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CoalescedSceneObjects.cs
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27 
28 using System;
29 using System.Collections.Generic;
30 using System.Linq;
31 using OpenMetaverse;
32 
33 namespace OpenSim.Region.Framework.Scenes
34 {
39  public class CoalescedSceneObjects
40  {
44  public UUID CreatorId { get; set; }
45 
49  public int Count
50  {
51  get
52  {
53  lock (m_memberObjects)
54  return m_memberObjects.Count;
55  }
56  }
57 
61  public bool HasObjects { get { return Count > 0; } }
62 
66  public List<SceneObjectGroup> Objects
67  {
68  get
69  {
70  lock (m_memberObjects)
71  return new List<SceneObjectGroup>(m_memberObjects);
72  }
73  }
74 
78  public Scene Scene
79  {
80  get
81  {
82  if (!HasObjects)
83  return null;
84  else
85  return Objects[0].Scene;
86  }
87  }
88 
93  protected List<SceneObjectGroup> m_memberObjects = new List<SceneObjectGroup>();
94 
95  public CoalescedSceneObjects(UUID creatorId)
96  {
97  CreatorId = creatorId;
98  }
99 
100  public CoalescedSceneObjects(UUID creatorId, params SceneObjectGroup[] objs) : this(creatorId)
101  {
102  foreach (SceneObjectGroup obj in objs)
103  Add(obj);
104  }
105 
111  public void Add(SceneObjectGroup obj)
112  {
113  lock (m_memberObjects)
114  m_memberObjects.Add(obj);
115  }
116 
122  public bool Remove(SceneObjectGroup obj)
123  {
124  lock (m_memberObjects)
125  return m_memberObjects.Remove(obj);
126  }
127 
136  public Vector3[] GetSizeAndOffsets(out Vector3 size)
137  {
138  float minX, minY, minZ;
139  float maxX, maxY, maxZ;
140 
141  Vector3[] offsets
142  = Scene.GetCombinedBoundingBox(
143  Objects, out minX, out maxX, out minY, out maxY, out minZ, out maxZ);
144 
145  float sizeX = maxX - minX;
146  float sizeY = maxY - minY;
147  float sizeZ = maxZ - minZ;
148 
149  size = new Vector3(sizeX, sizeY, sizeZ);
150 
151  return offsets;
152  }
153  }
154 }
bool Remove(SceneObjectGroup obj)
Removes a scene object from the coalescene
A scene object group is conceptually an object in the scene. The object is constituted of SceneObject...
Vector3[] GetSizeAndOffsets(out Vector3 size)
Get the total size of the coalescence (the size required to cover all the objects within it) and the ...
void Add(SceneObjectGroup obj)
Add an object to the coalescence.
CoalescedSceneObjects(UUID creatorId, params SceneObjectGroup[] objs)
Represents a coalescene of scene objects. A coalescence occurs when objects that are not in the same ...