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ISimulationDataService.cs
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27 
28 using System;
29 using System.Collections.Generic;
30 using OpenMetaverse;
31 using OpenSim.Framework;
32 using OpenSim.Region.Framework.Scenes;
33 
34 namespace OpenSim.Region.Framework.Interfaces
35 {
36  public interface ISimulationDataService
37  {
43  void StoreObject(SceneObjectGroup obj, UUID regionUUID);
44 
51  void RemoveObject(UUID uuid, UUID regionUUID);
52 
57  void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items);
58 
64  List<SceneObjectGroup> LoadObjects(UUID regionUUID);
65 
71  void StoreTerrain(TerrainData terrain, UUID regionID);
72 
73  // Legacy version kept for downward compabibility
74  void StoreTerrain(double[,] terrain, UUID regionID);
75 
84  TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ);
85 
86  // Legacy version kept for downward compabibility
87  double[,] LoadTerrain(UUID regionID);
88 
89  void StoreLandObject(ILandObject Parcel);
90 
98  void RemoveLandObject(UUID globalID);
99 
100  List<LandData> LoadLandObjects(UUID regionUUID);
101 
102  void StoreRegionSettings(RegionSettings rs);
103  RegionSettings LoadRegionSettings(UUID regionUUID);
104  RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID);
105  void StoreRegionWindlightSettings(RegionLightShareData wl);
106  void RemoveRegionWindlightSettings(UUID regionID);
107 
113  string LoadRegionEnvironmentSettings(UUID regionUUID);
114 
120  void StoreRegionEnvironmentSettings(UUID regionUUID, string settings);
121 
126  void RemoveRegionEnvironmentSettings(UUID regionUUID);
127 
128  UUID[] GetObjectIDs(UUID regionID);
129 
130  void SaveExtra(UUID regionID, string name, string value);
131 
132  void RemoveExtra(UUID regionID, string name);
133 
134  Dictionary<string, string> GetExtra(UUID regionID);
135  }
136 }
A scene object group is conceptually an object in the scene. The object is constituted of SceneObject...