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| EntityBase () |
| Creates a new Entity (should not occur on it's own) More...
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abstract void | Update () |
| Performs any updates that need to be done at each frame, as opposed to immediately. These included scheduled updates and updates that occur due to physics processing. More...
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virtual EntityBase | Copy () |
| Copies the entity More...
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Definition at line 38 of file EntityBase.cs.
OpenSim.Region.Framework.Scenes.EntityBase.EntityBase |
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inline |
Creates a new Entity (should not occur on it's own)
Definition at line 116 of file EntityBase.cs.
virtual EntityBase OpenSim.Region.Framework.Scenes.EntityBase.Copy |
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inlinevirtual |
abstract void OpenSim.Region.Framework.Scenes.EntityBase.Update |
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pure virtual |
uint OpenSim.Region.Framework.Scenes.EntityBase.m_localId |
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string OpenSim.Region.Framework.Scenes.EntityBase.m_name |
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Vector3 OpenSim.Region.Framework.Scenes.EntityBase.m_pos |
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protected |
Vector3 OpenSim.Region.Framework.Scenes.EntityBase.m_rotationalvelocity |
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Scene OpenSim.Region.Framework.Scenes.EntityBase.m_scene |
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UUID OpenSim.Region.Framework.Scenes.EntityBase.m_uuid |
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Vector3 OpenSim.Region.Framework.Scenes.EntityBase.m_velocity |
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virtual Vector3 OpenSim.Region.Framework.Scenes.EntityBase.AbsolutePosition |
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getset |
Absolute position of this entity in a scene.
Definition at line 81 of file EntityBase.cs.
bool OpenSim.Region.Framework.Scenes.EntityBase.IsDeleted |
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getset |
Signals whether this entity was in a scene but has since been removed from it.
Definition at line 73 of file EntityBase.cs.
virtual uint OpenSim.Region.Framework.Scenes.EntityBase.LocalId |
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getset |
virtual string OpenSim.Region.Framework.Scenes.EntityBase.Name |
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getset |
Scene OpenSim.Region.Framework.Scenes.EntityBase.Scene |
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get |
The scene to which this entity belongs
Definition at line 46 of file EntityBase.cs.
virtual UUID OpenSim.Region.Framework.Scenes.EntityBase.UUID |
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getset |
virtual Vector3 OpenSim.Region.Framework.Scenes.EntityBase.Velocity |
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getset |
Current velocity of the entity.
Definition at line 96 of file EntityBase.cs.
The documentation for this class was generated from the following file: