_parent_scene | OpenSim.Region.PhysicsModule.ubOde.OdePrim | |
_triMeshData | OpenSim.Region.PhysicsModule.ubOde.OdePrim | |
_zeroFlag | OpenSim.Region.PhysicsModule.ubOde.OdePrim | |
Acceleration | OpenSim.Region.PhysicsModule.ubOde.OdePrim | |
AddAngularForce(Vector3 force, bool pushforce) | OpenSim.Region.PhysicsModule.ubOde.OdePrim | inlinevirtual |
AddChange(changes what, object arg) | OpenSim.Region.PhysicsModule.ubOde.OdePrim | inline |
AddCollisionEvent(uint CollidedWith, ContactPoint contact) | OpenSim.Region.PhysicsModule.ubOde.OdePrim | inlinevirtual |
AddForce(Vector3 force, bool pushforce) | OpenSim.Region.PhysicsModule.ubOde.OdePrim | inlinevirtual |
APIDActive | OpenSim.Region.PhysicsModule.ubOde.OdePrim | |
APIDDamping | OpenSim.Region.PhysicsModule.ubOde.OdePrim | |
APIDStrength | OpenSim.Region.PhysicsModule.ubOde.OdePrim | |
APIDTarget | OpenSim.Region.PhysicsModule.ubOde.OdePrim | |
Body | OpenSim.Region.PhysicsModule.ubOde.OdePrim | |
bodydisablecontrol | OpenSim.Region.PhysicsModule.ubOde.OdePrim | |
Building | OpenSim.Region.PhysicsModule.ubOde.OdePrim | |
Buoyancy | OpenSim.Region.PhysicsModule.ubOde.OdePrim | |
CenterOfMass | OpenSim.Region.PhysicsModule.ubOde.OdePrim | |
changeBuilding(bool newbuilding) | OpenSim.Region.PhysicsModule.ubOde.OdePrim | inlineprotected |
changeSetVehicle(VehicleData vdata) | OpenSim.Region.PhysicsModule.ubOde.OdePrim | inline |
childPrim | OpenSim.Region.PhysicsModule.ubOde.OdePrim | |
ChildRemove(OdePrim odePrim, bool reMakeBody) | OpenSim.Region.PhysicsModule.ubOde.OdePrim | inlineprotected |
collide_geom | OpenSim.Region.PhysicsModule.ubOde.OdePrim | |
CollidingGround | OpenSim.Region.PhysicsModule.ubOde.OdePrim | |
CollidingObj | OpenSim.Region.PhysicsModule.ubOde.OdePrim | |
CollisionScore | OpenSim.Region.PhysicsModule.ubOde.OdePrim | |
CollisionUpdate(EventArgs e) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor | |
CrossingFailure() | OpenSim.Region.PhysicsModule.ubOde.OdePrim | inlinevirtual |
delink() | OpenSim.Region.PhysicsModule.ubOde.OdePrim | inlinevirtual |
Density | OpenSim.Region.PhysicsModule.ubOde.OdePrim | |
DoAChange(changes what, object arg) | OpenSim.Region.PhysicsModule.ubOde.OdePrim | inline |
enableBodySoft() | OpenSim.Region.PhysicsModule.ubOde.OdePrim | inline |
Extension(string pFunct, params object[] pParams) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor | inlinevirtual |
FloatOnWater | OpenSim.Region.PhysicsModule.ubOde.OdePrim | |
Flying | OpenSim.Region.PhysicsModule.ubOde.OdePrim | |
Force | OpenSim.Region.PhysicsModule.ubOde.OdePrim | |
Friction | OpenSim.Region.PhysicsModule.ubOde.OdePrim | |
GeometricCenter | OpenSim.Region.PhysicsModule.ubOde.OdePrim | |
getContactData(ref ContactData cdata) | OpenSim.Region.PhysicsModule.ubOde.OdePrim | inlinevirtual |
givefakeori | OpenSim.Region.PhysicsModule.ubOde.OdePrim | |
givefakepos | OpenSim.Region.PhysicsModule.ubOde.OdePrim | |
Grabbed | OpenSim.Region.PhysicsModule.ubOde.OdePrim | |
GravModifier | OpenSim.Region.PhysicsModule.ubOde.OdePrim | |
IsColliding | OpenSim.Region.PhysicsModule.ubOde.OdePrim | |
IsPhysical | OpenSim.Region.PhysicsModule.ubOde.OdePrim | |
IsVolumeDtc | OpenSim.Region.PhysicsModule.ubOde.OdePrim | |
Kinematic | OpenSim.Region.PhysicsModule.ubOde.OdePrim | |
link(PhysicsActor obj) | OpenSim.Region.PhysicsModule.ubOde.OdePrim | inlinevirtual |
LocalID | OpenSim.Region.PhysicsModule.ubOde.OdePrim | |
LockAngularMotion(byte axislock) | OpenSim.Region.PhysicsModule.ubOde.OdePrim | inlinevirtual |
m_building | OpenSim.Region.PhysicsModule.ubOde.OdePrim | protected |
m_collisionscore | OpenSim.Region.PhysicsModule.ubOde.OdePrim | |
m_disabled | OpenSim.Region.PhysicsModule.ubOde.OdePrim | |
m_forcePosOrRotation | OpenSim.Region.PhysicsModule.ubOde.OdePrim | protected |
m_OBB | OpenSim.Region.PhysicsModule.ubOde.OdePrim | |
m_OBBOffset | OpenSim.Region.PhysicsModule.ubOde.OdePrim | |
m_targetSpace | OpenSim.Region.PhysicsModule.ubOde.OdePrim | |
m_targetVelocity | OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor | protected |
m_vehicle | OpenSim.Region.PhysicsModule.ubOde.OdePrim | |
Mass | OpenSim.Region.PhysicsModule.ubOde.OdePrim | |
Move() | OpenSim.Region.PhysicsModule.ubOde.OdePrim | inline |
Name | OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor | |
Null | OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor | static |
OdePrim(String primName, ODEScene parent_scene, Vector3 pos, Vector3 size, Quaternion rotation, PrimitiveBaseShape pbs, bool pisPhysical, bool pisPhantom, byte _shapeType, uint plocalID) | OpenSim.Region.PhysicsModule.ubOde.OdePrim | inline |
OnCollisionUpdate | OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor | |
OnOrientationUpdate | OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor | |
OnOutOfBounds | OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor | |
OnPositionUpdate | OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor | |
OnRequestTerseUpdate | OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor | |
OnVelocityUpdate | OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor | |
Orientation | OpenSim.Region.PhysicsModule.ubOde.OdePrim | |
OutOfBounds(Vector3 pos) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor | |
ParentActor | OpenSim.Region.PhysicsModule.ubOde.OdePrim | |
ParentPrim(OdePrim prim) | OpenSim.Region.PhysicsModule.ubOde.OdePrim | inline |
Phantom | OpenSim.Region.PhysicsModule.ubOde.OdePrim | |
PhysicsActorType | OpenSim.Region.PhysicsModule.ubOde.OdePrim | |
PhysicsCost | OpenSim.Region.PhysicsModule.ubOde.OdePrim | |
PhysicsShapeType | OpenSim.Region.PhysicsModule.ubOde.OdePrim | |
PIDActive | OpenSim.Region.PhysicsModule.ubOde.OdePrim | |
PIDHoverActive | OpenSim.Region.PhysicsModule.ubOde.OdePrim | |
PIDHoverHeight | OpenSim.Region.PhysicsModule.ubOde.OdePrim | |
PIDHoverTau | OpenSim.Region.PhysicsModule.ubOde.OdePrim | |
PIDHoverType | OpenSim.Region.PhysicsModule.ubOde.OdePrim | |
PIDTarget | OpenSim.Region.PhysicsModule.ubOde.OdePrim | |
PIDTau | OpenSim.Region.PhysicsModule.ubOde.OdePrim | |
Position | OpenSim.Region.PhysicsModule.ubOde.OdePrim | |
prim_geom | OpenSim.Region.PhysicsModule.ubOde.OdePrim | |
primdMass | OpenSim.Region.PhysicsModule.ubOde.OdePrim | |
primOOBradiusSQ | OpenSim.Region.PhysicsModule.ubOde.OdePrim | |
RaiseOutOfBounds(Vector3 pos) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor | inlinevirtual |
RequestPhysicsterseUpdate() | OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor | inlinevirtual |
RequestTerseUpdate() | OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor | |
Restitution | OpenSim.Region.PhysicsModule.ubOde.OdePrim | |
RotationalVelocity | OpenSim.Region.PhysicsModule.ubOde.OdePrim | |
Selected | OpenSim.Region.PhysicsModule.ubOde.OdePrim | |
SendCollisions() | OpenSim.Region.PhysicsModule.ubOde.OdePrim | inline |
SendCollisionUpdate(EventArgs e) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor | inlinevirtual |
SetAcceleration(Vector3 accel) | OpenSim.Region.PhysicsModule.ubOde.OdePrim | inline |
SetAlwaysRun | OpenSim.Region.PhysicsModule.ubOde.OdePrim | |
setAvatarSize(Vector3 size, float feetOffset) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor | inlinevirtual |
SetMaterial(int pMaterial) | OpenSim.Region.PhysicsModule.ubOde.OdePrim | inlinevirtual |
SetMomentum(Vector3 momentum) | OpenSim.Region.PhysicsModule.ubOde.OdePrim | inlinevirtual |
setPrimForRemoval() | OpenSim.Region.PhysicsModule.ubOde.OdePrim | inline |
SetVehicle(object vdata) | OpenSim.Region.PhysicsModule.ubOde.OdePrim | inlinevirtual |
SetVolumeDetect(int param) | OpenSim.Region.PhysicsModule.ubOde.OdePrim | inlinevirtual |
Shape | OpenSim.Region.PhysicsModule.ubOde.OdePrim | |
Size | OpenSim.Region.PhysicsModule.ubOde.OdePrim | |
SOPName | OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor | |
Stopped | OpenSim.Region.PhysicsModule.ubOde.OdePrim | |
StreamCost | OpenSim.Region.PhysicsModule.ubOde.OdePrim | |
SubscribedEvents() | OpenSim.Region.PhysicsModule.ubOde.OdePrim | inlinevirtual |
SubscribeEvents(int ms) | OpenSim.Region.PhysicsModule.ubOde.OdePrim | inlinevirtual |
TargetVelocity | OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor | |
ThrottleUpdates | OpenSim.Region.PhysicsModule.ubOde.OdePrim | |
Torque | OpenSim.Region.PhysicsModule.ubOde.OdePrim | |
UnSubscribeEvents() | OpenSim.Region.PhysicsModule.ubOde.OdePrim | inlinevirtual |
UpdatePositionAndVelocity(int frame) | OpenSim.Region.PhysicsModule.ubOde.OdePrim | inline |
VehicleFlags(int param, bool value) | OpenSim.Region.PhysicsModule.ubOde.OdePrim | inlinevirtual |
VehicleFloatParam(int param, float value) | OpenSim.Region.PhysicsModule.ubOde.OdePrim | inlinevirtual |
VehicleRotationParam(int param, Quaternion value) | OpenSim.Region.PhysicsModule.ubOde.OdePrim | inlinevirtual |
VehicleType | OpenSim.Region.PhysicsModule.ubOde.OdePrim | |
VehicleVectorParam(int param, Vector3 value) | OpenSim.Region.PhysicsModule.ubOde.OdePrim | inlinevirtual |
Velocity | OpenSim.Region.PhysicsModule.ubOde.OdePrim | |