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OpenSim.Framework.RegionLightShareData Class Reference
Inheritance diagram for OpenSim.Framework.RegionLightShareData:
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Collaboration diagram for OpenSim.Framework.RegionLightShareData:
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Public Member Functions

delegate void SaveDelegate (RegionLightShareData wl)
 
void Save ()
 
object Clone ()
 

Public Attributes

bool valid = false
 
UUID regionID = UUID.Zero
 
Vector3 waterColor = new Vector3(4.0f,38.0f,64.0f)
 
float waterFogDensityExponent = 4.0f
 
float underwaterFogModifier = 0.25f
 
Vector3 reflectionWaveletScale = new Vector3(2.0f,2.0f,2.0f)
 
float fresnelScale = 0.40f
 
float fresnelOffset = 0.50f
 
float refractScaleAbove = 0.03f
 
float refractScaleBelow = 0.20f
 
float blurMultiplier = 0.040f
 
Vector2 bigWaveDirection = new Vector2(1.05f,-0.42f)
 
Vector2 littleWaveDirection = new Vector2(1.11f,-1.16f)
 
UUID normalMapTexture = new UUID("822ded49-9a6c-f61c-cb89-6df54f42cdf4")
 
Vector4 horizon = new Vector4(0.25f, 0.25f, 0.32f, 0.32f)
 
float hazeHorizon = 0.19f
 
Vector4 blueDensity = new Vector4(0.12f, 0.22f, 0.38f, 0.38f)
 
float hazeDensity = 0.70f
 
float densityMultiplier = 0.18f
 
float distanceMultiplier = 0.8f
 
UInt16 maxAltitude = 1605
 
Vector4 sunMoonColor = new Vector4(0.24f, 0.26f, 0.30f, 0.30f)
 
float sunMoonPosition = 0.317f
 
Vector4 ambient = new Vector4(0.35f,0.35f,0.35f,0.35f)
 
float eastAngle = 0.0f
 
float sunGlowFocus = 0.10f
 
float sunGlowSize = 1.75f
 
float sceneGamma = 1.0f
 
float starBrightness = 0.0f
 
Vector4 cloudColor = new Vector4(0.41f, 0.41f, 0.41f, 0.41f)
 
Vector3 cloudXYDensity = new Vector3(1.00f, 0.53f, 1.00f)
 
float cloudCoverage = 0.27f
 
float cloudScale = 0.42f
 
Vector3 cloudDetailXYDensity = new Vector3(1.00f, 0.53f, 0.12f)
 
float cloudScrollX = 0.20f
 
bool cloudScrollXLock = false
 
float cloudScrollY = 0.01f
 
bool cloudScrollYLock = false
 
bool drawClassicClouds = true
 

Events

SaveDelegate OnSave
 

Detailed Description

Definition at line 44 of file RegionInfo.cs.

Member Function Documentation

object OpenSim.Framework.RegionLightShareData.Clone ( )
inline

Definition at line 93 of file RegionInfo.cs.

void OpenSim.Framework.RegionLightShareData.Save ( )
inline

Definition at line 88 of file RegionInfo.cs.

delegate void OpenSim.Framework.RegionLightShareData.SaveDelegate ( RegionLightShareData  wl)

Member Data Documentation

Vector4 OpenSim.Framework.RegionLightShareData.ambient = new Vector4(0.35f,0.35f,0.35f,0.35f)

Definition at line 69 of file RegionInfo.cs.

Vector2 OpenSim.Framework.RegionLightShareData.bigWaveDirection = new Vector2(1.05f,-0.42f)

Definition at line 57 of file RegionInfo.cs.

Vector4 OpenSim.Framework.RegionLightShareData.blueDensity = new Vector4(0.12f, 0.22f, 0.38f, 0.38f)

Definition at line 62 of file RegionInfo.cs.

float OpenSim.Framework.RegionLightShareData.blurMultiplier = 0.040f

Definition at line 56 of file RegionInfo.cs.

Vector4 OpenSim.Framework.RegionLightShareData.cloudColor = new Vector4(0.41f, 0.41f, 0.41f, 0.41f)

Definition at line 75 of file RegionInfo.cs.

float OpenSim.Framework.RegionLightShareData.cloudCoverage = 0.27f

Definition at line 77 of file RegionInfo.cs.

Vector3 OpenSim.Framework.RegionLightShareData.cloudDetailXYDensity = new Vector3(1.00f, 0.53f, 0.12f)

Definition at line 79 of file RegionInfo.cs.

float OpenSim.Framework.RegionLightShareData.cloudScale = 0.42f

Definition at line 78 of file RegionInfo.cs.

float OpenSim.Framework.RegionLightShareData.cloudScrollX = 0.20f

Definition at line 80 of file RegionInfo.cs.

bool OpenSim.Framework.RegionLightShareData.cloudScrollXLock = false

Definition at line 81 of file RegionInfo.cs.

float OpenSim.Framework.RegionLightShareData.cloudScrollY = 0.01f

Definition at line 82 of file RegionInfo.cs.

bool OpenSim.Framework.RegionLightShareData.cloudScrollYLock = false

Definition at line 83 of file RegionInfo.cs.

Vector3 OpenSim.Framework.RegionLightShareData.cloudXYDensity = new Vector3(1.00f, 0.53f, 1.00f)

Definition at line 76 of file RegionInfo.cs.

float OpenSim.Framework.RegionLightShareData.densityMultiplier = 0.18f

Definition at line 64 of file RegionInfo.cs.

float OpenSim.Framework.RegionLightShareData.distanceMultiplier = 0.8f

Definition at line 65 of file RegionInfo.cs.

bool OpenSim.Framework.RegionLightShareData.drawClassicClouds = true

Definition at line 84 of file RegionInfo.cs.

float OpenSim.Framework.RegionLightShareData.eastAngle = 0.0f

Definition at line 70 of file RegionInfo.cs.

float OpenSim.Framework.RegionLightShareData.fresnelOffset = 0.50f

Definition at line 53 of file RegionInfo.cs.

float OpenSim.Framework.RegionLightShareData.fresnelScale = 0.40f

Definition at line 52 of file RegionInfo.cs.

float OpenSim.Framework.RegionLightShareData.hazeDensity = 0.70f

Definition at line 63 of file RegionInfo.cs.

float OpenSim.Framework.RegionLightShareData.hazeHorizon = 0.19f

Definition at line 61 of file RegionInfo.cs.

Vector4 OpenSim.Framework.RegionLightShareData.horizon = new Vector4(0.25f, 0.25f, 0.32f, 0.32f)

Definition at line 60 of file RegionInfo.cs.

Vector2 OpenSim.Framework.RegionLightShareData.littleWaveDirection = new Vector2(1.11f,-1.16f)

Definition at line 58 of file RegionInfo.cs.

UInt16 OpenSim.Framework.RegionLightShareData.maxAltitude = 1605

Definition at line 66 of file RegionInfo.cs.

UUID OpenSim.Framework.RegionLightShareData.normalMapTexture = new UUID("822ded49-9a6c-f61c-cb89-6df54f42cdf4")

Definition at line 59 of file RegionInfo.cs.

Vector3 OpenSim.Framework.RegionLightShareData.reflectionWaveletScale = new Vector3(2.0f,2.0f,2.0f)

Definition at line 51 of file RegionInfo.cs.

float OpenSim.Framework.RegionLightShareData.refractScaleAbove = 0.03f

Definition at line 54 of file RegionInfo.cs.

float OpenSim.Framework.RegionLightShareData.refractScaleBelow = 0.20f

Definition at line 55 of file RegionInfo.cs.

UUID OpenSim.Framework.RegionLightShareData.regionID = UUID.Zero

Definition at line 47 of file RegionInfo.cs.

float OpenSim.Framework.RegionLightShareData.sceneGamma = 1.0f

Definition at line 73 of file RegionInfo.cs.

float OpenSim.Framework.RegionLightShareData.starBrightness = 0.0f

Definition at line 74 of file RegionInfo.cs.

float OpenSim.Framework.RegionLightShareData.sunGlowFocus = 0.10f

Definition at line 71 of file RegionInfo.cs.

float OpenSim.Framework.RegionLightShareData.sunGlowSize = 1.75f

Definition at line 72 of file RegionInfo.cs.

Vector4 OpenSim.Framework.RegionLightShareData.sunMoonColor = new Vector4(0.24f, 0.26f, 0.30f, 0.30f)

Definition at line 67 of file RegionInfo.cs.

float OpenSim.Framework.RegionLightShareData.sunMoonPosition = 0.317f

Definition at line 68 of file RegionInfo.cs.

float OpenSim.Framework.RegionLightShareData.underwaterFogModifier = 0.25f

Definition at line 50 of file RegionInfo.cs.

bool OpenSim.Framework.RegionLightShareData.valid = false

Definition at line 46 of file RegionInfo.cs.

Vector3 OpenSim.Framework.RegionLightShareData.waterColor = new Vector3(4.0f,38.0f,64.0f)

Definition at line 48 of file RegionInfo.cs.

float OpenSim.Framework.RegionLightShareData.waterFogDensityExponent = 4.0f

Definition at line 49 of file RegionInfo.cs.

Event Documentation

SaveDelegate OpenSim.Framework.RegionLightShareData.OnSave

Definition at line 87 of file RegionInfo.cs.


The documentation for this class was generated from the following file: