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OpenSim.Region.CoreModules.World.Land.LandObject Class Reference

Keeps track of a specific piece of land's information More...

Inheritance diagram for OpenSim.Region.CoreModules.World.Land.LandObject:
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Public Member Functions

int GetPrimsFree ()
 
Vector2 GetNearestPoint (Vector3 pos)
 
Vector2 GetNearestPointAlongDirection (Vector3 pos, Vector3 pdirection)
 
 LandObject (LandData landData, Scene scene)
 
 LandObject (UUID owner_id, bool is_group_owned, Scene scene)
 
bool ContainsPoint (int x, int y)
 Checks to see if this land object contains a point More...
 
ILandObject Copy ()
 
void SetParcelObjectMaxOverride (overrideParcelMaxPrimCountDelegate overrideDel)
 
void SetSimulatorObjectMaxOverride (overrideSimulatorMaxPrimCountDelegate overrideDel)
 
int GetParcelMaxPrimCount ()
 
int GetSimulatorMaxPrimCount ()
 
void SendLandProperties (int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client)
 
bool UpdateLandProperties (LandUpdateArgs args, IClientAPI remote_client, out bool snap_selection, out bool needOverlay)
 
void UpdateLandSold (UUID avatarID, UUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area)
 
void DeedToGroup (UUID groupID)
 
bool IsEitherBannedOrRestricted (UUID avatar)
 
bool CanBeOnThisLand (UUID avatar, float posHeight)
 
bool HasGroupAccess (UUID avatar)
 
bool IsBannedFromLand (UUID avatar)
 
bool IsRestrictedFromLand (UUID avatar)
 
bool IsInLandAccessList (UUID avatar)
 
void SendLandUpdateToClient (IClientAPI remote_client)
 
void SendLandUpdateToClient (bool snap_selection, IClientAPI remote_client)
 
void SendLandUpdateToAvatarsOverMe ()
 
void SendLandUpdateToAvatarsOverMe (bool snap_selection)
 
List< LandAccessEntryCreateAccessListArrayByFlag (AccessList flag)
 
void SendAccessList (UUID agentID, UUID sessionID, uint flags, int sequenceID, IClientAPI remote_client)
 
void UpdateAccessList (uint flags, UUID transactionID, int sequenceID, int sections, List< LandAccessEntry > entries, IClientAPI remote_client)
 
void UpdateLandBitmapByteArray ()
 
void ForceUpdateLandInfo ()
 Update all settings in land such as area, bitmap byte array, etc More...
 
void SetLandBitmapFromByteArray ()
 
void SetLandBitmap (bool[,] bitmap)
 Sets the land's bitmap manually More...
 
bool[,] GetLandBitmap ()
 Gets the land's bitmap manually More...
 
bool[,] BasicFullRegionLandBitmap ()
 Get a land bitmap that would cover an entire region. More...
 
bool[,] GetSquareLandBitmap (int start_x, int start_y, int end_x, int end_y, bool set_value=true)
 Create a square land bitmap. More...
 
bool[,] ModifyLandBitmapSquare (bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value)
 Change a land bitmap at within a square and set those points to a specific value More...
 
bool[,] MergeLandBitmaps (bool[,] bitmap_base, bool[,] bitmap_add)
 Join the true values of 2 bitmaps together More...
 
bool[,] RemapLandBitmap (bool[,] bitmap_base, Vector2 displacement, float rotationDegrees, Vector2 boundingOrigin, Vector2 boundingSize, Vector2 regionSize, out bool isEmptyNow, out Vector3 AABBMin, out Vector3 AABBMax)
 Remap a land bitmap. Takes the supplied land bitmap and rotates it, crops it and finally offsets it into a final land bitmap of the target region size. More...
 
bool[,] RemoveFromLandBitmap (bool[,] bitmap_base, bool[,] bitmap_new, out bool isEmptyNow, out Vector3 AABBMin, out Vector3 AABBMax)
 Clears any parcel data in bitmap_base where there exists parcel data in bitmap_new. In other words the parcel data in bitmap_new takes over the space of the parcel data in bitmap_base. More...
 
byte[] ConvertLandBitmapToBytes ()
 Converts the land bitmap to a packet friendly byte array More...
 
bool[,] ConvertBytesToLandBitmap (bool overrideRegionSize=false)
 
bool IsLandBitmapEmpty (bool[,] landBitmap)
 
void DebugLandBitmap (bool[,] landBitmap)
 
void SendForceObjectSelect (int local_id, int request_type, List< UUID > returnIDs, IClientAPI remote_client)
 
void SendLandObjectOwners (IClientAPI remote_client)
 Notify the parcel owner each avatar that owns prims situated on their land. This notification includes aggreagete details such as the number of prims. More...
 
Dictionary< UUID, int > GetLandObjectOwners ()
 
void SellLandObjects (UUID previousOwner)
 
void ReturnObject (SceneObjectGroup obj)
 
void ReturnLandObjects (uint type, UUID[] owners, UUID[] tasks, IClientAPI remote_client)
 
void ResetOverMeRecord ()
 
void AddPrimOverMe (SceneObjectGroup obj)
 
void RemovePrimFromOverMe (SceneObjectGroup obj)
 
void SetMediaUrl (string url)
 Set the media url for this land parcel More...
 
void SetMusicUrl (string url)
 Set the music url for this land parcel More...
 
string GetMusicUrl ()
 Get the music url for this land parcel More...
 

Protected Attributes

Scene m_scene
 
List< SceneObjectGroupprimsOverMe = new List<SceneObjectGroup>()
 
Dictionary< uint, UUID > m_listTransactions = new Dictionary<uint, UUID>()
 
ExpiringCache< UUID, bool > m_groupMemberCache = new ExpiringCache<UUID, bool>()
 
TimeSpan m_groupMemberCacheTimeout = TimeSpan.FromSeconds(30)
 
LandData m_landData
 

Properties

bool[,] LandBitmap [get, set]
 
LandData LandData [get, set]
 
IPrimCounts PrimCounts [get, set]
 
UUID RegionUUID [get]
 
Vector2 StartPoint [get]
 
Vector2 EndPoint [get]
 
Vector2 CenterPoint [get]
 
- Properties inherited from OpenSim.Framework.ILandObject
LandData LandData [get, set]
 
bool[,] LandBitmap [get, set]
 
UUID RegionUUID [get]
 
IPrimCounts PrimCounts [get, set]
 Prim counts for this land object. More...
 
Vector2 StartPoint [get]
 The start point for the land object. This is the northern-most point as one scans land working from west to east. More...
 
Vector2 EndPoint [get]
 The end point for the land object. This is the southern-most point as one scans land working from west to east. More...
 
Vector2 CenterPoint [get]
 

Detailed Description

Keeps track of a specific piece of land's information

Definition at line 43 of file LandObject.cs.

Constructor & Destructor Documentation

OpenSim.Region.CoreModules.World.Land.LandObject.LandObject ( LandData  landData,
Scene  scene 
)
inline

Definition at line 267 of file LandObject.cs.

OpenSim.Region.CoreModules.World.Land.LandObject.LandObject ( UUID  owner_id,
bool  is_group_owned,
Scene  scene 
)
inline

Definition at line 273 of file LandObject.cs.

Member Function Documentation

void OpenSim.Region.CoreModules.World.Land.LandObject.AddPrimOverMe ( SceneObjectGroup  obj)
inline

Definition at line 1729 of file LandObject.cs.

bool [,] OpenSim.Region.CoreModules.World.Land.LandObject.BasicFullRegionLandBitmap ( )
inline

Get a land bitmap that would cover an entire region.

Returns
The bitmap created.

Implements OpenSim.Framework.ILandObject.

Definition at line 1049 of file LandObject.cs.

bool OpenSim.Region.CoreModules.World.Land.LandObject.CanBeOnThisLand ( UUID  avatar,
float  posHeight 
)
inline

Implements OpenSim.Framework.ILandObject.

Definition at line 611 of file LandObject.cs.

bool OpenSim.Region.CoreModules.World.Land.LandObject.ContainsPoint ( int  x,
int  y 
)
inline

Checks to see if this land object contains a point

Parameters
x
y
Returns
Returns true if the piece of land contains the specified point

Implements OpenSim.Framework.ILandObject.

Definition at line 304 of file LandObject.cs.

bool [,] OpenSim.Region.CoreModules.World.Land.LandObject.ConvertBytesToLandBitmap ( bool  overrideRegionSize = false)
inline

Implements OpenSim.Framework.ILandObject.

Definition at line 1378 of file LandObject.cs.

byte [] OpenSim.Region.CoreModules.World.Land.LandObject.ConvertLandBitmapToBytes ( )
inline

Converts the land bitmap to a packet friendly byte array

Returns

Implements OpenSim.Framework.ILandObject.

Definition at line 1348 of file LandObject.cs.

ILandObject OpenSim.Region.CoreModules.World.Land.LandObject.Copy ( )
inline

Implements OpenSim.Framework.ILandObject.

Definition at line 316 of file LandObject.cs.

List<LandAccessEntry> OpenSim.Region.CoreModules.World.Land.LandObject.CreateAccessListArrayByFlag ( AccessList  flag)
inline

Implements OpenSim.Framework.ILandObject.

Definition at line 787 of file LandObject.cs.

void OpenSim.Region.CoreModules.World.Land.LandObject.DebugLandBitmap ( bool  landBitmap[,])
inline

Implements OpenSim.Framework.ILandObject.

Definition at line 1452 of file LandObject.cs.

void OpenSim.Region.CoreModules.World.Land.LandObject.DeedToGroup ( UUID  groupID)
inline

Implements OpenSim.Framework.ILandObject.

Definition at line 583 of file LandObject.cs.

void OpenSim.Region.CoreModules.World.Land.LandObject.ForceUpdateLandInfo ( )
inline

Update all settings in land such as area, bitmap byte array, etc

Implements OpenSim.Framework.ILandObject.

Definition at line 901 of file LandObject.cs.

bool [,] OpenSim.Region.CoreModules.World.Land.LandObject.GetLandBitmap ( )
inline

Gets the land's bitmap manually

Returns

Implements OpenSim.Framework.ILandObject.

Definition at line 1044 of file LandObject.cs.

Dictionary<UUID, int> OpenSim.Region.CoreModules.World.Land.LandObject.GetLandObjectOwners ( )
inline

Implements OpenSim.Framework.ILandObject.

Definition at line 1570 of file LandObject.cs.

string OpenSim.Region.CoreModules.World.Land.LandObject.GetMusicUrl ( )
inline

Get the music url for this land parcel

Returns
The music url.

Implements OpenSim.Framework.ILandObject.

Definition at line 1773 of file LandObject.cs.

Vector2 OpenSim.Region.CoreModules.World.Land.LandObject.GetNearestPoint ( Vector3  pos)
inline

Implements OpenSim.Framework.ILandObject.

Definition at line 124 of file LandObject.cs.

Vector2 OpenSim.Region.CoreModules.World.Land.LandObject.GetNearestPointAlongDirection ( Vector3  pos,
Vector3  pdirection 
)
inline

Implements OpenSim.Framework.ILandObject.

Definition at line 130 of file LandObject.cs.

int OpenSim.Region.CoreModules.World.Land.LandObject.GetParcelMaxPrimCount ( )
inline

Implements OpenSim.Framework.ILandObject.

Definition at line 335 of file LandObject.cs.

int OpenSim.Region.CoreModules.World.Land.LandObject.GetPrimsFree ( )
inline

Implements OpenSim.Framework.ILandObject.

Definition at line 71 of file LandObject.cs.

int OpenSim.Region.CoreModules.World.Land.LandObject.GetSimulatorMaxPrimCount ( )
inline

Implements OpenSim.Framework.ILandObject.

Definition at line 369 of file LandObject.cs.

bool [,] OpenSim.Region.CoreModules.World.Land.LandObject.GetSquareLandBitmap ( int  start_x,
int  start_y,
int  end_x,
int  end_y,
bool  set_value = true 
)
inline

Create a square land bitmap.

Land co-ordinates are zero indexed. The inputs are treated as points. So if you want to create a bitmap that covers an entire 256 x 256m region apart from a strip of land on the east, then you would need to specify start_x = 0, start_y = 0, end_x = 252 (or anything up to 255), end_y = 255.

At the moment, the smallest parcel of land is 4m x 4m, so if the region is 256 x 256m (the SL size), the bitmap returned will start at (0,0) and end at (63,63). The value of the set_value needs to be true to define an active parcel of the given size.

Parameters
start_x
start_y
end_x
end_y
set_value
Returns
The bitmap created.

Implements OpenSim.Framework.ILandObject.

Definition at line 1054 of file LandObject.cs.

bool OpenSim.Region.CoreModules.World.Land.LandObject.HasGroupAccess ( UUID  avatar)
inline

Definition at line 624 of file LandObject.cs.

bool OpenSim.Region.CoreModules.World.Land.LandObject.IsBannedFromLand ( UUID  avatar)
inline

Implements OpenSim.Framework.ILandObject.

Definition at line 666 of file LandObject.cs.

bool OpenSim.Region.CoreModules.World.Land.LandObject.IsEitherBannedOrRestricted ( UUID  avatar)
inline

Implements OpenSim.Framework.ILandObject.

Definition at line 598 of file LandObject.cs.

bool OpenSim.Region.CoreModules.World.Land.LandObject.IsInLandAccessList ( UUID  avatar)
inline

Implements OpenSim.Framework.ILandObject.

Definition at line 715 of file LandObject.cs.

bool OpenSim.Region.CoreModules.World.Land.LandObject.IsLandBitmapEmpty ( bool  landBitmap[,])
inline

Implements OpenSim.Framework.ILandObject.

Definition at line 1440 of file LandObject.cs.

bool OpenSim.Region.CoreModules.World.Land.LandObject.IsRestrictedFromLand ( UUID  avatar)
inline

Implements OpenSim.Framework.ILandObject.

Definition at line 695 of file LandObject.cs.

bool [,] OpenSim.Region.CoreModules.World.Land.LandObject.MergeLandBitmaps ( bool  bitmap_base[,],
bool  bitmap_add[,] 
)
inline

Join the true values of 2 bitmaps together

Parameters
bitmap_base
bitmap_add
Returns

Implements OpenSim.Framework.ILandObject.

Definition at line 1103 of file LandObject.cs.

bool [,] OpenSim.Region.CoreModules.World.Land.LandObject.ModifyLandBitmapSquare ( bool  land_bitmap[,],
int  start_x,
int  start_y,
int  end_x,
int  end_y,
bool  set_value 
)
inline

Change a land bitmap at within a square and set those points to a specific value

Parameters
land_bitmap
start_x
start_y
end_x
end_y
set_value
Returns

Implements OpenSim.Framework.ILandObject.

Definition at line 1077 of file LandObject.cs.

bool [,] OpenSim.Region.CoreModules.World.Land.LandObject.RemapLandBitmap ( bool  bitmap_base[,],
Vector2  displacement,
float  rotationDegrees,
Vector2  boundingOrigin,
Vector2  boundingSize,
Vector2  regionSize,
out bool  isEmptyNow,
out Vector3  AABBMin,
out Vector3  AABBMax 
)
inline

Remap a land bitmap. Takes the supplied land bitmap and rotates it, crops it and finally offsets it into a final land bitmap of the target region size.

Parameters
bitmap_baseThe original parcel bitmap
rotationDegrees
displacement<x,y,?>
boundingOrigin<x,y,?>
boundingSize<x,y,?>
regionSize<x,y,?>
isEmptyNowout: This is set if the resultant bitmap is now empty
AABBMinout: parcel.AABBMin <x,y,0&gt
AABBMaxout: parcel.AABBMax <x,y,0&gt
Returns
New parcel bitmap

Implements OpenSim.Framework.ILandObject.

Definition at line 1144 of file LandObject.cs.

bool [,] OpenSim.Region.CoreModules.World.Land.LandObject.RemoveFromLandBitmap ( bool  bitmap_base[,],
bool  bitmap_new[,],
out bool  isEmptyNow,
out Vector3  AABBMin,
out Vector3  AABBMax 
)
inline

Clears any parcel data in bitmap_base where there exists parcel data in bitmap_new. In other words the parcel data in bitmap_new takes over the space of the parcel data in bitmap_base.

Parameters
bitmap_base
bitmap_new
isEmptyNowout: This is set if the resultant bitmap is now empty
AABBMinout: parcel.AABBMin <x,y,0&gt
AABBMaxout: parcel.AABBMax <x,y,0&gt
Returns
New parcel bitmap

Implements OpenSim.Framework.ILandObject.

Definition at line 1298 of file LandObject.cs.

void OpenSim.Region.CoreModules.World.Land.LandObject.RemovePrimFromOverMe ( SceneObjectGroup  obj)
inline

Definition at line 1737 of file LandObject.cs.

void OpenSim.Region.CoreModules.World.Land.LandObject.ResetOverMeRecord ( )
inline

Implements OpenSim.Framework.ILandObject.

Definition at line 1723 of file LandObject.cs.

void OpenSim.Region.CoreModules.World.Land.LandObject.ReturnLandObjects ( uint  type,
UUID[]  owners,
UUID[]  tasks,
IClientAPI  remote_client 
)
inline

Implements OpenSim.Framework.ILandObject.

Definition at line 1645 of file LandObject.cs.

void OpenSim.Region.CoreModules.World.Land.LandObject.ReturnObject ( SceneObjectGroup  obj)
inline

Definition at line 1638 of file LandObject.cs.

void OpenSim.Region.CoreModules.World.Land.LandObject.SellLandObjects ( UUID  previousOwner)
inline

Definition at line 1601 of file LandObject.cs.

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void OpenSim.Region.CoreModules.World.Land.LandObject.SendAccessList ( UUID  agentID,
UUID  sessionID,
uint  flags,
int  sequenceID,
IClientAPI  remote_client 
)
inline

Implements OpenSim.Framework.ILandObject.

Definition at line 810 of file LandObject.cs.

void OpenSim.Region.CoreModules.World.Land.LandObject.SendForceObjectSelect ( int  local_id,
int  request_type,
List< UUID >  returnIDs,
IClientAPI  remote_client 
)
inline

Implements OpenSim.Framework.ILandObject.

Definition at line 1470 of file LandObject.cs.

void OpenSim.Region.CoreModules.World.Land.LandObject.SendLandObjectOwners ( IClientAPI  remote_client)
inline

Notify the parcel owner each avatar that owns prims situated on their land. This notification includes aggreagete details such as the number of prims.

Parameters
remote_clientA IClientAPI

Implements OpenSim.Framework.ILandObject.

Definition at line 1520 of file LandObject.cs.

void OpenSim.Region.CoreModules.World.Land.LandObject.SendLandProperties ( int  sequence_id,
bool  snap_selection,
int  request_result,
IClientAPI  remote_client 
)
inline

Implements OpenSim.Framework.ILandObject.

Definition at line 390 of file LandObject.cs.

void OpenSim.Region.CoreModules.World.Land.LandObject.SendLandUpdateToAvatarsOverMe ( )
inline

Implements OpenSim.Framework.ILandObject.

Definition at line 743 of file LandObject.cs.

void OpenSim.Region.CoreModules.World.Land.LandObject.SendLandUpdateToAvatarsOverMe ( bool  snap_selection)
inline

Definition at line 748 of file LandObject.cs.

void OpenSim.Region.CoreModules.World.Land.LandObject.SendLandUpdateToClient ( IClientAPI  remote_client)
inline

Implements OpenSim.Framework.ILandObject.

Definition at line 732 of file LandObject.cs.

void OpenSim.Region.CoreModules.World.Land.LandObject.SendLandUpdateToClient ( bool  snap_selection,
IClientAPI  remote_client 
)
inline

Implements OpenSim.Framework.ILandObject.

Definition at line 737 of file LandObject.cs.

void OpenSim.Region.CoreModules.World.Land.LandObject.SetLandBitmap ( bool  bitmap[,])
inline

Sets the land's bitmap manually

Parameters
bitmapblock representing where this land is on a map mapped in a 4x4 meter grid

Implements OpenSim.Framework.ILandObject.

Definition at line 1034 of file LandObject.cs.

void OpenSim.Region.CoreModules.World.Land.LandObject.SetLandBitmapFromByteArray ( )
inline

Implements OpenSim.Framework.ILandObject.

Definition at line 907 of file LandObject.cs.

void OpenSim.Region.CoreModules.World.Land.LandObject.SetMediaUrl ( string  url)
inline

Set the media url for this land parcel

Parameters
url

Implements OpenSim.Framework.ILandObject.

Definition at line 1751 of file LandObject.cs.

void OpenSim.Region.CoreModules.World.Land.LandObject.SetMusicUrl ( string  url)
inline

Set the music url for this land parcel

Parameters
url

Implements OpenSim.Framework.ILandObject.

Definition at line 1762 of file LandObject.cs.

void OpenSim.Region.CoreModules.World.Land.LandObject.SetParcelObjectMaxOverride ( overrideParcelMaxPrimCountDelegate  overrideDel)
inline

Implements OpenSim.Framework.ILandObject.

Definition at line 326 of file LandObject.cs.

void OpenSim.Region.CoreModules.World.Land.LandObject.SetSimulatorObjectMaxOverride ( overrideSimulatorMaxPrimCountDelegate  overrideDel)
inline

Implements OpenSim.Framework.ILandObject.

Definition at line 330 of file LandObject.cs.

void OpenSim.Region.CoreModules.World.Land.LandObject.UpdateAccessList ( uint  flags,
UUID  transactionID,
int  sequenceID,
int  sections,
List< LandAccessEntry entries,
IClientAPI  remote_client 
)
inline

Implements OpenSim.Framework.ILandObject.

Definition at line 827 of file LandObject.cs.

void OpenSim.Region.CoreModules.World.Land.LandObject.UpdateLandBitmapByteArray ( )
inline

Implements OpenSim.Framework.ILandObject.

Definition at line 893 of file LandObject.cs.

bool OpenSim.Region.CoreModules.World.Land.LandObject.UpdateLandProperties ( LandUpdateArgs  args,
IClientAPI  remote_client,
out bool  snap_selection,
out bool  needOverlay 
)
inline

Implements OpenSim.Framework.ILandObject.

Definition at line 423 of file LandObject.cs.

void OpenSim.Region.CoreModules.World.Land.LandObject.UpdateLandSold ( UUID  avatarID,
UUID  groupID,
bool  groupOwned,
uint  AuctionID,
int  claimprice,
int  area 
)
inline

Implements OpenSim.Framework.ILandObject.

Definition at line 559 of file LandObject.cs.

Member Data Documentation

ExpiringCache<UUID, bool> OpenSim.Region.CoreModules.World.Land.LandObject.m_groupMemberCache = new ExpiringCache<UUID, bool>()
protected

Definition at line 59 of file LandObject.cs.

TimeSpan OpenSim.Region.CoreModules.World.Land.LandObject.m_groupMemberCacheTimeout = TimeSpan.FromSeconds(30)
protected

Definition at line 60 of file LandObject.cs.

LandData OpenSim.Region.CoreModules.World.Land.LandObject.m_landData
protected

Definition at line 78 of file LandObject.cs.

Dictionary<uint, UUID> OpenSim.Region.CoreModules.World.Land.LandObject.m_listTransactions = new Dictionary<uint, UUID>()
protected

Definition at line 57 of file LandObject.cs.

Scene OpenSim.Region.CoreModules.World.Land.LandObject.m_scene
protected

Definition at line 55 of file LandObject.cs.

List<SceneObjectGroup> OpenSim.Region.CoreModules.World.Land.LandObject.primsOverMe = new List<SceneObjectGroup>()
protected

Definition at line 56 of file LandObject.cs.

Property Documentation

Vector2 OpenSim.Region.CoreModules.World.Land.LandObject.CenterPoint
get

Definition at line 117 of file LandObject.cs.

Vector2 OpenSim.Region.CoreModules.World.Land.LandObject.EndPoint
get

Definition at line 108 of file LandObject.cs.

bool [,] OpenSim.Region.CoreModules.World.Land.LandObject.LandBitmap
getset

Definition at line 64 of file LandObject.cs.

LandData OpenSim.Region.CoreModules.World.Land.LandObject.LandData
getset

Definition at line 80 of file LandObject.cs.

IPrimCounts OpenSim.Region.CoreModules.World.Land.LandObject.PrimCounts
getset

Definition at line 86 of file LandObject.cs.

UUID OpenSim.Region.CoreModules.World.Land.LandObject.RegionUUID
get

Definition at line 89 of file LandObject.cs.

Vector2 OpenSim.Region.CoreModules.World.Land.LandObject.StartPoint
get

Definition at line 100 of file LandObject.cs.


The documentation for this class was generated from the following file: