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enum | dParam : int {
dParam.LowStop = 0,
dParam.HiStop = 1,
dParam.Vel = 2,
dParam.FMax = 3,
dParam.FudgeFactor = 4,
dParam.Bounce = 5,
dParam.CFM = 6,
dParam.StopERP = 7,
dParam.StopCFM = 8,
dParam.LoStop2 = 256,
dParam.HiStop2 = 257,
dParam.Vel2 = 258,
dParam.FMax2 = 259,
dParam.StopERP2 = 7 + 256,
dParam.StopCFM2 = 8 + 256,
dParam.LoStop3 = 512,
dParam.HiStop3 = 513,
dParam.Vel3 = 514,
dParam.FMax3 = 515,
dParam.StopERP3 = 7 + 512,
dParam.StopCFM3 = 8 + 512
} |
| Various properties that ODE uses for AMotors but isn't exposed in ODE.NET so we must define them ourselves. More...
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enum | StatusIndicators : int { StatusIndicators.Generic = 0,
StatusIndicators.Start = 1,
StatusIndicators.End = 2
} |
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enum | CollisionCategories : int {
CollisionCategories.Disabled = 0,
CollisionCategories.Geom = 0x00000001,
CollisionCategories.Body = 0x00000002,
CollisionCategories.Space = 0x00000004,
CollisionCategories.Character = 0x00000008,
CollisionCategories.Land = 0x00000010,
CollisionCategories.Water = 0x00000020,
CollisionCategories.Wind = 0x00000040,
CollisionCategories.Sensor = 0x00000080,
CollisionCategories.Selected = 0x00000100
} |
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enum | Material : int {
Material.Stone = 0,
Material.Metal = 1,
Material.Glass = 2,
Material.Wood = 3,
Material.Flesh = 4,
Material.Plastic = 5,
Material.Rubber = 6
} |
| Material type for a primitive More...
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