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InventoryArchiveLoadTests.cs
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27 
28 using System;
29 using System.Collections.Generic;
30 using System.IO;
31 using System.Reflection;
32 using System.Threading;
33 using NUnit.Framework;
34 using OpenMetaverse;
35 using OpenSim.Data;
36 using OpenSim.Framework;
37 using OpenSim.Framework.Serialization;
38 using OpenSim.Framework.Serialization.External;
39 using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
40 using OpenSim.Region.CoreModules.World.Serialiser;
41 using OpenSim.Region.Framework.Scenes;
42 using OpenSim.Region.Framework.Scenes.Serialization;
43 using OpenSim.Services.Interfaces;
44 using OpenSim.Tests.Common;
45 
46 namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
47 {
48  [TestFixture]
50  {
51  protected TestScene m_scene;
53 
54  [SetUp]
55  public override void SetUp()
56  {
57  base.SetUp();
58 
59  SerialiserModule serialiserModule = new SerialiserModule();
60  m_archiverModule = new InventoryArchiverModule();
61 
62  m_scene = new SceneHelpers().SetupScene();
63  SceneHelpers.SetupSceneModules(m_scene, serialiserModule, m_archiverModule);
64  }
65 
66  [Test]
67  public void TestLoadCoalesecedItem()
68  {
69  TestHelpers.InMethod();
70 // TestHelpers.EnableLogging();
71 
72  UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL1, "password");
73  m_archiverModule.DearchiveInventory(UUID.Random(), m_uaLL1.FirstName, m_uaLL1.LastName, "/", "password", m_iarStream);
74 
75  InventoryItemBase coaItem
76  = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaLL1.PrincipalID, m_coaItemName);
77 
78  Assert.That(coaItem, Is.Not.Null, "Didn't find loaded item 1");
79 
80  string assetXml = AssetHelpers.ReadAssetAsString(m_scene.AssetService, coaItem.AssetID);
81 
83  bool readResult = CoalescedSceneObjectsSerializer.TryFromXml(assetXml, out coa);
84 
85  Assert.That(readResult, Is.True);
86  Assert.That(coa.Count, Is.EqualTo(2));
87 
88  List<SceneObjectGroup> coaObjects = coa.Objects;
89  Assert.That(coaObjects[0].UUID, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000120")));
90  Assert.That(coaObjects[0].AbsolutePosition, Is.EqualTo(new Vector3(15, 30, 45)));
91 
92  Assert.That(coaObjects[1].UUID, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000140")));
93  Assert.That(coaObjects[1].AbsolutePosition, Is.EqualTo(new Vector3(25, 50, 75)));
94  }
95 
100  [Test]
102  {
103  TestHelpers.InMethod();
104 // log4net.Config.XmlConfigurator.Configure();
105 
106  UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL1, "meowfood");
107 
108  m_archiverModule.DearchiveInventory(UUID.Random(), m_uaLL1.FirstName, m_uaLL1.LastName, "/", "meowfood", m_iarStream);
109  InventoryItemBase foundItem1
110  = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaLL1.PrincipalID, m_item1Name);
111 
112  Assert.That(
113  foundItem1.CreatorId, Is.EqualTo(m_uaLL1.PrincipalID.ToString()),
114  "Loaded item non-uuid creator doesn't match original");
115  Assert.That(
116  foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaLL1.PrincipalID),
117  "Loaded item uuid creator doesn't match original");
118  Assert.That(foundItem1.Owner, Is.EqualTo(m_uaLL1.PrincipalID),
119  "Loaded item owner doesn't match inventory reciever");
120 
121  AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString());
122  string xmlData = Utils.BytesToString(asset1.Data);
123  SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
124 
125  Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaLL1.PrincipalID));
126  }
127 
128 // /// <summary>
129 // /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
130 // /// an account exists with the same name as the creator, though not the same id.
131 // /// </summary>
132 // [Test]
133 // public void TestLoadIarV0_1SameNameCreator()
134 // {
135 // TestHelpers.InMethod();
136 // TestHelpers.EnableLogging();
137 //
138 // UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaMT, "meowfood");
139 // UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL2, "hampshire");
140 //
141 // m_archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "meowfood", m_iarStream);
142 // InventoryItemBase foundItem1
143 // = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaMT.PrincipalID, m_item1Name);
144 //
145 // Assert.That(
146 // foundItem1.CreatorId, Is.EqualTo(m_uaLL2.PrincipalID.ToString()),
147 // "Loaded item non-uuid creator doesn't match original");
148 // Assert.That(
149 // foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaLL2.PrincipalID),
150 // "Loaded item uuid creator doesn't match original");
151 // Assert.That(foundItem1.Owner, Is.EqualTo(m_uaMT.PrincipalID),
152 // "Loaded item owner doesn't match inventory reciever");
153 //
154 // AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString());
155 // string xmlData = Utils.BytesToString(asset1.Data);
156 // SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
157 //
158 // Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaLL2.PrincipalID));
159 // }
160 
165  [Test]
167  {
168  TestHelpers.InMethod();
169 // log4net.Config.XmlConfigurator.Configure();
170 
171  UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaMT, "password");
172  m_archiverModule.DearchiveInventory(UUID.Random(), m_uaMT.FirstName, m_uaMT.LastName, "/", "password", m_iarStream);
173 
174  InventoryItemBase foundItem1
175  = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaMT.PrincipalID, m_item1Name);
176 
177  Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
178  Assert.That(
179  foundItem1.CreatorId, Is.EqualTo(m_uaMT.PrincipalID.ToString()),
180  "Loaded item non-uuid creator doesn't match that of the loading user");
181  Assert.That(
182  foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaMT.PrincipalID),
183  "Loaded item uuid creator doesn't match that of the loading user");
184 
185  AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString());
186  string xmlData = Utils.BytesToString(asset1.Data);
187  SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
188 
189  Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaMT.PrincipalID));
190  }
191  }
192 }
void TestLoadIarCreatorAccountPresent()
Test case where a creator account exists for the creator UUID embedded in item metadata and serialize...
void TestLoadIarV0_1AbsentCreator()
Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) ...
A scene object group is conceptually an object in the scene. The object is constituted of SceneObject...
Asset class. All Assets are reference by this class or a class derived from this class ...
Definition: AssetBase.cs:49
This module loads and saves OpenSimulator inventory archives
Inventory Item - contains all the properties associated with an individual inventory piece...
Helpers for setting up scenes.
Definition: SceneHelpers.cs:60
Represents a coalescene of scene objects. A coalescence occurs when objects that are not in the same ...