29 using System.Collections.Generic;
31 using OpenSim.Framework;
32 using OpenSim.Region.Framework.Scenes;
34 namespace OpenSim.
Region.Framework.Interfaces
51 void RemoveObject(
UUID uuid,
UUID regionUUID);
57 void StorePrimInventory(
UUID primID, ICollection<TaskInventoryItem> items);
64 List<SceneObjectGroup> LoadObjects(
UUID regionUUID);
74 void StoreTerrain(
double[,] terrain,
UUID regionID);
84 TerrainData LoadTerrain(
UUID regionID,
int pSizeX,
int pSizeY,
int pSizeZ);
87 double[,] LoadTerrain(
UUID regionID);
98 void RemoveLandObject(
UUID globalID);
100 List<LandData> LoadLandObjects(
UUID regionUUID);
106 void RemoveRegionWindlightSettings(
UUID regionID);
113 string LoadRegionEnvironmentSettings(
UUID regionUUID);
120 void StoreRegionEnvironmentSettings(
UUID regionUUID,
string settings);
126 void RemoveRegionEnvironmentSettings(
UUID regionUUID);
130 void SaveExtra(
UUID regionID,
string name,
string value);
132 void RemoveExtra(
UUID regionID,
string name);
134 Dictionary<string, string> GetExtra(
UUID regionID);
A scene object group is conceptually an object in the scene. The object is constituted of SceneObject...