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enum | dParam : int {
dParam.LowStop = 0,
dParam.HiStop = 1,
dParam.Vel = 2,
dParam.FMax = 3,
dParam.FudgeFactor = 4,
dParam.Bounce = 5,
dParam.CFM = 6,
dParam.StopERP = 7,
dParam.StopCFM = 8,
dParam.LoStop2 = 256,
dParam.HiStop2 = 257,
dParam.Vel2 = 258,
dParam.FMax2 = 259,
dParam.StopERP2 = 7 + 256,
dParam.StopCFM2 = 8 + 256,
dParam.LoStop3 = 512,
dParam.HiStop3 = 513,
dParam.Vel3 = 514,
dParam.FMax3 = 515,
dParam.StopERP3 = 7 + 512,
dParam.StopCFM3 = 8 + 512
} |
| Various properties that ODE uses for AMotors but isn't exposed in ODE.NET so we must define them ourselves. More...
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enum | MeshState : byte {
MeshState.noNeed = 0,
MeshState.loadingAsset = 1,
MeshState.AssetOK = 0x0f,
MeshState.NeedMask = 0x30,
MeshState.needMesh = 0x10,
MeshState.needAsset = 0x20,
MeshState.FailMask = 0xC0,
MeshState.AssetFailed = 0x40,
MeshState.MeshFailed = 0x80,
MeshState.MeshNoColide = FailMask | needAsset
} |
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enum | meshWorkerCmnds : byte {
meshWorkerCmnds.nop = 0,
meshWorkerCmnds.addnew,
meshWorkerCmnds.changefull,
meshWorkerCmnds.changesize,
meshWorkerCmnds.changeshapetype,
meshWorkerCmnds.getmesh
} |
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enum | CollisionCategories : uint {
CollisionCategories.Disabled = 0,
CollisionCategories.Space = 0x01,
CollisionCategories.Geom = 0x02,
CollisionCategories.Character = 0x04,
CollisionCategories.Land = 0x08,
CollisionCategories.Water = 0x010,
CollisionCategories.Phantom = 0x01000,
CollisionCategories.VolumeDtc = 0x02000,
CollisionCategories.Selected = 0x04000,
CollisionCategories.NoShape = 0x08000,
CollisionCategories.All = 0xffffffff
} |
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enum | Material : int {
Material.Stone = 0,
Material.Metal = 1,
Material.Glass = 2,
Material.Wood = 3,
Material.Flesh = 4,
Material.Plastic = 5,
Material.Rubber = 6,
Material.light = 7
} |
| Material type for a primitive More...
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enum | changes : int {
changes.Add = 0,
changes.Remove,
changes.Link,
changes.DeLink,
changes.Position,
changes.Orientation,
changes.PosOffset,
changes.OriOffset,
changes.Velocity,
changes.AngVelocity,
changes.Acceleration,
changes.Force,
changes.Torque,
changes.Momentum,
changes.AddForce,
changes.AddAngForce,
changes.AngLock,
changes.Buoyancy,
changes.PIDTarget,
changes.PIDTau,
changes.PIDActive,
changes.PIDHoverHeight,
changes.PIDHoverType,
changes.PIDHoverTau,
changes.PIDHoverActive,
changes.Size,
changes.AvatarSize,
changes.Shape,
changes.PhysRepData,
changes.AddPhysRep,
changes.CollidesWater,
changes.VolumeDtc,
changes.Physical,
changes.Phantom,
changes.Selected,
changes.disabled,
changes.building,
changes.VehicleType,
changes.VehicleFloatParam,
changes.VehicleVectorParam,
changes.VehicleRotationParam,
changes.VehicleFlags,
changes.SetVehicle,
changes.Null
} |
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