|
| UUID | RegionUUID [get, set] |
| |
| bool | BlockTerraform [get, set] |
| |
| bool | BlockFly [get, set] |
| |
| bool | AllowDamage [get, set] |
| |
| bool | RestrictPushing [get, set] |
| |
| bool | AllowLandResell [get, set] |
| |
| bool | AllowLandJoinDivide [get, set] |
| |
| bool | BlockShowInSearch [get, set] |
| |
| int | AgentLimit [get, set] |
| |
| double | ObjectBonus [get, set] |
| |
| int | Maturity [get, set] |
| |
| bool | DisableScripts [get, set] |
| |
| bool | DisableCollisions [get, set] |
| |
| bool | DisablePhysics [get, set] |
| |
| UUID | TerrainTexture1 [get, set] |
| |
| UUID | TerrainTexture2 [get, set] |
| |
| UUID | TerrainTexture3 [get, set] |
| |
| UUID | TerrainTexture4 [get, set] |
| |
| double | Elevation1NW [get, set] |
| |
| double | Elevation2NW [get, set] |
| |
| double | Elevation1NE [get, set] |
| |
| double | Elevation2NE [get, set] |
| |
| double | Elevation1SE [get, set] |
| |
| double | Elevation2SE [get, set] |
| |
| double | Elevation1SW [get, set] |
| |
| double | Elevation2SW [get, set] |
| |
| double | WaterHeight [get, set] |
| |
| double | TerrainRaiseLimit [get, set] |
| |
| double | TerrainLowerLimit [get, set] |
| |
| bool | UseEstateSun [get, set] |
| |
| bool | Sandbox [get, set] |
| |
| Vector3 | SunVector [get, set] |
| |
| UUID | ParcelImageID [get, set] |
| |
| UUID | TerrainImageID [get, set] |
| |
| bool | FixedSun [get, set] |
| |
| double | SunPosition [get, set] |
| |
| UUID | Covenant [get, set] |
| |
| int | CovenantChangedDateTime [get, set] |
| |
| int | LoadedCreationDateTime [get, set] |
| |
| String | LoadedCreationDate [get] |
| |
| String | LoadedCreationTime [get] |
| |
| String | LoadedCreationID [get, set] |
| |
| bool | GodBlockSearch [get, set] |
| |
| bool | Casino [get, set] |
| |
| bool | HasTelehub [get, set] |
| |
| UUID | TelehubObject [get, set] |
| | Connected Telehub object More...
|
| |
Definition at line 103 of file RegionSettings.cs.
| void OpenSim.Framework.RegionSettings.AddSpawnPoint |
( |
SpawnPoint |
point | ) |
|
|
inline |
| void OpenSim.Framework.RegionSettings.ClearSpawnPoints |
( |
| ) |
|
|
inline |
| void OpenSim.Framework.RegionSettings.RemoveSpawnPoint |
( |
int |
point_index | ) |
|
|
inline |
| void OpenSim.Framework.RegionSettings.Save |
( |
| ) |
|
|
inline |
| delegate void OpenSim.Framework.RegionSettings.SaveDelegate |
( |
RegionSettings |
rs | ) |
|
| List<SpawnPoint> OpenSim.Framework.RegionSettings.SpawnPoints |
( |
| ) |
|
|
inline |
| readonly UUID OpenSim.Framework.RegionSettings.DEFAULT_TERRAIN_TEXTURE_1 = new UUID("b8d3965a-ad78-bf43-699b-bff8eca6c975") |
|
static |
These appear to be terrain textures that are shipped with the client.
Definition at line 112 of file RegionSettings.cs.
| readonly UUID OpenSim.Framework.RegionSettings.DEFAULT_TERRAIN_TEXTURE_2 = new UUID("abb783e6-3e93-26c0-248a-247666855da3") |
|
static |
| readonly UUID OpenSim.Framework.RegionSettings.DEFAULT_TERRAIN_TEXTURE_3 = new UUID("179cdabd-398a-9b6b-1391-4dc333ba321f") |
|
static |
| readonly UUID OpenSim.Framework.RegionSettings.DEFAULT_TERRAIN_TEXTURE_4 = new UUID("beb169c7-11ea-fff2-efe5-0f24dc881df2") |
|
static |
| int OpenSim.Framework.RegionSettings.AgentLimit |
|
getset |
| bool OpenSim.Framework.RegionSettings.AllowDamage |
|
getset |
| bool OpenSim.Framework.RegionSettings.AllowLandJoinDivide |
|
getset |
| bool OpenSim.Framework.RegionSettings.AllowLandResell |
|
getset |
| bool OpenSim.Framework.RegionSettings.BlockFly |
|
getset |
| bool OpenSim.Framework.RegionSettings.BlockShowInSearch |
|
getset |
| bool OpenSim.Framework.RegionSettings.BlockTerraform |
|
getset |
| bool OpenSim.Framework.RegionSettings.Casino |
|
getset |
| UUID OpenSim.Framework.RegionSettings.Covenant |
|
getset |
| int OpenSim.Framework.RegionSettings.CovenantChangedDateTime |
|
getset |
| bool OpenSim.Framework.RegionSettings.DisableCollisions |
|
getset |
| bool OpenSim.Framework.RegionSettings.DisablePhysics |
|
getset |
| bool OpenSim.Framework.RegionSettings.DisableScripts |
|
getset |
| double OpenSim.Framework.RegionSettings.Elevation1NE |
|
getset |
| double OpenSim.Framework.RegionSettings.Elevation1NW |
|
getset |
| double OpenSim.Framework.RegionSettings.Elevation1SE |
|
getset |
| double OpenSim.Framework.RegionSettings.Elevation1SW |
|
getset |
| double OpenSim.Framework.RegionSettings.Elevation2NE |
|
getset |
| double OpenSim.Framework.RegionSettings.Elevation2NW |
|
getset |
| double OpenSim.Framework.RegionSettings.Elevation2SE |
|
getset |
| double OpenSim.Framework.RegionSettings.Elevation2SW |
|
getset |
| bool OpenSim.Framework.RegionSettings.FixedSun |
|
getset |
| bool OpenSim.Framework.RegionSettings.GodBlockSearch |
|
getset |
| bool OpenSim.Framework.RegionSettings.HasTelehub |
|
getset |
| String OpenSim.Framework.RegionSettings.LoadedCreationDate |
|
get |
| int OpenSim.Framework.RegionSettings.LoadedCreationDateTime |
|
getset |
| String OpenSim.Framework.RegionSettings.LoadedCreationID |
|
getset |
| String OpenSim.Framework.RegionSettings.LoadedCreationTime |
|
get |
| int OpenSim.Framework.RegionSettings.Maturity |
|
getset |
| double OpenSim.Framework.RegionSettings.ObjectBonus |
|
getset |
| UUID OpenSim.Framework.RegionSettings.ParcelImageID |
|
getset |
| UUID OpenSim.Framework.RegionSettings.RegionUUID |
|
getset |
| bool OpenSim.Framework.RegionSettings.RestrictPushing |
|
getset |
| bool OpenSim.Framework.RegionSettings.Sandbox |
|
getset |
| double OpenSim.Framework.RegionSettings.SunPosition |
|
getset |
| Vector3 OpenSim.Framework.RegionSettings.SunVector |
|
getset |
| UUID OpenSim.Framework.RegionSettings.TelehubObject |
|
getset |
| UUID OpenSim.Framework.RegionSettings.TerrainImageID |
|
getset |
| double OpenSim.Framework.RegionSettings.TerrainLowerLimit |
|
getset |
| double OpenSim.Framework.RegionSettings.TerrainRaiseLimit |
|
getset |
| UUID OpenSim.Framework.RegionSettings.TerrainTexture1 |
|
getset |
| UUID OpenSim.Framework.RegionSettings.TerrainTexture2 |
|
getset |
| UUID OpenSim.Framework.RegionSettings.TerrainTexture3 |
|
getset |
| UUID OpenSim.Framework.RegionSettings.TerrainTexture4 |
|
getset |
| bool OpenSim.Framework.RegionSettings.UseEstateSun |
|
getset |
| double OpenSim.Framework.RegionSettings.WaterHeight |
|
getset |
The documentation for this class was generated from the following file: