28 using System.Collections.Generic;
30 using OpenSim.Framework;
40 List<ILandObject> AllParcels();
70 List<ILandObject> ParcelsNearPoint(Vector3 position);
85 void Clear(
bool setupDefaultParcel);
87 bool IsForcefulBansAllowed();
88 void UpdateLandObject(
int localID,
LandData data);
89 void ReturnObjectsInParcel(
int localID, uint returnType,
UUID[] agentIDs,
UUID[] taskIDs,
IClientAPI remoteClient);
92 void SetParcelOtherCleanTime(
IClientAPI remoteClient,
int localID,
int otherCleanTime);
94 void Join(
int start_x,
int start_y,
int end_x,
int end_y,
UUID attempting_user_id);
95 void Subdivide(
int start_x,
int start_y,
int end_x,
int end_y,
UUID attempting_user_id);
96 void sendClientInitialLandInfo(
IClientAPI remoteClient);
Details of a Parcel of land
delegate int overrideParcelMaxPrimCountDelegate(ILandObject obj)
Interactive OpenSim region server
delegate int overrideSimulatorMaxPrimCountDelegate(ILandObject obj)