OpenSim
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Public Member Functions | |
void | StoreObject (SceneObjectGroup obj, UUID regionUUID) |
Stores all object's details apart from inventory More... | |
void | RemoveObject (UUID uuid, UUID regionUUID) |
Entirely removes the object, including inventory More... | |
void | StorePrimInventory (UUID primID, ICollection< TaskInventoryItem > items) |
Store a prim's inventory More... | |
List< SceneObjectGroup > | LoadObjects (UUID regionUUID) |
Load persisted objects from region storage. More... | |
void | StoreTerrain (TerrainData terrain, UUID regionID) |
Store a terrain revision in region storage More... | |
void | StoreTerrain (double[,] terrain, UUID regionID) |
TerrainData | LoadTerrain (UUID regionID, int pSizeX, int pSizeY, int pSizeZ) |
Load the latest terrain revision from region storage More... | |
double[,] | LoadTerrain (UUID regionID) |
void | StoreLandObject (ILandObject Parcel) |
void | RemoveLandObject (UUID globalID) |
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List< LandData > | LoadLandObjects (UUID regionUUID) |
void | StoreRegionSettings (RegionSettings rs) |
RegionSettings | LoadRegionSettings (UUID regionUUID) |
RegionLightShareData | LoadRegionWindlightSettings (UUID regionUUID) |
void | StoreRegionWindlightSettings (RegionLightShareData wl) |
void | RemoveRegionWindlightSettings (UUID regionID) |
string | LoadRegionEnvironmentSettings (UUID regionUUID) |
Load Environment settings from region storage More... | |
void | StoreRegionEnvironmentSettings (UUID regionUUID, string settings) |
Store Environment settings into region storage More... | |
void | RemoveRegionEnvironmentSettings (UUID regionUUID) |
Delete Environment settings from region storage More... | |
UUID[] | GetObjectIDs (UUID regionID) |
void | SaveExtra (UUID regionID, string name, string value) |
void | RemoveExtra (UUID regionID, string name) |
Dictionary< string, string > | GetExtra (UUID regionID) |
Definition at line 36 of file ISimulationDataService.cs.
Dictionary<string, string> OpenSim.Region.Framework.Interfaces.ISimulationDataService.GetExtra | ( | UUID | regionID | ) |
List<SceneObjectGroup> OpenSim.Region.Framework.Interfaces.ISimulationDataService.LoadObjects | ( | UUID | regionUUID | ) |
Load persisted objects from region storage.
regionUUID | the Region UUID |
Implemented in OpenSim.Services.SimulationService.SimulationDataService, and OpenSim.Data.Null.NullDataService.
string OpenSim.Region.Framework.Interfaces.ISimulationDataService.LoadRegionEnvironmentSettings | ( | UUID | regionUUID | ) |
Load Environment settings from region storage
regionUUID | the region UUID |
Implemented in OpenSim.Services.SimulationService.SimulationDataService, and OpenSim.Data.Null.NullDataService.
RegionSettings OpenSim.Region.Framework.Interfaces.ISimulationDataService.LoadRegionSettings | ( | UUID | regionUUID | ) |
RegionLightShareData OpenSim.Region.Framework.Interfaces.ISimulationDataService.LoadRegionWindlightSettings | ( | UUID | regionUUID | ) |
TerrainData OpenSim.Region.Framework.Interfaces.ISimulationDataService.LoadTerrain | ( | UUID | regionID, |
int | pSizeX, | ||
int | pSizeY, | ||
int | pSizeZ | ||
) |
Load the latest terrain revision from region storage
regionID | the region UUID |
sizeX | the X dimension of the region being filled |
sizeY | the Y dimension of the region being filled |
sizeZ | the Z dimension of the region being filled |
Implemented in OpenSim.Services.SimulationService.SimulationDataService, and OpenSim.Data.Null.NullDataService.
double [,] OpenSim.Region.Framework.Interfaces.ISimulationDataService.LoadTerrain | ( | UUID | regionID | ) |
void OpenSim.Region.Framework.Interfaces.ISimulationDataService.RemoveExtra | ( | UUID | regionID, |
string | name | ||
) |
void OpenSim.Region.Framework.Interfaces.ISimulationDataService.RemoveLandObject | ( | UUID | globalID | ) |
globalID |
Implemented in OpenSim.Services.SimulationService.SimulationDataService, and OpenSim.Data.Null.NullDataService.
void OpenSim.Region.Framework.Interfaces.ISimulationDataService.RemoveObject | ( | UUID | uuid, |
UUID | regionUUID | ||
) |
Entirely removes the object, including inventory
uuid | |
regionUUID |
Implemented in OpenSim.Services.SimulationService.SimulationDataService, and OpenSim.Data.Null.NullDataService.
void OpenSim.Region.Framework.Interfaces.ISimulationDataService.RemoveRegionEnvironmentSettings | ( | UUID | regionUUID | ) |
Delete Environment settings from region storage
regionUUID | the region UUID |
Implemented in OpenSim.Services.SimulationService.SimulationDataService, and OpenSim.Data.Null.NullDataService.
void OpenSim.Region.Framework.Interfaces.ISimulationDataService.RemoveRegionWindlightSettings | ( | UUID | regionID | ) |
void OpenSim.Region.Framework.Interfaces.ISimulationDataService.SaveExtra | ( | UUID | regionID, |
string | name, | ||
string | value | ||
) |
void OpenSim.Region.Framework.Interfaces.ISimulationDataService.StoreLandObject | ( | ILandObject | Parcel | ) |
void OpenSim.Region.Framework.Interfaces.ISimulationDataService.StoreObject | ( | SceneObjectGroup | obj, |
UUID | regionUUID | ||
) |
Stores all object's details apart from inventory
obj | |
regionUUID |
Implemented in OpenSim.Services.SimulationService.SimulationDataService, and OpenSim.Data.Null.NullDataService.
void OpenSim.Region.Framework.Interfaces.ISimulationDataService.StorePrimInventory | ( | UUID | primID, |
ICollection< TaskInventoryItem > | items | ||
) |
Store a prim's inventory
Implemented in OpenSim.Services.SimulationService.SimulationDataService, and OpenSim.Data.Null.NullDataService.
void OpenSim.Region.Framework.Interfaces.ISimulationDataService.StoreRegionEnvironmentSettings | ( | UUID | regionUUID, |
string | settings | ||
) |
Store Environment settings into region storage
regionUUID | the region UUID |
settings | LLSD string from viewer |
Implemented in OpenSim.Services.SimulationService.SimulationDataService, and OpenSim.Data.Null.NullDataService.
void OpenSim.Region.Framework.Interfaces.ISimulationDataService.StoreRegionSettings | ( | RegionSettings | rs | ) |
void OpenSim.Region.Framework.Interfaces.ISimulationDataService.StoreRegionWindlightSettings | ( | RegionLightShareData | wl | ) |
void OpenSim.Region.Framework.Interfaces.ISimulationDataService.StoreTerrain | ( | TerrainData | terrain, |
UUID | regionID | ||
) |
Store a terrain revision in region storage
ter | HeightField data |
regionID | region UUID |
Implemented in OpenSim.Services.SimulationService.SimulationDataService, and OpenSim.Data.Null.NullDataService.
void OpenSim.Region.Framework.Interfaces.ISimulationDataService.StoreTerrain | ( | double | terrain[,], |
UUID | regionID | ||
) |