Definition at line 70 of file ODEMeshWorker.cs.
OpenSim.Region.PhysicsModule.ubOde.ODEMeshWorker.ODEMeshWorker |
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ODEScene |
pScene, |
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ILog |
pLog, |
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IMesher |
pMesher, |
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IConfig |
pConfig |
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void OpenSim.Region.PhysicsModule.ubOde.ODEMeshWorker.AssetLoaded |
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ODEPhysRepData |
repData | ) |
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inline |
void OpenSim.Region.PhysicsModule.ubOde.ODEMeshWorker.CheckMesh |
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ODEPhysRepData |
repData | ) |
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inline |
bool OpenSim.Region.PhysicsModule.ubOde.ODEMeshWorker.CreateActorPhysRep |
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ODEPhysRepData |
repData | ) |
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inline |
void OpenSim.Region.PhysicsModule.ubOde.ODEMeshWorker.DoRepDataGetMesh |
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ODEPhysRepData |
repData | ) |
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void OpenSim.Region.PhysicsModule.ubOde.ODEMeshWorker.GetMesh |
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ODEPhysRepData |
repData | ) |
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bool OpenSim.Region.PhysicsModule.ubOde.ODEMeshWorker.needsMeshing |
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PrimitiveBaseShape |
pbs | ) |
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Routine to figure out if we need to mesh this prim with our mesher
- Parameters
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- Returns
Definition at line 287 of file ODEMeshWorker.cs.
void OpenSim.Region.PhysicsModule.ubOde.ODEMeshWorker.RequestMesh |
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ODEPhysRepData |
repData | ) |
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void OpenSim.Region.PhysicsModule.ubOde.ODEMeshWorker.Stop |
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bool OpenSim.Region.PhysicsModule.ubOde.ODEMeshWorker.forceSimplePrimMeshing = false |
bool OpenSim.Region.PhysicsModule.ubOde.ODEMeshWorker.meshSculptedPrim = true |
float OpenSim.Region.PhysicsModule.ubOde.ODEMeshWorker.meshSculptLOD = 32 |
float OpenSim.Region.PhysicsModule.ubOde.ODEMeshWorker.MeshSculptphysicalLOD = 32 |
The documentation for this class was generated from the following file: