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Framework
LandUpdateArgs.cs
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using
System;
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using
OpenMetaverse;
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namespace
OpenSim.Framework
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{
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public
class
LandUpdateArgs
: EventArgs
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{
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public
UUID
AuthBuyerID
;
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public
ParcelCategory
Category
;
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public
string
Desc
;
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public
UUID
GroupID
;
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public
byte
LandingType
;
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public
byte
MediaAutoScale
;
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public
UUID
MediaID
;
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public
string
MediaURL
;
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public
string
MusicURL
;
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public
string
Name
;
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public
uint
ParcelFlags
;
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public
float
PassHours
;
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public
int
PassPrice
;
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public
int
SalePrice
;
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public
UUID
SnapshotID
;
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public
Vector3
UserLocation
;
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public
Vector3
UserLookAt
;
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public
string
MediaType
;
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public
string
MediaDescription
;
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public
int
MediaHeight
;
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public
int
MediaWidth
;
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public
bool
MediaLoop
;
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public
bool
ObscureMusic
;
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public
bool
ObscureMedia
;
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public
bool
SeeAVs
;
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public
bool
AnyAVSounds
;
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public
bool
GroupAVSounds
;
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}
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}
OpenSim.Framework.LandUpdateArgs.MusicURL
string MusicURL
Definition:
LandUpdateArgs.cs:43
OpenSim.Framework.LandUpdateArgs.SalePrice
int SalePrice
Definition:
LandUpdateArgs.cs:48
OpenSim.Framework.LandUpdateArgs.MediaDescription
string MediaDescription
Definition:
LandUpdateArgs.cs:53
OpenSim.Framework.LandUpdateArgs.ParcelFlags
uint ParcelFlags
Definition:
LandUpdateArgs.cs:45
OpenSim.Framework.LandUpdateArgs.GroupID
UUID GroupID
Definition:
LandUpdateArgs.cs:38
OpenSim.Framework.LandUpdateArgs.MediaWidth
int MediaWidth
Definition:
LandUpdateArgs.cs:55
OpenSim.Framework.LandUpdateArgs.UserLookAt
Vector3 UserLookAt
Definition:
LandUpdateArgs.cs:51
OpenSim.Framework.LandUpdateArgs.PassPrice
int PassPrice
Definition:
LandUpdateArgs.cs:47
OpenSim.Framework.LandUpdateArgs.Category
ParcelCategory Category
Definition:
LandUpdateArgs.cs:36
OpenSim.Framework.LandUpdateArgs.SeeAVs
bool SeeAVs
Definition:
LandUpdateArgs.cs:59
OpenSim.Framework.LandUpdateArgs.PassHours
float PassHours
Definition:
LandUpdateArgs.cs:46
OpenSim.Framework.LandUpdateArgs.MediaHeight
int MediaHeight
Definition:
LandUpdateArgs.cs:54
OpenSim.Framework.LandUpdateArgs.MediaLoop
bool MediaLoop
Definition:
LandUpdateArgs.cs:56
OpenSim.Framework.LandUpdateArgs.Desc
string Desc
Definition:
LandUpdateArgs.cs:37
OpenSim.Framework.LandUpdateArgs.MediaURL
string MediaURL
Definition:
LandUpdateArgs.cs:42
OpenSim.Framework.LandUpdateArgs.MediaType
string MediaType
Definition:
LandUpdateArgs.cs:52
OpenSim.Framework.LandUpdateArgs.MediaAutoScale
byte MediaAutoScale
Definition:
LandUpdateArgs.cs:40
OpenSim.Framework.LandUpdateArgs.AnyAVSounds
bool AnyAVSounds
Definition:
LandUpdateArgs.cs:60
OpenSim.Framework.LandUpdateArgs.LandingType
byte LandingType
Definition:
LandUpdateArgs.cs:39
OpenSim.Framework.LandUpdateArgs.Name
string Name
Definition:
LandUpdateArgs.cs:44
OpenSim.Framework.LandUpdateArgs.SnapshotID
UUID SnapshotID
Definition:
LandUpdateArgs.cs:49
OpenSim.Framework.LandUpdateArgs.ObscureMedia
bool ObscureMedia
Definition:
LandUpdateArgs.cs:58
OpenSim.Framework.LandUpdateArgs.MediaID
UUID MediaID
Definition:
LandUpdateArgs.cs:41
OpenSim.Framework.LandUpdateArgs.UserLocation
Vector3 UserLocation
Definition:
LandUpdateArgs.cs:50
OpenSim.Framework.LandUpdateArgs.ObscureMusic
bool ObscureMusic
Definition:
LandUpdateArgs.cs:57
OpenSim.Framework.LandUpdateArgs
Definition:
LandUpdateArgs.cs:33
OpenSim.Framework.LandUpdateArgs.AuthBuyerID
UUID AuthBuyerID
Definition:
LandUpdateArgs.cs:35
OpenSim.Framework.LandUpdateArgs.GroupAVSounds
bool GroupAVSounds
Definition:
LandUpdateArgs.cs:61
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