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IRegionSerialiserModule.cs
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27 
28 using System.Collections.Generic;
29 using System.IO;
30 using OpenMetaverse;
31 using OpenSim.Region.Framework.Scenes;
32 
33 namespace OpenSim.Region.Framework.Interfaces
34 {
35  public interface IRegionSerialiserModule
36  {
37  List<string> SerialiseRegion(Scene scene, string saveDir);
38 
46  void LoadPrimsFromXml(Scene scene, string fileName, bool newIDS, Vector3 loadOffset);
47 
53  void SavePrimsToXml(Scene scene, string fileName);
54 
60  void LoadPrimsFromXml2(Scene scene, string fileName);
61 
68  void LoadPrimsFromXml2(Scene scene, TextReader reader, bool startScripts);
69 
75  void SavePrimsToXml2(Scene scene, string fileName);
76 
86  void SavePrimsToXml2(Scene scene, TextWriter stream, Vector3 min, Vector3 max);
87 
93  void SavePrimListToXml2(EntityBase[] entityList, string fileName);
94 
104  void SavePrimListToXml2(EntityBase[] entityList, TextWriter stream, Vector3 min, Vector3 max);
105 
106  void SaveNamedPrimsToXml2(Scene scene, string primName, string fileName);
107 
113  SceneObjectGroup DeserializeGroupFromXml2(string xmlString);
114 
120  string SerializeGroupToXml2(SceneObjectGroup grp, Dictionary<string, object> options);
121  }
122 }
A scene object group is conceptually an object in the scene. The object is constituted of SceneObject...