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TestScene.cs
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27 
28 using System;
29 using Nini.Config;
30 using OpenSim.Framework;
31 
32 using OpenSim.Framework.Servers;
33 using OpenSim.Region.Framework;
34 using OpenSim.Region.Framework.Interfaces;
35 using OpenSim.Region.Framework.Scenes;
36 using OpenSim.Region.PhysicsModules.SharedBase;
37 using OpenSim.Services.Interfaces;
38 
39 namespace OpenSim.Tests.Common
40 {
41  public class TestScene : Scene
42  {
43  public TestScene(
44  RegionInfo regInfo, AgentCircuitManager authen,
45  ISimulationDataService simDataService, IEstateDataService estateDataService,
46  IConfigSource config, string simulatorVersion)
47  : base(regInfo, authen, simDataService, estateDataService,
48  config, simulatorVersion)
49  {
50  }
51 
52  ~TestScene()
53  {
54  //Console.WriteLine("TestScene destructor called for {0}", RegionInfo.RegionName);
55  Console.WriteLine("TestScene destructor called");
56  }
57 
66  public override bool VerifyUserPresence(AgentCircuitData agent, out string reason)
67  {
68  reason = String.Empty;
69  return true;
70  }
71 
72  public AsyncSceneObjectGroupDeleter SceneObjectGroupDeleter
73  {
74  get { return m_asyncSceneObjectDeleter; }
75  }
76  }
77 }
Asynchronously derez objects. This is used to derez large number of objects to inventory without hold...
TestScene(RegionInfo regInfo, AgentCircuitManager authen, ISimulationDataService simDataService, IEstateDataService estateDataService, IConfigSource config, string simulatorVersion)
Definition: TestScene.cs:43
Circuit data for an agent. Connection information shared between regions that accept UDP connections ...
override bool VerifyUserPresence(AgentCircuitData agent, out string reason)
Temporarily override session authentication for tests (namely teleport).
Definition: TestScene.cs:66