Region.PhysicsModule.ubOde.OdePrim.primdMass

Definition at line 184 of file ODEPrim.cs.

float OpenSim.Region.PhysicsModule.ubOde.OdePrim.primOOBradiusSQ

Definition at line 177 of file ODEPrim.cs.

Property Documentation

override Vector3 OpenSim.Region.PhysicsModule.ubOde.OdePrim.Acceleration
getset

Definition at line 630 of file ODEPrim.cs.

override bool OpenSim.Region.PhysicsModule.ubOde.OdePrim.APIDActive
set

Definition at line 766 of file ODEPrim.cs.

override float OpenSim.Region.PhysicsModule.ubOde.OdePrim.APIDDamping
set

Definition at line 770 of file ODEPrim.cs.

override float OpenSim.Region.PhysicsModule.ubOde.OdePrim.APIDStrength
set

Definition at line 768 of file ODEPrim.cs.

override Quaternion OpenSim.Region.PhysicsModule.ubOde.OdePrim.APIDTarget
set

Definition at line 764 of file ODEPrim.cs.

override bool OpenSim.Region.PhysicsModule.ubOde.OdePrim.Building
getset

Definition at line 246 of file ODEPrim.cs.

override float OpenSim.Region.PhysicsModule.ubOde.OdePrim.Buoyancy
getset

Definition at line 662 of file ODEPrim.cs.

override Vector3 OpenSim.Region.PhysicsModule.ubOde.OdePrim.CenterOfMass
get

Definition at line 464 of file ODEPrim.cs.

override bool OpenSim.Region.PhysicsModule.ubOde.OdePrim.CollidingGround
getset

Definition at line 371 of file ODEPrim.cs.

override bool OpenSim.Region.PhysicsModule.ubOde.OdePrim.CollidingObj
getset

Definition at line 377 of file ODEPrim.cs.

override float OpenSim.Region.PhysicsModule.ubOde.OdePrim.CollisionScore
getset

Definition at line 591 of file ODEPrim.cs.

override float OpenSim.Region.PhysicsModule.ubOde.OdePrim.Density
getset

Definition at line 902 of file ODEPrim.cs.

override bool OpenSim.Region.PhysicsModule.ubOde.OdePrim.FloatOnWater
set

Definition at line 671 of file ODEPrim.cs.

override bool OpenSim.Region.PhysicsModule.ubOde.OdePrim.Flying
getset

Definition at line 339 of file ODEPrim.cs.

override Vector3 OpenSim.Region.PhysicsModule.ubOde.OdePrim.Force
getset

Definition at line 430 of file ODEPrim.cs.

override float OpenSim.Region.PhysicsModule.ubOde.OdePrim.Friction
getset

Definition at line 927 of file ODEPrim.cs.

override Vector3 OpenSim.Region.PhysicsModule.ubOde.OdePrim.GeometricCenter
get

Definition at line 452 of file ODEPrim.cs.

override bool OpenSim.Region.PhysicsModule.ubOde.OdePrim.Grabbed
set

Definition at line 324 of file ODEPrim.cs.

override float OpenSim.Region.PhysicsModule.ubOde.OdePrim.GravModifier
getset

Definition at line 914 of file ODEPrim.cs.

override bool OpenSim.Region.PhysicsModule.ubOde.OdePrim.IsColliding
getset

Definition at line 346 of file ODEPrim.cs.

override bool OpenSim.Region.PhysicsModule.ubOde.OdePrim.IsPhysical
getset

Is this prim subject to physics? Even if not, it's still solid for collision purposes.

Definition at line 211 of file ODEPrim.cs.

override bool OpenSim.Region.PhysicsModule.ubOde.OdePrim.IsVolumeDtc
getset

Definition at line 226 of file ODEPrim.cs.

override bool OpenSim.Region.PhysicsModule.ubOde.OdePrim.Kinematic
getset

Definition at line 597 of file ODEPrim.cs.

override uint OpenSim.Region.PhysicsModule.ubOde.OdePrim.LocalID
getset

Definition at line 307 of file ODEPrim.cs.

override float OpenSim.Region.PhysicsModule.ubOde.OdePrim.Mass
get

Definition at line 425 of file ODEPrim.cs.

override Quaternion OpenSim.Region.PhysicsModule.ubOde.OdePrim.Orientation
getset

Definition at line 603 of file ODEPrim.cs.

override PhysicsActor OpenSim.Region.PhysicsModule.ubOde.OdePrim.ParentActor
get

Definition at line 313 of file ODEPrim.cs.

override bool OpenSim.Region.PhysicsModule.ubOde.OdePrim.Phantom
getset

Definition at line 236 of file ODEPrim.cs.

override int OpenSim.Region.PhysicsModule.ubOde.OdePrim.PhysicsActorType
getset

Definition at line 295 of file ODEPrim.cs.

override float OpenSim.Region.PhysicsModule.ubOde.OdePrim.PhysicsCost
get

Definition at line 279 of file ODEPrim.cs.

override byte OpenSim.Region.PhysicsModule.ubOde.OdePrim.PhysicsShapeType
getset

Definition at line 533 of file ODEPrim.cs.

override bool OpenSim.Region.PhysicsModule.ubOde.OdePrim.PIDActive
getset

Definition at line 692 of file ODEPrim.cs.

override bool OpenSim.Region.PhysicsModule.ubOde.OdePrim.PIDHoverActive
getset

Definition at line 728 of file ODEPrim.cs.

override float OpenSim.Region.PhysicsModule.ubOde.OdePrim.PIDHoverHeight
set

Definition at line 721 of file ODEPrim.cs.

override float OpenSim.Region.PhysicsModule.ubOde.OdePrim.PIDHoverTau
set

Definition at line 748 of file ODEPrim.cs.

override PIDHoverType OpenSim.Region.PhysicsModule.ubOde.OdePrim.PIDHoverType
set

Definition at line 740 of file ODEPrim.cs.

override Vector3 OpenSim.Region.PhysicsModule.ubOde.OdePrim.PIDTarget
set

Definition at line 679 of file ODEPrim.cs.

override float OpenSim.Region.PhysicsModule.ubOde.OdePrim.PIDTau
set

Definition at line 704 of file ODEPrim.cs.

override Vector3 OpenSim.Region.PhysicsModule.ubOde.OdePrim.Position
getset

Definition at line 391 of file ODEPrim.cs.

override float OpenSim.Region.PhysicsModule.ubOde.OdePrim.Restitution
getset

Definition at line 939 of file ODEPrim.cs.

override Vector3 OpenSim.Region.PhysicsModule.ubOde.OdePrim.RotationalVelocity
getset

Definition at line 636 of file ODEPrim.cs.

override bool OpenSim.Region.PhysicsModule.ubOde.OdePrim.Selected
set

Definition at line 329 of file ODEPrim.cs.

override bool OpenSim.Region.PhysicsModule.ubOde.OdePrim.SetAlwaysRun
getset

Definition at line 301 of file ODEPrim.cs.

override PrimitiveBaseShape OpenSim.Region.PhysicsModule.ubOde.OdePrim.Shape
set

Definition at line 524 of file ODEPrim.cs.

override Vector3 OpenSim.Region.PhysicsModule.ubOde.OdePrim.Size
getset

Definition at line 409 of file ODEPrim.cs.

override bool OpenSim.Region.PhysicsModule.ubOde.OdePrim.Stopped
get

Definition at line 386 of file ODEPrim.cs.

override float OpenSim.Region.PhysicsModule.ubOde.OdePrim.StreamCost
get

Definition at line 287 of file ODEPrim.cs.

override bool OpenSim.Region.PhysicsModule.ubOde.OdePrim.ThrottleUpdates
getset

Definition at line 383 of file ODEPrim.cs.

override Vector3 OpenSim.Region.PhysicsModule.ubOde.OdePrim.Torque
getset

Definition at line 568 of file ODEPrim.cs.

override int OpenSim.Region.PhysicsModule.ubOde.OdePrim.VehicleType
getset

Definition at line 773 of file ODEPrim.cs.

override Vector3 OpenSim.Region.PhysicsModule.ubOde.OdePrim.Velocity
getset

Definition at line 546 of file ODEPrim.cs.


The documentation for this class was generated from the following file: