ActiveSpace | OpenSim.Region.PhysicsModule.ubOde.ODEScene | |
actor_name_map | OpenSim.Region.PhysicsModule.ubOde.ODEScene | |
addActiveGroups(OdePrim activatePrim) | OpenSim.Region.PhysicsModule.ubOde.ODEScene | inline |
addActivePrim(OdePrim activatePrim) | OpenSim.Region.PhysicsModule.ubOde.ODEScene | inline |
AddAvatar(string avName, Vector3 position, Vector3 velocity, Vector3 size, bool isFlying) | OpenSim.Region.PhysicsModule.ubOde.ODEScene | inlinevirtual |
AddAvatar(uint localID, string avName, Vector3 position, Vector3 size, float feetOffset, bool isFlying) | OpenSim.Region.PhysicsModule.ubOde.ODEScene | inlinevirtual |
OpenSim::Region::PhysicsModules::SharedBase::PhysicsScene.AddAvatar(uint localID, string avName, Vector3 position, Vector3 velocity, Vector3 size, bool isFlying) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | inlinevirtual |
OpenSim::Region::PhysicsModules::SharedBase::PhysicsScene.AddAvatar(uint localID, string avName, Vector3 position, Vector3 size, bool isFlying) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | inlinevirtual |
AddChange(PhysicsActor actor, changes what, Object arg) | OpenSim.Region.PhysicsModule.ubOde.ODEScene | inline |
AddCharacter(OdeCharacter chr) | OpenSim.Region.PhysicsModule.ubOde.ODEScene | inline |
AddCollisionEventReporting(PhysicsActor obj) | OpenSim.Region.PhysicsModule.ubOde.ODEScene | inline |
AddPhysicsActorTaint(PhysicsActor prim) | OpenSim.Region.PhysicsModule.ubOde.ODEScene | inlinevirtual |
AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, uint localid) | OpenSim.Region.PhysicsModule.ubOde.ODEScene | inlinevirtual |
AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, Vector3 size, Quaternion rotation, bool isPhysical, uint localid) | OpenSim.Region.PhysicsModule.ubOde.ODEScene | inlinevirtual |
AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, byte shapeType, uint localid) | OpenSim.Region.PhysicsModule.ubOde.ODEScene | inlinevirtual |
OpenSim::Region::PhysicsModules::SharedBase::PhysicsScene.AddPrimShape(string primName, PhysicsActor parent, PrimitiveBaseShape pbs, Vector3 position, uint localid, byte[] sdata) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | inlinevirtual |
AvatarFriction | OpenSim.Region.PhysicsModule.ubOde.ODEScene | |
BadCharacter(OdeCharacter chr) | OpenSim.Region.PhysicsModule.ubOde.ODEScene | inline |
bodyFramesAutoDisable | OpenSim.Region.PhysicsModule.ubOde.ODEScene | |
bodyPIDD | OpenSim.Region.PhysicsModule.ubOde.ODEScene | |
bodyPIDG | OpenSim.Region.PhysicsModule.ubOde.ODEScene | |
BoxProbe(Vector3 position, Vector3 size, Quaternion orientation, int Count, RayFilterFlags flags) | OpenSim.Region.PhysicsModule.ubOde.ODEScene | inlinevirtual |
calculateSpaceForGeom(Vector3 pos) | OpenSim.Region.PhysicsModule.ubOde.ODEScene | inline |
ChangesQueue | OpenSim.Region.PhysicsModule.ubOde.ODEScene | |
CharsSpace | OpenSim.Region.PhysicsModule.ubOde.ODEScene | |
Combine(PhysicsScene pScene, Vector3 offset, Vector3 extents) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | inlinevirtual |
CombineTerrain(float[] heightMap, Vector3 pOffset) | OpenSim.Region.PhysicsModule.ubOde.ODEScene | inlinevirtual |
DeleteTerrain() | OpenSim.Region.PhysicsModule.ubOde.ODEScene | inlinevirtual |
Dispose() | OpenSim.Region.PhysicsModule.ubOde.ODEScene | inlinevirtual |
DoJointDeactivated(PhysicsJoint joint) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | inlineprotectedvirtual |
DoJointErrorMessage(PhysicsJoint joint, string message) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | inlineprotectedvirtual |
DoJointMoved(PhysicsJoint joint) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | inlineprotectedvirtual |
DumpJointInfo() | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | inlinevirtual |
EngineType | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | |
Extension(string pFunct, params object[] pParams) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | inlinevirtual |
geomDefaultDensity | OpenSim.Region.PhysicsModule.ubOde.ODEScene | |
GetJointAnchor(PhysicsJoint joint) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | inlinevirtual |
GetJointAxis(PhysicsJoint joint) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | inlinevirtual |
GetResults() | OpenSim.Region.PhysicsModule.ubOde.ODEScene | inlinevirtual |
GetStats() | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | inlinevirtual |
GetTerrainHeightAtXY(float x, float y) | OpenSim.Region.PhysicsModule.ubOde.ODEScene | inline |
GetTerrainNormalAtXY(float x, float y) | OpenSim.Region.PhysicsModule.ubOde.ODEScene | inline |
GetTopColliders() | OpenSim.Region.PhysicsModule.ubOde.ODEScene | inlinevirtual |
GetWaterLevel() | OpenSim.Region.PhysicsModule.ubOde.ODEScene | inline |
gravityx | OpenSim.Region.PhysicsModule.ubOde.ODEScene | |
gravityy | OpenSim.Region.PhysicsModule.ubOde.ODEScene | |
gravityz | OpenSim.Region.PhysicsModule.ubOde.ODEScene | |
GroundSpace | OpenSim.Region.PhysicsModule.ubOde.ODEScene | |
HalfOdeStep | OpenSim.Region.PhysicsModule.ubOde.ODEScene | |
haveActor(PhysicsActor actor) | OpenSim.Region.PhysicsModule.ubOde.ODEScene | inline |
havePrim(OdePrim prm) | OpenSim.Region.PhysicsModule.ubOde.ODEScene | inline |
Initialise(RequestAssetDelegate m, float[] terrain, float waterHeight) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | inlineprotected |
IsThreaded | OpenSim.Region.PhysicsModule.ubOde.ODEScene | |
m_config | OpenSim.Region.PhysicsModule.ubOde.ODEScene | |
m_frameWorkScene | OpenSim.Region.PhysicsModule.ubOde.ODEScene | |
m_materialContactsData | OpenSim.Region.PhysicsModule.ubOde.ODEScene | |
m_meshWorker | OpenSim.Region.PhysicsModule.ubOde.ODEScene | |
m_OSOdeLib | OpenSim.Region.PhysicsModule.ubOde.ODEScene | |
m_suportCombine | OpenSim.Region.PhysicsModule.ubOde.ODEScene | |
maxAngVelocitySQ | OpenSim.Region.PhysicsModule.ubOde.ODEScene | |
maximumAngularVelocity | OpenSim.Region.PhysicsModule.ubOde.ODEScene | |
maximumMassObject | OpenSim.Region.PhysicsModule.ubOde.ODEScene | |
mesher | OpenSim.Region.PhysicsModule.ubOde.ODEScene | |
MoveGeomToStaticSpace(IntPtr geom, Vector3 pos, IntPtr currentspace) | OpenSim.Region.PhysicsModule.ubOde.ODEScene | inline |
Null | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | static |
ODE_STEPSIZE | OpenSim.Region.PhysicsModule.ubOde.ODEScene | |
OdeLock | OpenSim.Region.PhysicsModule.ubOde.ODEScene | |
ODEScene(Scene pscene, IConfigSource psourceconfig, string pname, bool pOSOdeLib) | OpenSim.Region.PhysicsModule.ubOde.ODEScene | inline |
odetimestepMS | OpenSim.Region.PhysicsModule.ubOde.ODEScene | |
OnJointDeactivated | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | |
OnJointErrorMessage | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | |
OnJointMoved | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | |
OnPhysicsCrash | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | |
OriSetTerrain(float[] heightMap, Vector3 pOffset) | OpenSim.Region.PhysicsModule.ubOde.ODEScene | inline |
OSSetTerrain(float[] heightMap, Vector3 pOffset) | OpenSim.Region.PhysicsModule.ubOde.ODEScene | inline |
physics_logging | OpenSim.Region.PhysicsModule.ubOde.ODEScene | |
physics_logging_append_existing_logfile | OpenSim.Region.PhysicsModule.ubOde.ODEScene | |
physics_logging_interval | OpenSim.Region.PhysicsModule.ubOde.ODEScene | |
PhysicsSceneName | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | |
PlaneProbe(PhysicsActor actor, Vector4 plane, int Count, RayFilterFlags flags) | OpenSim.Region.PhysicsModule.ubOde.ODEScene | inlinevirtual |
ProcessPreSimulation() | OpenSim.Region.PhysicsModule.ubOde.ODEScene | inlinevirtual |
RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags flags) | OpenSim.Region.PhysicsModule.ubOde.ODEScene | inlinevirtual |
RaycastWorld(Vector3 position, Vector3 direction, float length, RaycastCallback retMethod) | OpenSim.Region.PhysicsModule.ubOde.ODEScene | inlinevirtual |
RaycastWorld(Vector3 position, Vector3 direction, float length, int Count, RayCallback retMethod) | OpenSim.Region.PhysicsModule.ubOde.ODEScene | inlinevirtual |
RaycastWorld(Vector3 position, Vector3 direction, float length, int Count) | OpenSim.Region.PhysicsModule.ubOde.ODEScene | inlinevirtual |
RaycastWorld(Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags filter) | OpenSim.Region.PhysicsModule.ubOde.ODEScene | inlinevirtual |
RegionLoaded() | OpenSim.Region.PhysicsModule.ubOde.ODEScene | inline |
remActiveGroup(OdePrim deactivatePrim) | OpenSim.Region.PhysicsModule.ubOde.ODEScene | inline |
remActivePrim(OdePrim deactivatePrim) | OpenSim.Region.PhysicsModule.ubOde.ODEScene | inline |
RemoveAllJointsConnectedToActorThreadLocked(PhysicsActor actor) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | inlinevirtual |
RemoveAvatar(PhysicsActor actor) | OpenSim.Region.PhysicsModule.ubOde.ODEScene | inlinevirtual |
RemoveCharacter(OdeCharacter chr) | OpenSim.Region.PhysicsModule.ubOde.ODEScene | inline |
RemoveCollisionEventReporting(PhysicsActor obj) | OpenSim.Region.PhysicsModule.ubOde.ODEScene | inline |
RemovePrim(PhysicsActor prim) | OpenSim.Region.PhysicsModule.ubOde.ODEScene | inlinevirtual |
RemovePrimThreadLocked(OdePrim prim) | OpenSim.Region.PhysicsModule.ubOde.ODEScene | inline |
RequestAssetMethod | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | |
RequestJointCreation(string objectNameInScene, PhysicsJointType jointType, Vector3 position, Quaternion rotation, string parms, List< string > bodyNames, string trackedBodyName, Quaternion localRotation) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | inlinevirtual |
RequestJointDeletion(string objectNameInScene) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | inlinevirtual |
SetTerrain(float[] heightMap) | OpenSim.Region.PhysicsModule.ubOde.ODEScene | inlinevirtual |
SetTerrain(float[] heightMap, Vector3 pOffset) | OpenSim.Region.PhysicsModule.ubOde.ODEScene | inline |
SetWaterLevel(float baseheight) | OpenSim.Region.PhysicsModule.ubOde.ODEScene | inlinevirtual |
Simulate(float reqTimeStep) | OpenSim.Region.PhysicsModule.ubOde.ODEScene | inlinevirtual |
SimulationLock | OpenSim.Region.PhysicsModule.ubOde.ODEScene | static |
SitAvatar(PhysicsActor actor, Vector3 AbsolutePosition, Vector3 CameraPosition, Vector3 offset, Vector3 AvatarSize, SitAvatarCallback PhysicsSitResponse) | OpenSim.Region.PhysicsModule.ubOde.ODEScene | inlinevirtual |
SphereProbe(Vector3 position, float radius, int Count, RayFilterFlags flags) | OpenSim.Region.PhysicsModule.ubOde.ODEScene | inlinevirtual |
StaticSpace | OpenSim.Region.PhysicsModule.ubOde.ODEScene | |
SupportsCombining() | OpenSim.Region.PhysicsModule.ubOde.ODEScene | inlinevirtual |
SupportsNINJAJoints | OpenSim.Region.PhysicsModule.ubOde.ODEScene | |
SupportsRayCast() | OpenSim.Region.PhysicsModule.ubOde.ODEScene | inlinevirtual |
SupportsRaycastWorldFiltered() | OpenSim.Region.PhysicsModule.ubOde.ODEScene | inlinevirtual |
TimeDilation | OpenSim.Region.PhysicsModule.ubOde.ODEScene | |
TopSpace | OpenSim.Region.PhysicsModule.ubOde.ODEScene | |
TriggerPhysicsBasedRestart() | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | inlinevirtual |
UnCombine(PhysicsScene pScene) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | inlinevirtual |
world | OpenSim.Region.PhysicsModule.ubOde.ODEScene | |
WorldExtents | OpenSim.Region.PhysicsModule.ubOde.ODEScene | |