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OpenSim.Region.PhysicsModule.ubOde.ODEMeshWorker Class Reference

Public Member Functions

 ODEMeshWorker (ODEScene pScene, ILog pLog, IMesher pMesher, IConfig pConfig)
 
void Stop ()
 
void ChangeActorPhysRep (PhysicsActor actor, PrimitiveBaseShape pbs, Vector3 size, byte shapetype)
 
ODEPhysRepData NewActorPhysRep (PhysicsActor actor, PrimitiveBaseShape pbs, Vector3 size, byte shapetype)
 
void RequestMesh (ODEPhysRepData repData)
 
bool CreateActorPhysRep (ODEPhysRepData repData)
 
void AssetLoaded (ODEPhysRepData repData)
 
void DoRepDataGetMesh (ODEPhysRepData repData)
 
bool needsMeshing (PrimitiveBaseShape pbs)
 Routine to figure out if we need to mesh this prim with our mesher More...
 
void CheckMesh (ODEPhysRepData repData)
 
void GetMesh (ODEPhysRepData repData)
 

Public Attributes

bool meshSculptedPrim = true
 
bool forceSimplePrimMeshing = false
 
float meshSculptLOD = 32
 
float MeshSculptphysicalLOD = 32
 

Detailed Description

Definition at line 70 of file ODEMeshWorker.cs.

Constructor & Destructor Documentation

OpenSim.Region.PhysicsModule.ubOde.ODEMeshWorker.ODEMeshWorker ( ODEScene  pScene,
ILog  pLog,
IMesher  pMesher,
IConfig  pConfig 
)
inline

Definition at line 88 of file ODEMeshWorker.cs.

Member Function Documentation

void OpenSim.Region.PhysicsModule.ubOde.ODEMeshWorker.AssetLoaded ( ODEPhysRepData  repData)
inline

Definition at line 238 of file ODEMeshWorker.cs.

void OpenSim.Region.PhysicsModule.ubOde.ODEMeshWorker.ChangeActorPhysRep ( PhysicsActor  actor,
PrimitiveBaseShape  pbs,
Vector3  size,
byte  shapetype 
)
inline

Definition at line 149 of file ODEMeshWorker.cs.

void OpenSim.Region.PhysicsModule.ubOde.ODEMeshWorker.CheckMesh ( ODEPhysRepData  repData)
inline

Definition at line 405 of file ODEMeshWorker.cs.

bool OpenSim.Region.PhysicsModule.ubOde.ODEMeshWorker.CreateActorPhysRep ( ODEPhysRepData  repData)
inline

Definition at line 204 of file ODEMeshWorker.cs.

void OpenSim.Region.PhysicsModule.ubOde.ODEMeshWorker.DoRepDataGetMesh ( ODEPhysRepData  repData)
inline

Definition at line 252 of file ODEMeshWorker.cs.

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void OpenSim.Region.PhysicsModule.ubOde.ODEMeshWorker.GetMesh ( ODEPhysRepData  repData)
inline

Definition at line 477 of file ODEMeshWorker.cs.

bool OpenSim.Region.PhysicsModule.ubOde.ODEMeshWorker.needsMeshing ( PrimitiveBaseShape  pbs)
inline

Routine to figure out if we need to mesh this prim with our mesher

Parameters
pbs
Returns

Definition at line 287 of file ODEMeshWorker.cs.

ODEPhysRepData OpenSim.Region.PhysicsModule.ubOde.ODEMeshWorker.NewActorPhysRep ( PhysicsActor  actor,
PrimitiveBaseShape  pbs,
Vector3  size,
byte  shapetype 
)
inline

Definition at line 164 of file ODEMeshWorker.cs.

void OpenSim.Region.PhysicsModule.ubOde.ODEMeshWorker.RequestMesh ( ODEPhysRepData  repData)
inline

Definition at line 179 of file ODEMeshWorker.cs.

void OpenSim.Region.PhysicsModule.ubOde.ODEMeshWorker.Stop ( )
inline

Definition at line 137 of file ODEMeshWorker.cs.

Member Data Documentation

bool OpenSim.Region.PhysicsModule.ubOde.ODEMeshWorker.forceSimplePrimMeshing = false

Definition at line 78 of file ODEMeshWorker.cs.

bool OpenSim.Region.PhysicsModule.ubOde.ODEMeshWorker.meshSculptedPrim = true

Definition at line 77 of file ODEMeshWorker.cs.

float OpenSim.Region.PhysicsModule.ubOde.ODEMeshWorker.meshSculptLOD = 32

Definition at line 79 of file ODEMeshWorker.cs.

float OpenSim.Region.PhysicsModule.ubOde.ODEMeshWorker.MeshSculptphysicalLOD = 32

Definition at line 80 of file ODEMeshWorker.cs.


The documentation for this class was generated from the following file: