Definition at line 40 of file TerrainData.cs.
abstract void OpenSim.Framework.TerrainData.ClearLand |
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pure virtual |
abstract void OpenSim.Framework.TerrainData.ClearLand |
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float |
height | ) |
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pure virtual |
abstract void OpenSim.Framework.TerrainData.ClearTaint |
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pure virtual |
abstract TerrainData OpenSim.Framework.TerrainData.Clone |
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pure virtual |
static TerrainData OpenSim.Framework.TerrainData.CreateFromDatabaseBlobFactory |
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int |
pSizeX, |
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int |
pSizeY, |
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int |
pSizeZ, |
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int |
pFormatCode, |
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byte[] |
pBlob |
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) |
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inlinestatic |
abstract float [] OpenSim.Framework.TerrainData.GetCompressedMap |
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pure virtual |
abstract bool OpenSim.Framework.TerrainData.GetDatabaseBlob |
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out int |
DBFormatRevisionCode, |
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out Array |
blob |
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) |
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pure virtual |
abstract double [,] OpenSim.Framework.TerrainData.GetDoubles |
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pure virtual |
abstract float [] OpenSim.Framework.TerrainData.GetFloatsSerialized |
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pure virtual |
abstract bool OpenSim.Framework.TerrainData.IsTaintedAt |
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int |
xx, |
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int |
yy |
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) |
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pure virtual |
abstract bool OpenSim.Framework.TerrainData.IsTaintedAt |
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int |
xx, |
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int |
yy, |
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bool |
clearOnTest |
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) |
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pure virtual |
abstract void OpenSim.Framework.TerrainData.TaintAllTerrain |
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pure virtual |
const float OpenSim.Framework.TerrainData.DefaultTerrainHeight = 21f |
abstract float OpenSim.Framework.TerrainData.CompressionFactor |
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get |
int OpenSim.Framework.TerrainData.SizeX |
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getset |
int OpenSim.Framework.TerrainData.SizeY |
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getset |
int OpenSim.Framework.TerrainData.SizeZ |
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getset |
abstract float OpenSim.Framework.TerrainData.this[int x, int y, int z] |
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getset |
abstract float OpenSim.Framework.TerrainData.this[int x, int y] |
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getset |
The documentation for this class was generated from the following file: