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EntityBase.cs
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27 
28 using System;
29 using System.Reflection;
30 using System.Runtime.Serialization;
31 using System.Security.Permissions;
32 using log4net;
33 using OpenSim.Framework;
34 using OpenMetaverse;
35 
36 namespace OpenSim.Region.Framework.Scenes
37 {
38  public abstract class EntityBase : ISceneEntity
39  {
40 // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
41 
45  public Scene Scene
46  {
47  get { return m_scene; }
48  }
49  protected Scene m_scene;
50 
51  protected UUID m_uuid;
52 
53  public virtual UUID UUID
54  {
55  get { return m_uuid; }
56  set { m_uuid = value; }
57  }
58 
59  protected string m_name;
60 
64  public virtual string Name
65  {
66  get { return m_name; }
67  set { m_name = value; }
68  }
69 
73  public bool IsDeleted { get; protected internal set; }
74 
75  protected Vector3 m_pos;
76 
80  public virtual Vector3 AbsolutePosition
81  {
82  get { return m_pos; }
83  set
84  {
85  m_pos = value;
86  }
87  }
88 
89  protected Vector3 m_velocity;
90  protected Vector3 m_rotationalvelocity;
91 
95  public virtual Vector3 Velocity
96  {
97  get { return m_velocity; }
98  set { m_velocity = value; }
99  }
100 
101  protected uint m_localId;
102 
103  public virtual uint LocalId
104  {
105  get { return m_localId; }
106  set
107  {
108  m_localId = value;
109 // m_log.DebugFormat("[ENTITY BASE]: Set part {0} to local id {1}", Name, m_localId);
110  }
111  }
112 
116  public EntityBase()
117  {
118  m_name = "(basic entity)";
119  }
120 
125  public abstract void Update();
126 
131  public virtual EntityBase Copy()
132  {
133  return (EntityBase) MemberwiseClone();
134  }
135  }
136 
137  //Nested Classes
138  public class EntityIntersection
139  {
140  public Vector3 ipoint = new Vector3(0, 0, 0);
141  public Vector3 normal = new Vector3(0, 0, 0);
142  public Vector3 AAfaceNormal = new Vector3(0, 0, 0);
143  public int face = -1;
144  public bool HitTF = false;
146  public float distance = 0;
147 
149  {
150  }
151 
152  public EntityIntersection(Vector3 _ipoint, Vector3 _normal, bool _HitTF)
153  {
154  ipoint = _ipoint;
155  normal = _normal;
156  HitTF = _HitTF;
157  }
158  }
159 }
EntityBase()
Creates a new Entity (should not occur on it's own)
Definition: EntityBase.cs:116
virtual EntityBase Copy()
Copies the entity
Definition: EntityBase.cs:131
EntityIntersection(Vector3 _ipoint, Vector3 _normal, bool _HitTF)
Definition: EntityBase.cs:152