28 using System.Collections.Generic;
31 using OpenSim.Region.Framework.Scenes;
33 namespace OpenSim.
Region.Framework.Interfaces
37 List<string> SerialiseRegion(
Scene scene,
string saveDir);
46 void LoadPrimsFromXml(
Scene scene,
string fileName,
bool newIDS, Vector3 loadOffset);
53 void SavePrimsToXml(
Scene scene,
string fileName);
60 void LoadPrimsFromXml2(
Scene scene,
string fileName);
68 void LoadPrimsFromXml2(
Scene scene, TextReader reader,
bool startScripts);
75 void SavePrimsToXml2(
Scene scene,
string fileName);
86 void SavePrimsToXml2(
Scene scene, TextWriter stream, Vector3 min, Vector3 max);
93 void SavePrimListToXml2(
EntityBase[] entityList,
string fileName);
104 void SavePrimListToXml2(
EntityBase[] entityList, TextWriter stream, Vector3 min, Vector3 max);
106 void SaveNamedPrimsToXml2(
Scene scene,
string primName,
string fileName);
A scene object group is conceptually an object in the scene. The object is constituted of SceneObject...