OpenSim
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Public Member Functions | |
List< string > | SerialiseRegion (Scene scene, string saveDir) |
void | LoadPrimsFromXml (Scene scene, string fileName, bool newIDS, Vector3 loadOffset) |
Load prims from the xml format More... | |
void | SavePrimsToXml (Scene scene, string fileName) |
Save prims in the xml format More... | |
void | LoadPrimsFromXml2 (Scene scene, string fileName) |
Load prims from the xml2 format More... | |
void | LoadPrimsFromXml2 (Scene scene, TextReader reader, bool startScripts) |
Load prims from the xml2 format More... | |
void | SavePrimsToXml2 (Scene scene, string fileName) |
Save prims in the xml2 format More... | |
void | SavePrimsToXml2 (Scene scene, TextWriter stream, Vector3 min, Vector3 max) |
Save prims in the xml2 format, optionally specifying a bounding box for which prims should be saved. If both min and max vectors are Vector3.Zero, then all prims are exported. More... | |
void | SavePrimListToXml2 (EntityBase[] entityList, string fileName) |
Save a set of prims in the xml2 format More... | |
void | SavePrimListToXml2 (EntityBase[] entityList, TextWriter stream, Vector3 min, Vector3 max) |
Save a set of prims in the xml2 format, optionally specifying a bounding box for which prims should be saved. If both min and max vectors are Vector3.Zero, then all prims are exported. More... | |
void | SaveNamedPrimsToXml2 (Scene scene, string primName, string fileName) |
SceneObjectGroup | DeserializeGroupFromXml2 (string xmlString) |
Deserializes a scene object from its xml2 representation. This does not load the object into the scene. More... | |
string | SerializeGroupToXml2 (SceneObjectGroup grp, Dictionary< string, object > options) |
Serialize an individual scene object into the xml2 format More... | |
Definition at line 35 of file IRegionSerialiserModule.cs.
SceneObjectGroup OpenSim.Region.Framework.Interfaces.IRegionSerialiserModule.DeserializeGroupFromXml2 | ( | string | xmlString | ) |
Deserializes a scene object from its xml2 representation. This does not load the object into the scene.
xmlString |
Implemented in OpenSim.Region.CoreModules.World.Serialiser.SerialiserModule.
void OpenSim.Region.Framework.Interfaces.IRegionSerialiserModule.LoadPrimsFromXml | ( | Scene | scene, |
string | fileName, | ||
bool | newIDS, | ||
Vector3 | loadOffset | ||
) |
Load prims from the xml format
scene | |
fileName | |
newIDS | |
loadOffset |
Implemented in OpenSim.Region.CoreModules.World.Serialiser.SerialiserModule.
void OpenSim.Region.Framework.Interfaces.IRegionSerialiserModule.LoadPrimsFromXml2 | ( | Scene | scene, |
string | fileName | ||
) |
Load prims from the xml2 format
scene | |
fileName |
Implemented in OpenSim.Region.CoreModules.World.Serialiser.SerialiserModule.
void OpenSim.Region.Framework.Interfaces.IRegionSerialiserModule.LoadPrimsFromXml2 | ( | Scene | scene, |
TextReader | reader, | ||
bool | startScripts | ||
) |
Load prims from the xml2 format
scene | |
reader | |
startScripts |
Implemented in OpenSim.Region.CoreModules.World.Serialiser.SerialiserModule.
void OpenSim.Region.Framework.Interfaces.IRegionSerialiserModule.SaveNamedPrimsToXml2 | ( | Scene | scene, |
string | primName, | ||
string | fileName | ||
) |
Implemented in OpenSim.Region.CoreModules.World.Serialiser.SerialiserModule.
void OpenSim.Region.Framework.Interfaces.IRegionSerialiserModule.SavePrimListToXml2 | ( | EntityBase[] | entityList, |
string | fileName | ||
) |
Save a set of prims in the xml2 format
entityList | |
fileName |
Implemented in OpenSim.Region.CoreModules.World.Serialiser.SerialiserModule.
void OpenSim.Region.Framework.Interfaces.IRegionSerialiserModule.SavePrimListToXml2 | ( | EntityBase[] | entityList, |
TextWriter | stream, | ||
Vector3 | min, | ||
Vector3 | max | ||
) |
Save a set of prims in the xml2 format, optionally specifying a bounding box for which prims should be saved. If both min and max vectors are Vector3.Zero, then all prims are exported.
entityList | |
stream | |
min | |
max |
Implemented in OpenSim.Region.CoreModules.World.Serialiser.SerialiserModule.
void OpenSim.Region.Framework.Interfaces.IRegionSerialiserModule.SavePrimsToXml | ( | Scene | scene, |
string | fileName | ||
) |
Save prims in the xml format
scene | |
fileName |
Implemented in OpenSim.Region.CoreModules.World.Serialiser.SerialiserModule.
void OpenSim.Region.Framework.Interfaces.IRegionSerialiserModule.SavePrimsToXml2 | ( | Scene | scene, |
string | fileName | ||
) |
Save prims in the xml2 format
scene | |
fileName |
Implemented in OpenSim.Region.CoreModules.World.Serialiser.SerialiserModule.
void OpenSim.Region.Framework.Interfaces.IRegionSerialiserModule.SavePrimsToXml2 | ( | Scene | scene, |
TextWriter | stream, | ||
Vector3 | min, | ||
Vector3 | max | ||
) |
Save prims in the xml2 format, optionally specifying a bounding box for which prims should be saved. If both min and max vectors are Vector3.Zero, then all prims are exported.
scene | |
stream | |
min | |
max |
Implemented in OpenSim.Region.CoreModules.World.Serialiser.SerialiserModule.
List<string> OpenSim.Region.Framework.Interfaces.IRegionSerialiserModule.SerialiseRegion | ( | Scene | scene, |
string | saveDir | ||
) |
Implemented in OpenSim.Region.CoreModules.World.Serialiser.SerialiserModule.
string OpenSim.Region.Framework.Interfaces.IRegionSerialiserModule.SerializeGroupToXml2 | ( | SceneObjectGroup | grp, |
Dictionary< string, object > | options | ||
) |
Serialize an individual scene object into the xml2 format
grp |
Implemented in OpenSim.Region.CoreModules.World.Serialiser.SerialiserModule.