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LandSnapshot.cs
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27 
28 using System;
29 using System.Collections.Generic;
30 using System.Reflection;
31 using System.Xml;
32 using log4net;
33 using OpenMetaverse;
34 using OpenSim.Framework;
35 
36 using OpenSim.Region.CoreModules.World.Land;
37 using OpenSim.Region.DataSnapshot.Interfaces;
38 using OpenSim.Region.Framework.Interfaces;
39 using OpenSim.Region.Framework.Scenes;
40 using OpenSim.Services.Interfaces;
41 
42 namespace OpenSim.Region.DataSnapshot.Providers
43 {
45  {
46  private Scene m_scene = null;
47  private DataSnapshotManager m_parent = null;
48  //private Dictionary<int, Land> m_landIndexed = new Dictionary<int, Land>();
49  private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
50  private bool m_stale = true;
51 
52  #region Dead code
53 
54  /*
55  * David, I don't think we need this at all. When we do the snapshot, we can
56  * simply look into the parcels that are marked for ShowDirectory -- see
57  * conditional in RequestSnapshotData
58  *
59  //Revise this, look for more direct way of checking for change in land
60  #region Client hooks
61 
62  public void OnNewClient(IClientAPI client)
63  {
64  //Land hooks
65  client.OnParcelDivideRequest += ParcelSplitHook;
66  client.OnParcelJoinRequest += ParcelSplitHook;
67  client.OnParcelPropertiesUpdateRequest += ParcelPropsHook;
68  }
69 
70  public void ParcelSplitHook(int west, int south, int east, int north, IClientAPI remote_client)
71  {
72  PrepareData();
73  }
74 
75  public void ParcelPropsHook(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client)
76  {
77  PrepareData();
78  }
79 
80  #endregion
81 
82  public void PrepareData()
83  {
84  m_log.Info("[EXTERNALDATA]: Generating land data.");
85 
86  m_landIndexed.Clear();
87 
88  //Index sim land
89  foreach (KeyValuePair<int, Land> curLand in m_scene.LandManager.landList)
90  {
91  //if ((curLand.Value.LandData.landFlags & (uint)ParcelFlags.ShowDirectory) == (uint)ParcelFlags.ShowDirectory)
92  //{
93  m_landIndexed.Add(curLand.Key, curLand.Value.Copy());
94  //}
95  }
96  }
97 
98  public Dictionary<int,Land> IndexedLand {
99  get { return m_landIndexed; }
100  }
101  */
102 
103  #endregion
104 
105  #region IDataSnapshotProvider members
106 
107  public void Initialize(Scene scene, DataSnapshotManager parent)
108  {
109  m_scene = scene;
110  m_parent = parent;
111 
112  //Brought back from the dead for staleness checks.
113  m_scene.EventManager.OnNewClient += OnNewClient;
114  }
115 
116  public Scene GetParentScene
117  {
118  get { return m_scene; }
119  }
120 
121  public XmlNode RequestSnapshotData(XmlDocument nodeFactory)
122  {
123  ILandChannel landChannel = m_scene.LandChannel;
124  List<ILandObject> parcels = landChannel.AllParcels();
125 
126  IDwellModule dwellModule = m_scene.RequestModuleInterface<IDwellModule>();
127 
128  XmlNode parent = nodeFactory.CreateNode(XmlNodeType.Element, "parceldata", "");
129  if (parcels != null)
130  {
131 
132  //foreach (KeyValuePair<int, Land> curParcel in m_landIndexed)
133  foreach (ILandObject parcel_interface in parcels)
134  {
135  // Play it safe
136  if (!(parcel_interface is LandObject))
137  continue;
138 
139  LandObject land = (LandObject)parcel_interface;
140 
141  LandData parcel = land.LandData;
142  if (m_parent.ExposureLevel.Equals("all") ||
143  (m_parent.ExposureLevel.Equals("minimum") &&
144  (parcel.Flags & (uint)ParcelFlags.ShowDirectory) == (uint)ParcelFlags.ShowDirectory))
145  {
146 
147  //TODO: make better method of marshalling data from LandData to XmlNode
148  XmlNode xmlparcel = nodeFactory.CreateNode(XmlNodeType.Element, "parcel", "");
149 
150  // Attributes of the parcel node
151  XmlAttribute scripts_attr = nodeFactory.CreateAttribute("scripts");
152  scripts_attr.Value = GetScriptsPermissions(parcel);
153  XmlAttribute build_attr = nodeFactory.CreateAttribute("build");
154  build_attr.Value = GetBuildPermissions(parcel);
155  XmlAttribute public_attr = nodeFactory.CreateAttribute("public");
156  public_attr.Value = GetPublicPermissions(parcel);
157  // Check the category of the Parcel
158  XmlAttribute category_attr = nodeFactory.CreateAttribute("category");
159  category_attr.Value = ((int)parcel.Category).ToString();
160  // Check if the parcel is for sale
161  XmlAttribute forsale_attr = nodeFactory.CreateAttribute("forsale");
162  forsale_attr.Value = CheckForSale(parcel);
163  XmlAttribute sales_attr = nodeFactory.CreateAttribute("salesprice");
164  sales_attr.Value = parcel.SalePrice.ToString();
165 
166  XmlAttribute directory_attr = nodeFactory.CreateAttribute("showinsearch");
167  directory_attr.Value = GetShowInSearch(parcel);
168  //XmlAttribute entities_attr = nodeFactory.CreateAttribute("entities");
169  //entities_attr.Value = land.primsOverMe.Count.ToString();
170  xmlparcel.Attributes.Append(directory_attr);
171  xmlparcel.Attributes.Append(scripts_attr);
172  xmlparcel.Attributes.Append(build_attr);
173  xmlparcel.Attributes.Append(public_attr);
174  xmlparcel.Attributes.Append(category_attr);
175  xmlparcel.Attributes.Append(forsale_attr);
176  xmlparcel.Attributes.Append(sales_attr);
177  //xmlparcel.Attributes.Append(entities_attr);
178 
179 
180  //name, description, area, and UUID
181  XmlNode name = nodeFactory.CreateNode(XmlNodeType.Element, "name", "");
182  name.InnerText = parcel.Name;
183  xmlparcel.AppendChild(name);
184 
185  XmlNode desc = nodeFactory.CreateNode(XmlNodeType.Element, "description", "");
186  desc.InnerText = parcel.Description;
187  xmlparcel.AppendChild(desc);
188 
189  XmlNode uuid = nodeFactory.CreateNode(XmlNodeType.Element, "uuid", "");
190  uuid.InnerText = parcel.GlobalID.ToString();
191  xmlparcel.AppendChild(uuid);
192 
193  XmlNode area = nodeFactory.CreateNode(XmlNodeType.Element, "area", "");
194  area.InnerText = parcel.Area.ToString();
195  xmlparcel.AppendChild(area);
196 
197  //default location
198  XmlNode tpLocation = nodeFactory.CreateNode(XmlNodeType.Element, "location", "");
199  Vector3 loc = parcel.UserLocation;
200  if (loc.Equals(Vector3.Zero)) // This test is moot at this point: the location is wrong by default
201  loc = new Vector3((parcel.AABBMax.X + parcel.AABBMin.X) / 2, (parcel.AABBMax.Y + parcel.AABBMin.Y) / 2, (parcel.AABBMax.Z + parcel.AABBMin.Z) / 2);
202  tpLocation.InnerText = loc.X.ToString() + "/" + loc.Y.ToString() + "/" + loc.Z.ToString();
203  xmlparcel.AppendChild(tpLocation);
204 
205  XmlNode infouuid = nodeFactory.CreateNode(XmlNodeType.Element, "infouuid", "");
206  uint x = (uint)loc.X, y = (uint)loc.Y;
207  findPointInParcel(land, ref x, ref y); // find a suitable spot
208  infouuid.InnerText = Util.BuildFakeParcelID(
209  m_scene.RegionInfo.RegionHandle, x, y).ToString();
210  xmlparcel.AppendChild(infouuid);
211 
212  XmlNode dwell = nodeFactory.CreateNode(XmlNodeType.Element, "dwell", "");
213  if (dwellModule != null)
214  dwell.InnerText = dwellModule.GetDwell(parcel.GlobalID).ToString();
215  else
216  dwell.InnerText = "0";
217  xmlparcel.AppendChild(dwell);
218 
219  //TODO: figure how to figure out teleport system landData.landingType
220 
221  //land texture snapshot uuid
222  if (parcel.SnapshotID != UUID.Zero)
223  {
224  XmlNode textureuuid = nodeFactory.CreateNode(XmlNodeType.Element, "image", "");
225  textureuuid.InnerText = parcel.SnapshotID.ToString();
226  xmlparcel.AppendChild(textureuuid);
227  }
228 
229  string groupName = String.Empty;
230 
231  //attached user and group
232  if (parcel.GroupID != UUID.Zero)
233  {
234  XmlNode groupblock = nodeFactory.CreateNode(XmlNodeType.Element, "group", "");
235  XmlNode groupuuid = nodeFactory.CreateNode(XmlNodeType.Element, "groupuuid", "");
236  groupuuid.InnerText = parcel.GroupID.ToString();
237  groupblock.AppendChild(groupuuid);
238 
239  IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>();
240  if (gm != null)
241  {
242  GroupRecord g = gm.GetGroupRecord(parcel.GroupID);
243  if (g != null)
244  groupName = g.GroupName;
245  }
246 
247  XmlNode groupname = nodeFactory.CreateNode(XmlNodeType.Element, "groupname", "");
248  groupname.InnerText = groupName;
249  groupblock.AppendChild(groupname);
250 
251  xmlparcel.AppendChild(groupblock);
252  }
253 
254  XmlNode userblock = nodeFactory.CreateNode(XmlNodeType.Element, "owner", "");
255 
256  UUID userOwnerUUID = parcel.OwnerID;
257 
258  XmlNode useruuid = nodeFactory.CreateNode(XmlNodeType.Element, "uuid", "");
259  useruuid.InnerText = userOwnerUUID.ToString();
260  userblock.AppendChild(useruuid);
261 
262  if (!parcel.IsGroupOwned)
263  {
264  try
265  {
266  XmlNode username = nodeFactory.CreateNode(XmlNodeType.Element, "name", "");
267  UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, userOwnerUUID);
268  username.InnerText = account.FirstName + " " + account.LastName;
269  userblock.AppendChild(username);
270  }
271  catch (Exception)
272  {
273  //m_log.Info("[DATASNAPSHOT]: Cannot find owner name; ignoring this parcel");
274  }
275 
276  }
277  else
278  {
279  XmlNode username = nodeFactory.CreateNode(XmlNodeType.Element, "name", "");
280  username.InnerText = groupName;
281  userblock.AppendChild(username);
282  }
283 
284  xmlparcel.AppendChild(userblock);
285 
286  parent.AppendChild(xmlparcel);
287  }
288  }
289  //snap.AppendChild(parent);
290  }
291 
292  this.Stale = false;
293  return parent;
294  }
295 
296  public String Name
297  {
298  get { return "LandSnapshot"; }
299  }
300 
301  public bool Stale
302  {
303  get
304  {
305  return m_stale;
306  }
307  set
308  {
309  m_stale = value;
310 
311  if (m_stale)
312  OnStale(this);
313  }
314  }
315 
316  public event ProviderStale OnStale;
317 
318  #endregion
319 
320  #region Helper functions
321 
322  private string GetScriptsPermissions(LandData parcel)
323  {
324  if ((parcel.Flags & (uint)ParcelFlags.AllowOtherScripts) == (uint)ParcelFlags.AllowOtherScripts)
325  return "true";
326  else
327  return "false";
328 
329  }
330 
331  private string GetPublicPermissions(LandData parcel)
332  {
333  if ((parcel.Flags & (uint)ParcelFlags.UseAccessList) == (uint)ParcelFlags.UseAccessList)
334  return "false";
335  else
336  return "true";
337 
338  }
339 
340  private string GetBuildPermissions(LandData parcel)
341  {
342  if ((parcel.Flags & (uint)ParcelFlags.CreateObjects) == (uint)ParcelFlags.CreateObjects)
343  return "true";
344  else
345  return "false";
346 
347  }
348 
349  private string CheckForSale(LandData parcel)
350  {
351  if ((parcel.Flags & (uint)ParcelFlags.ForSale) == (uint)ParcelFlags.ForSale)
352  return "true";
353  else
354  return "false";
355  }
356 
357  private string GetShowInSearch(LandData parcel)
358  {
359  if ((parcel.Flags & (uint)ParcelFlags.ShowDirectory) == (uint)ParcelFlags.ShowDirectory)
360  return "true";
361  else
362  return "false";
363 
364  }
365 
366  #endregion
367 
368  #region Change detection hooks
369 
370  public void OnNewClient(IClientAPI client)
371  {
372  //Land hooks
373  client.OnParcelDivideRequest += delegate(int west, int south, int east, int north,
374  IClientAPI remote_client) { this.Stale = true; };
375  client.OnParcelJoinRequest += delegate(int west, int south, int east, int north,
376  IClientAPI remote_client) { this.Stale = true; };
377  client.OnParcelPropertiesUpdateRequest += delegate(LandUpdateArgs args, int local_id,
378  IClientAPI remote_client) { this.Stale = true; };
379  client.OnParcelBuy += delegate(UUID agentId, UUID groupId, bool final, bool groupOwned,
380  bool removeContribution, int parcelLocalID, int parcelArea, int parcelPrice, bool authenticated)
381  { this.Stale = true; };
382  }
383 
384  public void ParcelSplitHook(int west, int south, int east, int north, IClientAPI remote_client)
385  {
386  this.Stale = true;
387  }
388 
389  public void ParcelPropsHook(LandUpdateArgs args, int local_id, IClientAPI remote_client)
390  {
391  this.Stale = true;
392  }
393 
394  #endregion
395 
396  // this is needed for non-convex parcels (example: rectangular parcel, and in the exact center
397  // another, smaller rectangular parcel). Both will have the same initial coordinates.
398  private void findPointInParcel(ILandObject land, ref uint refX, ref uint refY)
399  {
400  m_log.DebugFormat("[DATASNAPSHOT] trying {0}, {1}", refX, refY);
401  // the point we started with already is in the parcel
402  if (land.ContainsPoint((int)refX, (int)refY)) return;
403 
404  // ... otherwise, we have to search for a point within the parcel
405  uint startX = (uint)land.LandData.AABBMin.X;
406  uint startY = (uint)land.LandData.AABBMin.Y;
407  uint endX = (uint)land.LandData.AABBMax.X;
408  uint endY = (uint)land.LandData.AABBMax.Y;
409 
410  // default: center of the parcel
411  refX = (startX + endX) / 2;
412  refY = (startY + endY) / 2;
413  // If the center point is within the parcel, take that one
414  if (land.ContainsPoint((int)refX, (int)refY)) return;
415 
416  // otherwise, go the long way.
417  for (uint y = startY; y <= endY; ++y)
418  {
419  for (uint x = startX; x <= endX; ++x)
420  {
421  if (land.ContainsPoint((int)x, (int)y))
422  {
423  // found a point
424  refX = x;
425  refY = y;
426  return;
427  }
428  }
429  }
430  }
431  }
432 }
433 
void ParcelPropsHook(LandUpdateArgs args, int local_id, IClientAPI remote_client)
delegate void ProviderStale(IDataSnapshotProvider provider)
void Initialize(Scene scene, DataSnapshotManager parent)
Vector3 AABBMin
Lower corner of the AABB for the parcel
Definition: LandData.cs:222
Keeps track of a specific piece of land's information
Definition: LandObject.cs:43
UUID GroupID
Unique ID of the Group that owns
Definition: LandData.cs:342
UUID SnapshotID
ID of the snapshot used in the client parcel dialog of the parcel
Definition: LandData.cs:658
Details of a Parcel of land
Definition: LandData.cs:47
XmlNode RequestSnapshotData(XmlDocument nodeFactory)
bool ContainsPoint(int x, int y)
Vector3 AABBMax
Upper corner of the AABB for the parcel
Definition: LandData.cs:207
ParcelCategory Category
Category of parcel. Used for classifying the parcel in classified listings
Definition: LandData.cs:282
bool IsGroupOwned
Returns true if the Land Parcel is owned by a group
Definition: LandData.cs:357
uint Flags
Parcel settings. Access flags, Fly, NoPush, Voice, Scripts allowed, etc. ParcelFlags ...
Definition: LandData.cs:402
void ParcelSplitHook(int west, int south, int east, int north, IClientAPI remote_client)