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OpenSim.Region.PhysicsModule.ubOde.ODEScene Member List

This is the complete list of members for OpenSim.Region.PhysicsModule.ubOde.ODEScene, including all inherited members.

ActiveSpaceOpenSim.Region.PhysicsModule.ubOde.ODEScene
actor_name_mapOpenSim.Region.PhysicsModule.ubOde.ODEScene
addActiveGroups(OdePrim activatePrim)OpenSim.Region.PhysicsModule.ubOde.ODESceneinline
addActivePrim(OdePrim activatePrim)OpenSim.Region.PhysicsModule.ubOde.ODESceneinline
AddAvatar(string avName, Vector3 position, Vector3 velocity, Vector3 size, bool isFlying)OpenSim.Region.PhysicsModule.ubOde.ODESceneinlinevirtual
AddAvatar(uint localID, string avName, Vector3 position, Vector3 size, float feetOffset, bool isFlying)OpenSim.Region.PhysicsModule.ubOde.ODESceneinlinevirtual
OpenSim::Region::PhysicsModules::SharedBase::PhysicsScene.AddAvatar(uint localID, string avName, Vector3 position, Vector3 velocity, Vector3 size, bool isFlying)OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlinevirtual
OpenSim::Region::PhysicsModules::SharedBase::PhysicsScene.AddAvatar(uint localID, string avName, Vector3 position, Vector3 size, bool isFlying)OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlinevirtual
AddChange(PhysicsActor actor, changes what, Object arg)OpenSim.Region.PhysicsModule.ubOde.ODESceneinline
AddCharacter(OdeCharacter chr)OpenSim.Region.PhysicsModule.ubOde.ODESceneinline
AddCollisionEventReporting(PhysicsActor obj)OpenSim.Region.PhysicsModule.ubOde.ODESceneinline
AddPhysicsActorTaint(PhysicsActor prim)OpenSim.Region.PhysicsModule.ubOde.ODESceneinlinevirtual
AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, uint localid)OpenSim.Region.PhysicsModule.ubOde.ODESceneinlinevirtual
AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, Vector3 size, Quaternion rotation, bool isPhysical, uint localid)OpenSim.Region.PhysicsModule.ubOde.ODESceneinlinevirtual
AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, byte shapeType, uint localid)OpenSim.Region.PhysicsModule.ubOde.ODESceneinlinevirtual
OpenSim::Region::PhysicsModules::SharedBase::PhysicsScene.AddPrimShape(string primName, PhysicsActor parent, PrimitiveBaseShape pbs, Vector3 position, uint localid, byte[] sdata)OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlinevirtual
AvatarFrictionOpenSim.Region.PhysicsModule.ubOde.ODEScene
BadCharacter(OdeCharacter chr)OpenSim.Region.PhysicsModule.ubOde.ODESceneinline
bodyFramesAutoDisableOpenSim.Region.PhysicsModule.ubOde.ODEScene
bodyPIDDOpenSim.Region.PhysicsModule.ubOde.ODEScene
bodyPIDGOpenSim.Region.PhysicsModule.ubOde.ODEScene
BoxProbe(Vector3 position, Vector3 size, Quaternion orientation, int Count, RayFilterFlags flags)OpenSim.Region.PhysicsModule.ubOde.ODESceneinlinevirtual
calculateSpaceForGeom(Vector3 pos)OpenSim.Region.PhysicsModule.ubOde.ODESceneinline
ChangesQueueOpenSim.Region.PhysicsModule.ubOde.ODEScene
CharsSpaceOpenSim.Region.PhysicsModule.ubOde.ODEScene
Combine(PhysicsScene pScene, Vector3 offset, Vector3 extents)OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlinevirtual
CombineTerrain(float[] heightMap, Vector3 pOffset)OpenSim.Region.PhysicsModule.ubOde.ODESceneinlinevirtual
DeleteTerrain()OpenSim.Region.PhysicsModule.ubOde.ODESceneinlinevirtual
Dispose()OpenSim.Region.PhysicsModule.ubOde.ODESceneinlinevirtual
DoJointDeactivated(PhysicsJoint joint)OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlineprotectedvirtual
DoJointErrorMessage(PhysicsJoint joint, string message)OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlineprotectedvirtual
DoJointMoved(PhysicsJoint joint)OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlineprotectedvirtual
DumpJointInfo()OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlinevirtual
EngineTypeOpenSim.Region.PhysicsModules.SharedBase.PhysicsScene
Extension(string pFunct, params object[] pParams)OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlinevirtual
geomDefaultDensityOpenSim.Region.PhysicsModule.ubOde.ODEScene
GetJointAnchor(PhysicsJoint joint)OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlinevirtual
GetJointAxis(PhysicsJoint joint)OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlinevirtual
GetResults()OpenSim.Region.PhysicsModule.ubOde.ODESceneinlinevirtual
GetStats()OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlinevirtual
GetTerrainHeightAtXY(float x, float y)OpenSim.Region.PhysicsModule.ubOde.ODESceneinline
GetTerrainNormalAtXY(float x, float y)OpenSim.Region.PhysicsModule.ubOde.ODESceneinline
GetTopColliders()OpenSim.Region.PhysicsModule.ubOde.ODESceneinlinevirtual
GetWaterLevel()OpenSim.Region.PhysicsModule.ubOde.ODESceneinline
gravityxOpenSim.Region.PhysicsModule.ubOde.ODEScene
gravityyOpenSim.Region.PhysicsModule.ubOde.ODEScene
gravityzOpenSim.Region.PhysicsModule.ubOde.ODEScene
GroundSpaceOpenSim.Region.PhysicsModule.ubOde.ODEScene
HalfOdeStepOpenSim.Region.PhysicsModule.ubOde.ODEScene
haveActor(PhysicsActor actor)OpenSim.Region.PhysicsModule.ubOde.ODESceneinline
havePrim(OdePrim prm)OpenSim.Region.PhysicsModule.ubOde.ODESceneinline
Initialise(RequestAssetDelegate m, float[] terrain, float waterHeight)OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlineprotected
IsThreadedOpenSim.Region.PhysicsModule.ubOde.ODEScene
m_configOpenSim.Region.PhysicsModule.ubOde.ODEScene
m_frameWorkSceneOpenSim.Region.PhysicsModule.ubOde.ODEScene
m_materialContactsDataOpenSim.Region.PhysicsModule.ubOde.ODEScene
m_meshWorkerOpenSim.Region.PhysicsModule.ubOde.ODEScene
m_OSOdeLibOpenSim.Region.PhysicsModule.ubOde.ODEScene
m_suportCombineOpenSim.Region.PhysicsModule.ubOde.ODEScene
maxAngVelocitySQOpenSim.Region.PhysicsModule.ubOde.ODEScene
maximumAngularVelocityOpenSim.Region.PhysicsModule.ubOde.ODEScene
maximumMassObjectOpenSim.Region.PhysicsModule.ubOde.ODEScene
mesherOpenSim.Region.PhysicsModule.ubOde.ODEScene
MoveGeomToStaticSpace(IntPtr geom, Vector3 pos, IntPtr currentspace)OpenSim.Region.PhysicsModule.ubOde.ODESceneinline
NullOpenSim.Region.PhysicsModules.SharedBase.PhysicsScenestatic
ODE_STEPSIZEOpenSim.Region.PhysicsModule.ubOde.ODEScene
OdeLockOpenSim.Region.PhysicsModule.ubOde.ODEScene
ODEScene(Scene pscene, IConfigSource psourceconfig, string pname, bool pOSOdeLib)OpenSim.Region.PhysicsModule.ubOde.ODESceneinline
odetimestepMSOpenSim.Region.PhysicsModule.ubOde.ODEScene
OnJointDeactivatedOpenSim.Region.PhysicsModules.SharedBase.PhysicsScene
OnJointErrorMessageOpenSim.Region.PhysicsModules.SharedBase.PhysicsScene
OnJointMovedOpenSim.Region.PhysicsModules.SharedBase.PhysicsScene
OnPhysicsCrashOpenSim.Region.PhysicsModules.SharedBase.PhysicsScene
OriSetTerrain(float[] heightMap, Vector3 pOffset)OpenSim.Region.PhysicsModule.ubOde.ODESceneinline
OSSetTerrain(float[] heightMap, Vector3 pOffset)OpenSim.Region.PhysicsModule.ubOde.ODESceneinline
physics_loggingOpenSim.Region.PhysicsModule.ubOde.ODEScene
physics_logging_append_existing_logfileOpenSim.Region.PhysicsModule.ubOde.ODEScene
physics_logging_intervalOpenSim.Region.PhysicsModule.ubOde.ODEScene
PhysicsSceneNameOpenSim.Region.PhysicsModules.SharedBase.PhysicsScene
PlaneProbe(PhysicsActor actor, Vector4 plane, int Count, RayFilterFlags flags)OpenSim.Region.PhysicsModule.ubOde.ODESceneinlinevirtual
ProcessPreSimulation()OpenSim.Region.PhysicsModule.ubOde.ODESceneinlinevirtual
RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags flags)OpenSim.Region.PhysicsModule.ubOde.ODESceneinlinevirtual
RaycastWorld(Vector3 position, Vector3 direction, float length, RaycastCallback retMethod)OpenSim.Region.PhysicsModule.ubOde.ODESceneinlinevirtual
RaycastWorld(Vector3 position, Vector3 direction, float length, int Count, RayCallback retMethod)OpenSim.Region.PhysicsModule.ubOde.ODESceneinlinevirtual
RaycastWorld(Vector3 position, Vector3 direction, float length, int Count)OpenSim.Region.PhysicsModule.ubOde.ODESceneinlinevirtual
RaycastWorld(Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags filter)OpenSim.Region.PhysicsModule.ubOde.ODESceneinlinevirtual
RegionLoaded()OpenSim.Region.PhysicsModule.ubOde.ODESceneinline
remActiveGroup(OdePrim deactivatePrim)OpenSim.Region.PhysicsModule.ubOde.ODESceneinline
remActivePrim(OdePrim deactivatePrim)OpenSim.Region.PhysicsModule.ubOde.ODESceneinline
RemoveAllJointsConnectedToActorThreadLocked(PhysicsActor actor)OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlinevirtual
RemoveAvatar(PhysicsActor actor)OpenSim.Region.PhysicsModule.ubOde.ODESceneinlinevirtual
RemoveCharacter(OdeCharacter chr)OpenSim.Region.PhysicsModule.ubOde.ODESceneinline
RemoveCollisionEventReporting(PhysicsActor obj)OpenSim.Region.PhysicsModule.ubOde.ODESceneinline
RemovePrim(PhysicsActor prim)OpenSim.Region.PhysicsModule.ubOde.ODESceneinlinevirtual
RemovePrimThreadLocked(OdePrim prim)OpenSim.Region.PhysicsModule.ubOde.ODESceneinline
RequestAssetMethodOpenSim.Region.PhysicsModules.SharedBase.PhysicsScene
RequestJointCreation(string objectNameInScene, PhysicsJointType jointType, Vector3 position, Quaternion rotation, string parms, List< string > bodyNames, string trackedBodyName, Quaternion localRotation)OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlinevirtual
RequestJointDeletion(string objectNameInScene)OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlinevirtual
SetTerrain(float[] heightMap)OpenSim.Region.PhysicsModule.ubOde.ODESceneinlinevirtual
SetTerrain(float[] heightMap, Vector3 pOffset)OpenSim.Region.PhysicsModule.ubOde.ODESceneinline
SetWaterLevel(float baseheight)OpenSim.Region.PhysicsModule.ubOde.ODESceneinlinevirtual
Simulate(float reqTimeStep)OpenSim.Region.PhysicsModule.ubOde.ODESceneinlinevirtual
SimulationLockOpenSim.Region.PhysicsModule.ubOde.ODEScenestatic
SitAvatar(PhysicsActor actor, Vector3 AbsolutePosition, Vector3 CameraPosition, Vector3 offset, Vector3 AvatarSize, SitAvatarCallback PhysicsSitResponse)OpenSim.Region.PhysicsModule.ubOde.ODESceneinlinevirtual
SphereProbe(Vector3 position, float radius, int Count, RayFilterFlags flags)OpenSim.Region.PhysicsModule.ubOde.ODESceneinlinevirtual
StaticSpaceOpenSim.Region.PhysicsModule.ubOde.ODEScene
SupportsCombining()OpenSim.Region.PhysicsModule.ubOde.ODESceneinlinevirtual
SupportsNINJAJointsOpenSim.Region.PhysicsModule.ubOde.ODEScene
SupportsRayCast()OpenSim.Region.PhysicsModule.ubOde.ODESceneinlinevirtual
SupportsRaycastWorldFiltered()OpenSim.Region.PhysicsModule.ubOde.ODESceneinlinevirtual
TimeDilationOpenSim.Region.PhysicsModule.ubOde.ODEScene
TopSpaceOpenSim.Region.PhysicsModule.ubOde.ODEScene
TriggerPhysicsBasedRestart()OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlinevirtual
UnCombine(PhysicsScene pScene)OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlinevirtual
worldOpenSim.Region.PhysicsModule.ubOde.ODEScene
WorldExtentsOpenSim.Region.PhysicsModule.ubOde.ODEScene