Inventory Item - contains all the properties associated with an individual inventory piece.
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int | InvType [get, set] |
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UUID | Folder [get, set] |
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string | CreatorId [get, set] |
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UUID | CreatorIdAsUuid [get] |
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string | CreatorData [get, set] |
| Extended creator information of the form <profile url>="">;<name> More...
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string | CreatorIdentification [get, set] |
| Used by the DB layer to retrieve / store the entire user identification. The identification can either be a simple UUID or a string of the form uuid[;profile_url[;name]] More...
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string | Description [get, set] |
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uint | NextPermissions [get, set] |
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uint | CurrentPermissions [get, set] |
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uint | BasePermissions [get, set] |
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uint | EveryOnePermissions [get, set] |
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uint | GroupPermissions [get, set] |
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int | AssetType [get, set] |
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UUID | AssetID [get, set] |
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UUID | GroupID [get, set] |
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bool | GroupOwned [get, set] |
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int | SalePrice [get, set] |
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byte | SaleType [get, set] |
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uint | Flags [get, set] |
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int | CreationDate [get, set] |
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virtual string | Name [get, set] |
| The name of the node (64 characters or less) More...
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UUID | ID [get, set] |
| A UUID containing the ID for the inventory node itself More...
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virtual UUID | Owner [get, set] |
| The agent who's inventory this is contained by More...
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Inventory Item - contains all the properties associated with an individual inventory piece.
Definition at line 36 of file InventoryItemBase.cs.
OpenSim.Framework.InventoryItemBase.InventoryItemBase |
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OpenSim.Framework.InventoryItemBase.InventoryItemBase |
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UUID |
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OpenSim.Framework.InventoryItemBase.InventoryItemBase |
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UUID |
id, |
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UUID |
owner |
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object OpenSim.Framework.InventoryItemBase.Clone |
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UUID OpenSim.Framework.InventoryItemBase.m_assetID |
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int OpenSim.Framework.InventoryItemBase.m_assetType |
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uint OpenSim.Framework.InventoryItemBase.m_basePermissions |
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int OpenSim.Framework.InventoryItemBase.m_creationDate = (int)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds |
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string OpenSim.Framework.InventoryItemBase.m_creatorData = string.Empty |
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string OpenSim.Framework.InventoryItemBase.m_creatorId |
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UUID OpenSim.Framework.InventoryItemBase.m_creatorIdAsUuid = UUID.Zero |
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uint OpenSim.Framework.InventoryItemBase.m_currentPermissions |
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string OpenSim.Framework.InventoryItemBase.m_description = String.Empty |
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uint OpenSim.Framework.InventoryItemBase.m_everyonePermissions |
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uint OpenSim.Framework.InventoryItemBase.m_flags |
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UUID OpenSim.Framework.InventoryItemBase.m_folder |
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UUID OpenSim.Framework.InventoryItemBase.m_groupID |
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bool OpenSim.Framework.InventoryItemBase.m_groupOwned |
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uint OpenSim.Framework.InventoryItemBase.m_groupPermissions |
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int OpenSim.Framework.InventoryItemBase.m_invType |
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uint OpenSim.Framework.InventoryItemBase.m_nextPermissions |
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int OpenSim.Framework.InventoryItemBase.m_salePrice |
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byte OpenSim.Framework.InventoryItemBase.m_saleType |
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UUID OpenSim.Framework.InventoryItemBase.AssetID |
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int OpenSim.Framework.InventoryItemBase.AssetType |
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This is an enumerated value determining the type of asset (eg Notecard, Sound, Object, etc)
Definition at line 267 of file InventoryItemBase.cs.
uint OpenSim.Framework.InventoryItemBase.BasePermissions |
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int OpenSim.Framework.InventoryItemBase.CreationDate |
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string OpenSim.Framework.InventoryItemBase.CreatorData |
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Extended creator information of the form <profile url>="">;<name>
Definition at line 113 of file InventoryItemBase.cs.
string OpenSim.Framework.InventoryItemBase.CreatorId |
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UUID OpenSim.Framework.InventoryItemBase.CreatorIdAsUuid |
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string OpenSim.Framework.InventoryItemBase.CreatorIdentification |
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Used by the DB layer to retrieve / store the entire user identification. The identification can either be a simple UUID or a string of the form uuid[;profile_url[;name]]
Definition at line 125 of file InventoryItemBase.cs.
uint OpenSim.Framework.InventoryItemBase.CurrentPermissions |
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A mask containing permissions for the current owner (cannot be enforced)
Definition at line 199 of file InventoryItemBase.cs.
string OpenSim.Framework.InventoryItemBase.Description |
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The description of the inventory item (must be less than 64 characters)
Definition at line 165 of file InventoryItemBase.cs.
uint OpenSim.Framework.InventoryItemBase.EveryOnePermissions |
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uint OpenSim.Framework.InventoryItemBase.Flags |
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UUID OpenSim.Framework.InventoryItemBase.Folder |
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UUID OpenSim.Framework.InventoryItemBase.GroupID |
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bool OpenSim.Framework.InventoryItemBase.GroupOwned |
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uint OpenSim.Framework.InventoryItemBase.GroupPermissions |
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int OpenSim.Framework.InventoryItemBase.InvType |
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The inventory type of the item. This is slightly different from the asset type in some situations.
Definition at line 42 of file InventoryItemBase.cs.
uint OpenSim.Framework.InventoryItemBase.NextPermissions |
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int OpenSim.Framework.InventoryItemBase.SalePrice |
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byte OpenSim.Framework.InventoryItemBase.SaleType |
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The documentation for this class was generated from the following file: