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OpenSim.Region.PhysicsModule.ubOde.ODEScene Class Reference
Inheritance diagram for OpenSim.Region.PhysicsModule.ubOde.ODEScene:
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Collaboration diagram for OpenSim.Region.PhysicsModule.ubOde.ODEScene:
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Public Member Functions

 ODEScene (Scene pscene, IConfigSource psourceconfig, string pname, bool pOSOdeLib)
 
void RegionLoaded ()
 
void AddCollisionEventReporting (PhysicsActor obj)
 Add actor to the list that should receive collision events in the simulate loop. More...
 
void RemoveCollisionEventReporting (PhysicsActor obj)
 Remove actor from the list that should receive collision events in the simulate loop. More...
 
override PhysicsActor AddAvatar (string avName, Vector3 position, Vector3 velocity, Vector3 size, bool isFlying)
 Add an avatar More...
 
override PhysicsActor AddAvatar (uint localID, string avName, Vector3 position, Vector3 size, float feetOffset, bool isFlying)
 
void AddCharacter (OdeCharacter chr)
 
void RemoveCharacter (OdeCharacter chr)
 
void BadCharacter (OdeCharacter chr)
 
override void RemoveAvatar (PhysicsActor actor)
 Remove an avatar. More...
 
void addActivePrim (OdePrim activatePrim)
 
void addActiveGroups (OdePrim activatePrim)
 
override PhysicsActor AddPrimShape (string primName, PrimitiveBaseShape pbs, Vector3 position, Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, uint localid)
 
override PhysicsActor AddPrimShape (string primName, PrimitiveBaseShape pbs, Vector3 position, Vector3 size, Quaternion rotation, bool isPhysical, uint localid)
 
override PhysicsActor AddPrimShape (string primName, PrimitiveBaseShape pbs, Vector3 position, Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, byte shapeType, uint localid)
 
void remActivePrim (OdePrim deactivatePrim)
 
void remActiveGroup (OdePrim deactivatePrim)
 
override void RemovePrim (PhysicsActor prim)
 Remove a prim. More...
 
void RemovePrimThreadLocked (OdePrim prim)
 
bool havePrim (OdePrim prm)
 
bool haveActor (PhysicsActor actor)
 
IntPtr MoveGeomToStaticSpace (IntPtr geom, Vector3 pos, IntPtr currentspace)
 Called when a static prim moves or becomes static Places the prim in a space one the static sub-spaces grid More...
 
IntPtr calculateSpaceForGeom (Vector3 pos)
 Calculates the space the prim should be in by its position More...
 
void AddChange (PhysicsActor actor, changes what, Object arg)
 Called to queue a change to a actor to use in place of old taint mechanism so changes do have a time sequence More...
 
override void AddPhysicsActorTaint (PhysicsActor prim)
 Called after our prim properties are set Scale, position etc. We use this event queue like method to keep changes to the physical scene occuring in the threadlocked mutex This assures us that we have no race conditions More...
 
override void ProcessPreSimulation ()
 
override float Simulate (float reqTimeStep)
 This is our main simulate loop It's thread locked by a Mutex in the scene. It holds Collisions, it instructs ODE to step through the physical reactions It moves the objects around in memory It calls the methods that report back to the object owners.. (scenepresence, SceneObjectGroup) More...
 
override void GetResults ()
 
float GetTerrainHeightAtXY (float x, float y)
 
Vector3 GetTerrainNormalAtXY (float x, float y)
 
override void SetTerrain (float[] heightMap)
 
override void CombineTerrain (float[] heightMap, Vector3 pOffset)
 
void SetTerrain (float[] heightMap, Vector3 pOffset)
 
void OriSetTerrain (float[] heightMap, Vector3 pOffset)
 
void OSSetTerrain (float[] heightMap, Vector3 pOffset)
 
override void DeleteTerrain ()
 
float GetWaterLevel ()
 
override bool SupportsCombining ()
 
override void SetWaterLevel (float baseheight)
 
override void Dispose ()
 
override Dictionary< uint, float > GetTopColliders ()
 
override bool SupportsRayCast ()
 True if the physics plugin supports raycasting against the physics scene More...
 
override void RaycastWorld (Vector3 position, Vector3 direction, float length, RaycastCallback retMethod)
 Queue a raycast against the physics scene. The provided callback method will be called when the raycast is complete More...
 
override void RaycastWorld (Vector3 position, Vector3 direction, float length, int Count, RayCallback retMethod)
 
override List< ContactResultRaycastWorld (Vector3 position, Vector3 direction, float length, int Count)
 
override bool SupportsRaycastWorldFiltered ()
 
override object RaycastWorld (Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags filter)
 
override List< ContactResultRaycastActor (PhysicsActor actor, Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags flags)
 
override List< ContactResultBoxProbe (Vector3 position, Vector3 size, Quaternion orientation, int Count, RayFilterFlags flags)
 
override List< ContactResultSphereProbe (Vector3 position, float radius, int Count, RayFilterFlags flags)
 
override List< ContactResultPlaneProbe (PhysicsActor actor, Vector4 plane, int Count, RayFilterFlags flags)
 
override int SitAvatar (PhysicsActor actor, Vector3 AbsolutePosition, Vector3 CameraPosition, Vector3 offset, Vector3 AvatarSize, SitAvatarCallback PhysicsSitResponse)
 
- Public Member Functions inherited from OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene
virtual void TriggerPhysicsBasedRestart ()
 
virtual PhysicsActor AddAvatar (uint localID, string avName, Vector3 position, Vector3 velocity, Vector3 size, bool isFlying)
 Add an avatar More...
 
virtual PhysicsActor AddAvatar (uint localID, string avName, Vector3 position, Vector3 size, bool isFlying)
 
virtual PhysicsActor AddPrimShape (string primName, PhysicsActor parent, PrimitiveBaseShape pbs, Vector3 position, uint localid, byte[] sdata)
 
virtual PhysicsJoint RequestJointCreation (string objectNameInScene, PhysicsJointType jointType, Vector3 position, Quaternion rotation, string parms, List< string > bodyNames, string trackedBodyName, Quaternion localRotation)
 
virtual void RequestJointDeletion (string objectNameInScene)
 
virtual void RemoveAllJointsConnectedToActorThreadLocked (PhysicsActor actor)
 
virtual void DumpJointInfo ()
 
virtual Vector3 GetJointAnchor (PhysicsJoint joint)
 
virtual Vector3 GetJointAxis (PhysicsJoint joint)
 
virtual Dictionary< string, float > GetStats ()
 Get statistics about this scene. More...
 
virtual void Combine (PhysicsScene pScene, Vector3 offset, Vector3 extents)
 
virtual void UnCombine (PhysicsScene pScene)
 
virtual object Extension (string pFunct, params object[] pParams)
 

Public Attributes

bool m_OSOdeLib = false
 
bool m_suportCombine = false
 
Scene m_frameWorkScene = null
 
float AvatarFriction = 0
 
float ODE_STEPSIZE = 0.020f
 
float HalfOdeStep = 0.01f
 
int odetimestepMS = 20
 
float gravityx = 0f
 
float gravityy = 0f
 
float gravityz = -9.8f
 
float maximumMassObject = 10000.01f
 
float geomDefaultDensity = 10.0f
 
float maximumAngularVelocity = 12.0f
 
float maxAngVelocitySQ = 144f
 
float bodyPIDD = 35f
 
float bodyPIDG = 25
 
int bodyFramesAutoDisable = 5
 
OpenSim.Framework.LocklessQueue
< ODEchangeitem
ChangesQueue = new OpenSim.Framework.LocklessQueue<ODEchangeitem>()
 
Dictionary< IntPtr, PhysicsActoractor_name_map = new Dictionary<IntPtr, PhysicsActor>()
 
ContactData[] m_materialContactsData = new ContactData[8]
 
IntPtr world
 
IntPtr TopSpace
 
IntPtr ActiveSpace
 
IntPtr CharsSpace
 
IntPtr StaticSpace
 
IntPtr GroundSpace
 
Object OdeLock
 
IMesher mesher
 
IConfigSource m_config
 
bool physics_logging = false
 
int physics_logging_interval = 0
 
bool physics_logging_append_existing_logfile = false
 
Vector2 WorldExtents = new Vector2((int)Constants.RegionSize, (int)Constants.RegionSize)
 
ODEMeshWorker m_meshWorker
 

Static Public Attributes

static Object SimulationLock
 

Properties

override float TimeDilation [get]
 
override bool SupportsNINJAJoints [get]
 
override bool IsThreaded [get]
 
- Properties inherited from OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene
string PhysicsSceneName [get, set]
 A unique identifying string for this instance of the physics engine. Useful in debug messages to distinguish one OdeScene instance from another. Usually set to include the region name that the physics engine is acting for. More...
 
string EngineType [get, set]
 A string identifying the family of this physics engine. Most common values returned are "OpenDynamicsEngine" and "BulletSim" but others are possible. More...
 
static PhysicsScene Null [get]
 
RequestAssetDelegate RequestAssetMethod [get, set]
 
virtual float TimeDilation [get]
 
virtual bool SupportsNINJAJoints [get]
 
abstract bool IsThreaded [get]
 

Additional Inherited Members

- Protected Member Functions inherited from OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene
void Initialise (RequestAssetDelegate m, float[] terrain, float waterHeight)
 
virtual void DoJointMoved (PhysicsJoint joint)
 
virtual void DoJointDeactivated (PhysicsJoint joint)
 
virtual void DoJointErrorMessage (PhysicsJoint joint, string message)
 
- Events inherited from OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene
physicsCrash OnPhysicsCrash
 
JointMoved OnJointMoved
 
JointDeactivated OnJointDeactivated
 
JointErrorMessage OnJointErrorMessage
 

Detailed Description

Definition at line 168 of file ODEScene.cs.

Constructor & Destructor Documentation

OpenSim.Region.PhysicsModule.ubOde.ODEScene.ODEScene ( Scene  pscene,
IConfigSource  psourceconfig,
string  pname,
bool  pOSOdeLib 
)
inline

Definition at line 327 of file ODEScene.cs.

Member Function Documentation

void OpenSim.Region.PhysicsModule.ubOde.ODEScene.addActiveGroups ( OdePrim  activatePrim)
inline

Definition at line 1312 of file ODEScene.cs.

void OpenSim.Region.PhysicsModule.ubOde.ODEScene.addActivePrim ( OdePrim  activatePrim)
inline

Definition at line 1302 of file ODEScene.cs.

override PhysicsActor OpenSim.Region.PhysicsModule.ubOde.ODEScene.AddAvatar ( string  avName,
Vector3  position,
Vector3  velocity,
Vector3  size,
bool  isFlying 
)
inlinevirtual

Add an avatar

Parameters
avName
position
velocity
size
isFlying
Returns

Implements OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene.

Definition at line 1243 of file ODEScene.cs.

override PhysicsActor OpenSim.Region.PhysicsModule.ubOde.ODEScene.AddAvatar ( uint  localID,
string  avName,
Vector3  position,
Vector3  size,
float  feetOffset,
bool  isFlying 
)
inlinevirtual

Reimplemented from OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene.

Definition at line 1248 of file ODEScene.cs.

void OpenSim.Region.PhysicsModule.ubOde.ODEScene.AddChange ( PhysicsActor  actor,
changes  what,
Object  arg 
)
inline

Called to queue a change to a actor to use in place of old taint mechanism so changes do have a time sequence

Definition at line 1526 of file ODEScene.cs.

void OpenSim.Region.PhysicsModule.ubOde.ODEScene.AddCharacter ( OdeCharacter  chr)
inline

Definition at line 1258 of file ODEScene.cs.

void OpenSim.Region.PhysicsModule.ubOde.ODEScene.AddCollisionEventReporting ( PhysicsActor  obj)
inline

Add actor to the list that should receive collision events in the simulate loop.

Parameters
obj

Definition at line 1215 of file ODEScene.cs.

override void OpenSim.Region.PhysicsModule.ubOde.ODEScene.AddPhysicsActorTaint ( PhysicsActor  prim)
inlinevirtual

Called after our prim properties are set Scale, position etc. We use this event queue like method to keep changes to the physical scene occuring in the threadlocked mutex This assures us that we have no race conditions

Parameters
prim

Implements OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene.

Definition at line 1541 of file ODEScene.cs.

override PhysicsActor OpenSim.Region.PhysicsModule.ubOde.ODEScene.AddPrimShape ( string  primName,
PrimitiveBaseShape  pbs,
Vector3  position,
Vector3  size,
Quaternion  rotation,
bool  isPhysical,
bool  isPhantom,
uint  localid 
)
inlinevirtual

Reimplemented from OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene.

Definition at line 1335 of file ODEScene.cs.

override PhysicsActor OpenSim.Region.PhysicsModule.ubOde.ODEScene.AddPrimShape ( string  primName,
PrimitiveBaseShape  pbs,
Vector3  position,
Vector3  size,
Quaternion  rotation,
bool  isPhysical,
uint  localid 
)
inlinevirtual
override PhysicsActor OpenSim.Region.PhysicsModule.ubOde.ODEScene.AddPrimShape ( string  primName,
PrimitiveBaseShape  pbs,
Vector3  position,
Vector3  size,
Quaternion  rotation,
bool  isPhysical,
bool  isPhantom,
byte  shapeType,
uint  localid 
)
inlinevirtual

Reimplemented from OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene.

Definition at line 1348 of file ODEScene.cs.

void OpenSim.Region.PhysicsModule.ubOde.ODEScene.BadCharacter ( OdeCharacter  chr)
inline

Definition at line 1282 of file ODEScene.cs.

override List<ContactResult> OpenSim.Region.PhysicsModule.ubOde.ODEScene.BoxProbe ( Vector3  position,
Vector3  size,
Quaternion  orientation,
int  Count,
RayFilterFlags  flags 
)
inlinevirtual

Reimplemented from OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene.

Definition at line 2723 of file ODEScene.cs.

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IntPtr OpenSim.Region.PhysicsModule.ubOde.ODEScene.calculateSpaceForGeom ( Vector3  pos)
inline

Calculates the space the prim should be in by its position

Parameters
pos
Returns
a pointer to the space. This could be a new space or reused space.

Definition at line 1497 of file ODEScene.cs.

override void OpenSim.Region.PhysicsModule.ubOde.ODEScene.CombineTerrain ( float[]  heightMap,
Vector3  pOffset 
)
inlinevirtual

Reimplemented from OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene.

Definition at line 2196 of file ODEScene.cs.

override void OpenSim.Region.PhysicsModule.ubOde.ODEScene.DeleteTerrain ( )
inlinevirtual
override void OpenSim.Region.PhysicsModule.ubOde.ODEScene.Dispose ( )
inlinevirtual
override void OpenSim.Region.PhysicsModule.ubOde.ODEScene.GetResults ( )
inlinevirtual
float OpenSim.Region.PhysicsModule.ubOde.ODEScene.GetTerrainHeightAtXY ( float  x,
float  y 
)
inline

Definition at line 1904 of file ODEScene.cs.

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Vector3 OpenSim.Region.PhysicsModule.ubOde.ODEScene.GetTerrainNormalAtXY ( float  x,
float  y 
)
inline

Definition at line 2043 of file ODEScene.cs.

override Dictionary<uint, float> OpenSim.Region.PhysicsModule.ubOde.ODEScene.GetTopColliders ( )
inlinevirtual
float OpenSim.Region.PhysicsModule.ubOde.ODEScene.GetWaterLevel ( )
inline

Definition at line 2446 of file ODEScene.cs.

bool OpenSim.Region.PhysicsModule.ubOde.ODEScene.haveActor ( PhysicsActor  actor)
inline

Definition at line 1403 of file ODEScene.cs.

bool OpenSim.Region.PhysicsModule.ubOde.ODEScene.havePrim ( OdePrim  prm)
inline

Definition at line 1397 of file ODEScene.cs.

IntPtr OpenSim.Region.PhysicsModule.ubOde.ODEScene.MoveGeomToStaticSpace ( IntPtr  geom,
Vector3  pos,
IntPtr  currentspace 
)
inline

Called when a static prim moves or becomes static Places the prim in a space one the static sub-spaces grid

Parameters
geomthe pointer to the geom that moved
posthe position that the geom moved to
currentspacea pointer to the space it was in before it was moved.
Returns
a pointer to the new space it's in

Definition at line 1430 of file ODEScene.cs.

void OpenSim.Region.PhysicsModule.ubOde.ODEScene.OriSetTerrain ( float[]  heightMap,
Vector3  pOffset 
)
inline

Definition at line 2210 of file ODEScene.cs.

void OpenSim.Region.PhysicsModule.ubOde.ODEScene.OSSetTerrain ( float[]  heightMap,
Vector3  pOffset 
)
inline

Definition at line 2332 of file ODEScene.cs.

override List<ContactResult> OpenSim.Region.PhysicsModule.ubOde.ODEScene.PlaneProbe ( PhysicsActor  actor,
Vector4  plane,
int  Count,
RayFilterFlags  flags 
)
inlinevirtual

Reimplemented from OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene.

Definition at line 2790 of file ODEScene.cs.

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override void OpenSim.Region.PhysicsModule.ubOde.ODEScene.ProcessPreSimulation ( )
inlinevirtual

Reimplemented from OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene.

Definition at line 1546 of file ODEScene.cs.

override List<ContactResult> OpenSim.Region.PhysicsModule.ubOde.ODEScene.RaycastActor ( PhysicsActor  actor,
Vector3  position,
Vector3  direction,
float  length,
int  Count,
RayFilterFlags  flags 
)
inlinevirtual

Reimplemented from OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene.

Definition at line 2674 of file ODEScene.cs.

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override void OpenSim.Region.PhysicsModule.ubOde.ODEScene.RaycastWorld ( Vector3  position,
Vector3  direction,
float  length,
RaycastCallback  retMethod 
)
inlinevirtual

Queue a raycast against the physics scene. The provided callback method will be called when the raycast is complete

Many physics engines don't support collision testing at the same time as manipulating the physics scene, so we queue the request up and callback a custom method when the raycast is complete. This allows physics engines that give an immediate result to callback immediately and ones that don't, to callback when it gets a result back.

ODE for example will not allow you to change the scene while collision testing or it asserts, 'opteration not valid for locked space'. This includes adding a ray to the scene.

This is named RayCastWorld to not conflict with modrex's Raycast method.

Parameters
positionOrigin of the ray
directionDirection of the ray
lengthLength of ray in meters
retMethodMethod to call when the raycast is complete

Reimplemented from OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene.

Definition at line 2568 of file ODEScene.cs.

override void OpenSim.Region.PhysicsModule.ubOde.ODEScene.RaycastWorld ( Vector3  position,
Vector3  direction,
float  length,
int  Count,
RayCallback  retMethod 
)
inlinevirtual

Reimplemented from OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene.

Definition at line 2585 of file ODEScene.cs.

override List<ContactResult> OpenSim.Region.PhysicsModule.ubOde.ODEScene.RaycastWorld ( Vector3  position,
Vector3  direction,
float  length,
int  Count 
)
inlinevirtual

Reimplemented from OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene.

Definition at line 2603 of file ODEScene.cs.

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override object OpenSim.Region.PhysicsModule.ubOde.ODEScene.RaycastWorld ( Vector3  position,
Vector3  direction,
float  length,
int  Count,
RayFilterFlags  filter 
)
inlinevirtual

Reimplemented from OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene.

Definition at line 2641 of file ODEScene.cs.

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void OpenSim.Region.PhysicsModule.ubOde.ODEScene.RegionLoaded ( )
inline

Definition at line 350 of file ODEScene.cs.

void OpenSim.Region.PhysicsModule.ubOde.ODEScene.remActiveGroup ( OdePrim  deactivatePrim)
inline

Definition at line 1362 of file ODEScene.cs.

void OpenSim.Region.PhysicsModule.ubOde.ODEScene.remActivePrim ( OdePrim  deactivatePrim)
inline

Definition at line 1355 of file ODEScene.cs.

override void OpenSim.Region.PhysicsModule.ubOde.ODEScene.RemoveAvatar ( PhysicsActor  actor)
inlinevirtual

Remove an avatar.

Parameters
actor

Implements OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene.

Definition at line 1291 of file ODEScene.cs.

void OpenSim.Region.PhysicsModule.ubOde.ODEScene.RemoveCharacter ( OdeCharacter  chr)
inline

Definition at line 1271 of file ODEScene.cs.

void OpenSim.Region.PhysicsModule.ubOde.ODEScene.RemoveCollisionEventReporting ( PhysicsActor  obj)
inline

Remove actor from the list that should receive collision events in the simulate loop.

Parameters
obj

Definition at line 1225 of file ODEScene.cs.

override void OpenSim.Region.PhysicsModule.ubOde.ODEScene.RemovePrim ( PhysicsActor  prim)
inlinevirtual

Remove a prim.

Parameters
prim

Implements OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene.

Definition at line 1370 of file ODEScene.cs.

void OpenSim.Region.PhysicsModule.ubOde.ODEScene.RemovePrimThreadLocked ( OdePrim  prim)
inline

Definition at line 1385 of file ODEScene.cs.

override void OpenSim.Region.PhysicsModule.ubOde.ODEScene.SetTerrain ( float[]  heightMap)
inlinevirtual
void OpenSim.Region.PhysicsModule.ubOde.ODEScene.SetTerrain ( float[]  heightMap,
Vector3  pOffset 
)
inline

Definition at line 2202 of file ODEScene.cs.

override void OpenSim.Region.PhysicsModule.ubOde.ODEScene.SetWaterLevel ( float  baseheight)
inlinevirtual
override float OpenSim.Region.PhysicsModule.ubOde.ODEScene.Simulate ( float  reqTimeStep)
inlinevirtual

This is our main simulate loop It's thread locked by a Mutex in the scene. It holds Collisions, it instructs ODE to step through the physical reactions It moves the objects around in memory It calls the methods that report back to the object owners.. (scenepresence, SceneObjectGroup)

Parameters
timeStep
Returns

Implements OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene.

Definition at line 1601 of file ODEScene.cs.

override int OpenSim.Region.PhysicsModule.ubOde.ODEScene.SitAvatar ( PhysicsActor  actor,
Vector3  AbsolutePosition,
Vector3  CameraPosition,
Vector3  offset,
Vector3  AvatarSize,
SitAvatarCallback  PhysicsSitResponse 
)
inlinevirtual

Reimplemented from OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene.

Definition at line 2833 of file ODEScene.cs.

override List<ContactResult> OpenSim.Region.PhysicsModule.ubOde.ODEScene.SphereProbe ( Vector3  position,
float  radius,
int  Count,
RayFilterFlags  flags 
)
inlinevirtual

Reimplemented from OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene.

Definition at line 2758 of file ODEScene.cs.

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override bool OpenSim.Region.PhysicsModule.ubOde.ODEScene.SupportsCombining ( )
inlinevirtual

Reimplemented from OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene.

Definition at line 2451 of file ODEScene.cs.

override bool OpenSim.Region.PhysicsModule.ubOde.ODEScene.SupportsRayCast ( )
inlinevirtual

True if the physics plugin supports raycasting against the physics scene

Reimplemented from OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene.

Definition at line 2563 of file ODEScene.cs.

override bool OpenSim.Region.PhysicsModule.ubOde.ODEScene.SupportsRaycastWorldFiltered ( )
inlinevirtual

Reimplemented from OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene.

Definition at line 2636 of file ODEScene.cs.

Member Data Documentation

IntPtr OpenSim.Region.PhysicsModule.ubOde.ODEScene.ActiveSpace

Definition at line 279 of file ODEScene.cs.

Dictionary<IntPtr, PhysicsActor> OpenSim.Region.PhysicsModule.ubOde.ODEScene.actor_name_map = new Dictionary<IntPtr, PhysicsActor>()

Definition at line 245 of file ODEScene.cs.

float OpenSim.Region.PhysicsModule.ubOde.ODEScene.AvatarFriction = 0

Definition at line 190 of file ODEScene.cs.

int OpenSim.Region.PhysicsModule.ubOde.ODEScene.bodyFramesAutoDisable = 5

Definition at line 227 of file ODEScene.cs.

float OpenSim.Region.PhysicsModule.ubOde.ODEScene.bodyPIDD = 35f

Definition at line 224 of file ODEScene.cs.

float OpenSim.Region.PhysicsModule.ubOde.ODEScene.bodyPIDG = 25

Definition at line 225 of file ODEScene.cs.

OpenSim.Framework.LocklessQueue<ODEchangeitem> OpenSim.Region.PhysicsModule.ubOde.ODEScene.ChangesQueue = new OpenSim.Framework.LocklessQueue<ODEchangeitem>()

Definition at line 236 of file ODEScene.cs.

IntPtr OpenSim.Region.PhysicsModule.ubOde.ODEScene.CharsSpace

Definition at line 280 of file ODEScene.cs.

float OpenSim.Region.PhysicsModule.ubOde.ODEScene.geomDefaultDensity = 10.0f

Definition at line 219 of file ODEScene.cs.

float OpenSim.Region.PhysicsModule.ubOde.ODEScene.gravityx = 0f

Definition at line 207 of file ODEScene.cs.

float OpenSim.Region.PhysicsModule.ubOde.ODEScene.gravityy = 0f

Definition at line 208 of file ODEScene.cs.

float OpenSim.Region.PhysicsModule.ubOde.ODEScene.gravityz = -9.8f

Definition at line 209 of file ODEScene.cs.

IntPtr OpenSim.Region.PhysicsModule.ubOde.ODEScene.GroundSpace

Definition at line 282 of file ODEScene.cs.

float OpenSim.Region.PhysicsModule.ubOde.ODEScene.HalfOdeStep = 0.01f

Definition at line 199 of file ODEScene.cs.

IConfigSource OpenSim.Region.PhysicsModule.ubOde.ODEScene.m_config

Definition at line 299 of file ODEScene.cs.

Scene OpenSim.Region.PhysicsModule.ubOde.ODEScene.m_frameWorkScene = null

Definition at line 174 of file ODEScene.cs.

ContactData [] OpenSim.Region.PhysicsModule.ubOde.ODEScene.m_materialContactsData = new ContactData[8]

Definition at line 259 of file ODEScene.cs.

ODEMeshWorker OpenSim.Region.PhysicsModule.ubOde.ODEScene.m_meshWorker

Definition at line 310 of file ODEScene.cs.

bool OpenSim.Region.PhysicsModule.ubOde.ODEScene.m_OSOdeLib = false

Definition at line 172 of file ODEScene.cs.

bool OpenSim.Region.PhysicsModule.ubOde.ODEScene.m_suportCombine = false

Definition at line 173 of file ODEScene.cs.

float OpenSim.Region.PhysicsModule.ubOde.ODEScene.maxAngVelocitySQ = 144f

Definition at line 222 of file ODEScene.cs.

float OpenSim.Region.PhysicsModule.ubOde.ODEScene.maximumAngularVelocity = 12.0f

Definition at line 221 of file ODEScene.cs.

float OpenSim.Region.PhysicsModule.ubOde.ODEScene.maximumMassObject = 10000.01f

Definition at line 218 of file ODEScene.cs.

IMesher OpenSim.Region.PhysicsModule.ubOde.ODEScene.mesher

Definition at line 297 of file ODEScene.cs.

float OpenSim.Region.PhysicsModule.ubOde.ODEScene.ODE_STEPSIZE = 0.020f

Definition at line 198 of file ODEScene.cs.

Object OpenSim.Region.PhysicsModule.ubOde.ODEScene.OdeLock

Definition at line 294 of file ODEScene.cs.

int OpenSim.Region.PhysicsModule.ubOde.ODEScene.odetimestepMS = 20

Definition at line 200 of file ODEScene.cs.

bool OpenSim.Region.PhysicsModule.ubOde.ODEScene.physics_logging = false

Definition at line 301 of file ODEScene.cs.

bool OpenSim.Region.PhysicsModule.ubOde.ODEScene.physics_logging_append_existing_logfile = false

Definition at line 303 of file ODEScene.cs.

int OpenSim.Region.PhysicsModule.ubOde.ODEScene.physics_logging_interval = 0

Definition at line 302 of file ODEScene.cs.

Object OpenSim.Region.PhysicsModule.ubOde.ODEScene.SimulationLock
static

Definition at line 295 of file ODEScene.cs.

IntPtr OpenSim.Region.PhysicsModule.ubOde.ODEScene.StaticSpace

Definition at line 281 of file ODEScene.cs.

IntPtr OpenSim.Region.PhysicsModule.ubOde.ODEScene.TopSpace

Definition at line 278 of file ODEScene.cs.

IntPtr OpenSim.Region.PhysicsModule.ubOde.ODEScene.world

Definition at line 270 of file ODEScene.cs.

Vector2 OpenSim.Region.PhysicsModule.ubOde.ODEScene.WorldExtents = new Vector2((int)Constants.RegionSize, (int)Constants.RegionSize)

Definition at line 306 of file ODEScene.cs.

Property Documentation

override bool OpenSim.Region.PhysicsModule.ubOde.ODEScene.IsThreaded
get

Definition at line 1899 of file ODEScene.cs.

override bool OpenSim.Region.PhysicsModule.ubOde.ODEScene.SupportsNINJAJoints
get

Definition at line 1237 of file ODEScene.cs.

override float OpenSim.Region.PhysicsModule.ubOde.ODEScene.TimeDilation
get

Definition at line 1232 of file ODEScene.cs.


The documentation for this class was generated from the following file: