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bool | valid = false |
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UUID | regionID = UUID.Zero |
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Vector3 | waterColor = new Vector3(4.0f,38.0f,64.0f) |
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float | waterFogDensityExponent = 4.0f |
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float | underwaterFogModifier = 0.25f |
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Vector3 | reflectionWaveletScale = new Vector3(2.0f,2.0f,2.0f) |
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float | fresnelScale = 0.40f |
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float | fresnelOffset = 0.50f |
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float | refractScaleAbove = 0.03f |
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float | refractScaleBelow = 0.20f |
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float | blurMultiplier = 0.040f |
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Vector2 | bigWaveDirection = new Vector2(1.05f,-0.42f) |
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Vector2 | littleWaveDirection = new Vector2(1.11f,-1.16f) |
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UUID | normalMapTexture = new UUID("822ded49-9a6c-f61c-cb89-6df54f42cdf4") |
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Vector4 | horizon = new Vector4(0.25f, 0.25f, 0.32f, 0.32f) |
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float | hazeHorizon = 0.19f |
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Vector4 | blueDensity = new Vector4(0.12f, 0.22f, 0.38f, 0.38f) |
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float | hazeDensity = 0.70f |
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float | densityMultiplier = 0.18f |
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float | distanceMultiplier = 0.8f |
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UInt16 | maxAltitude = 1605 |
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Vector4 | sunMoonColor = new Vector4(0.24f, 0.26f, 0.30f, 0.30f) |
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float | sunMoonPosition = 0.317f |
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Vector4 | ambient = new Vector4(0.35f,0.35f,0.35f,0.35f) |
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float | eastAngle = 0.0f |
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float | sunGlowFocus = 0.10f |
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float | sunGlowSize = 1.75f |
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float | sceneGamma = 1.0f |
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float | starBrightness = 0.0f |
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Vector4 | cloudColor = new Vector4(0.41f, 0.41f, 0.41f, 0.41f) |
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Vector3 | cloudXYDensity = new Vector3(1.00f, 0.53f, 1.00f) |
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float | cloudCoverage = 0.27f |
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float | cloudScale = 0.42f |
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Vector3 | cloudDetailXYDensity = new Vector3(1.00f, 0.53f, 0.12f) |
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float | cloudScrollX = 0.20f |
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bool | cloudScrollXLock = false |
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float | cloudScrollY = 0.01f |
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bool | cloudScrollYLock = false |
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bool | drawClassicClouds = true |
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Definition at line 44 of file RegionInfo.cs.
object OpenSim.Framework.RegionLightShareData.Clone |
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inline |
void OpenSim.Framework.RegionLightShareData.Save |
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inline |
Vector4 OpenSim.Framework.RegionLightShareData.ambient = new Vector4(0.35f,0.35f,0.35f,0.35f) |
Vector2 OpenSim.Framework.RegionLightShareData.bigWaveDirection = new Vector2(1.05f,-0.42f) |
Vector4 OpenSim.Framework.RegionLightShareData.blueDensity = new Vector4(0.12f, 0.22f, 0.38f, 0.38f) |
float OpenSim.Framework.RegionLightShareData.blurMultiplier = 0.040f |
Vector4 OpenSim.Framework.RegionLightShareData.cloudColor = new Vector4(0.41f, 0.41f, 0.41f, 0.41f) |
float OpenSim.Framework.RegionLightShareData.cloudCoverage = 0.27f |
Vector3 OpenSim.Framework.RegionLightShareData.cloudDetailXYDensity = new Vector3(1.00f, 0.53f, 0.12f) |
float OpenSim.Framework.RegionLightShareData.cloudScale = 0.42f |
float OpenSim.Framework.RegionLightShareData.cloudScrollX = 0.20f |
bool OpenSim.Framework.RegionLightShareData.cloudScrollXLock = false |
float OpenSim.Framework.RegionLightShareData.cloudScrollY = 0.01f |
bool OpenSim.Framework.RegionLightShareData.cloudScrollYLock = false |
Vector3 OpenSim.Framework.RegionLightShareData.cloudXYDensity = new Vector3(1.00f, 0.53f, 1.00f) |
float OpenSim.Framework.RegionLightShareData.densityMultiplier = 0.18f |
float OpenSim.Framework.RegionLightShareData.distanceMultiplier = 0.8f |
bool OpenSim.Framework.RegionLightShareData.drawClassicClouds = true |
float OpenSim.Framework.RegionLightShareData.eastAngle = 0.0f |
float OpenSim.Framework.RegionLightShareData.fresnelOffset = 0.50f |
float OpenSim.Framework.RegionLightShareData.fresnelScale = 0.40f |
float OpenSim.Framework.RegionLightShareData.hazeDensity = 0.70f |
float OpenSim.Framework.RegionLightShareData.hazeHorizon = 0.19f |
Vector4 OpenSim.Framework.RegionLightShareData.horizon = new Vector4(0.25f, 0.25f, 0.32f, 0.32f) |
Vector2 OpenSim.Framework.RegionLightShareData.littleWaveDirection = new Vector2(1.11f,-1.16f) |
UInt16 OpenSim.Framework.RegionLightShareData.maxAltitude = 1605 |
UUID OpenSim.Framework.RegionLightShareData.normalMapTexture = new UUID("822ded49-9a6c-f61c-cb89-6df54f42cdf4") |
Vector3 OpenSim.Framework.RegionLightShareData.reflectionWaveletScale = new Vector3(2.0f,2.0f,2.0f) |
float OpenSim.Framework.RegionLightShareData.refractScaleAbove = 0.03f |
float OpenSim.Framework.RegionLightShareData.refractScaleBelow = 0.20f |
UUID OpenSim.Framework.RegionLightShareData.regionID = UUID.Zero |
float OpenSim.Framework.RegionLightShareData.sceneGamma = 1.0f |
float OpenSim.Framework.RegionLightShareData.starBrightness = 0.0f |
float OpenSim.Framework.RegionLightShareData.sunGlowFocus = 0.10f |
float OpenSim.Framework.RegionLightShareData.sunGlowSize = 1.75f |
Vector4 OpenSim.Framework.RegionLightShareData.sunMoonColor = new Vector4(0.24f, 0.26f, 0.30f, 0.30f) |
float OpenSim.Framework.RegionLightShareData.sunMoonPosition = 0.317f |
float OpenSim.Framework.RegionLightShareData.underwaterFogModifier = 0.25f |
bool OpenSim.Framework.RegionLightShareData.valid = false |
Vector3 OpenSim.Framework.RegionLightShareData.waterColor = new Vector3(4.0f,38.0f,64.0f) |
float OpenSim.Framework.RegionLightShareData.waterFogDensityExponent = 4.0f |
The documentation for this class was generated from the following file: