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static Vector3 | Xrot (Quaternion rot) |
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static Vector3 | Zrot (Quaternion rot) |
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static Vector3 | ubRot2Euler (Quaternion rot) |
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static void | GetRollPitch (Quaternion rot, out float roll, out float pitch) |
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Definition at line 55 of file ODEDynamics.cs.
OpenSim.Region.PhysicsModule.ubOde.ODEDynamics.ODEDynamics |
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OdePrim |
rootp | ) |
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inline |
void OpenSim.Region.PhysicsModule.ubOde.ODEDynamics.DoSetVehicle |
( |
VehicleData |
vd | ) |
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inline |
static void OpenSim.Region.PhysicsModule.ubOde.ODEDynamics.GetRollPitch |
( |
Quaternion |
rot, |
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out float |
roll, |
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out float |
pitch |
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) |
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inlinestatic |
static Vector3 OpenSim.Region.PhysicsModule.ubOde.ODEDynamics.ubRot2Euler |
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Quaternion |
rot | ) |
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inlinestatic |
static Vector3 OpenSim.Region.PhysicsModule.ubOde.ODEDynamics.Xrot |
( |
Quaternion |
rot | ) |
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inlinestatic |
static Vector3 OpenSim.Region.PhysicsModule.ubOde.ODEDynamics.Zrot |
( |
Quaternion |
rot | ) |
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inlinestatic |
float OpenSim.Region.PhysicsModule.ubOde.ODEDynamics.FrictionFactor |
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get |
float OpenSim.Region.PhysicsModule.ubOde.ODEDynamics.GravMod |
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set |
Vehicle OpenSim.Region.PhysicsModule.ubOde.ODEDynamics.Type |
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get |
The documentation for this class was generated from the following file: