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IObject.cs
Go to the documentation of this file.
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using
System;
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using
System.Drawing;
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using
OpenMetaverse;
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using
OpenSim.Region.OptionalModules.Scripting.Minimodule.Object;
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namespace
OpenSim.
Region
.OptionalModules.Scripting.Minimodule
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{
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[Serializable]
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public
class
TouchEventArgs
: EventArgs
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{
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public
IAvatar
Avatar
;
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public
Vector3
TouchBiNormal
;
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public
Vector3
TouchNormal
;
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public
Vector3
TouchPosition
;
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public
Vector2
TouchUV
;
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public
Vector2
TouchST
;
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public
int
TouchMaterialIndex
;
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}
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public
delegate
void
OnTouchDelegate
(
IObject
sender,
TouchEventArgs
e);
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public
interface
IObject
:
IEntity
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{
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#region Events
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event
OnTouchDelegate
OnTouch
;
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#endregion
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bool
Exists {
get
; }
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uint LocalID {
get
; }
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String Description {
get
; set; }
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UUID OwnerId {
get
; }
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UUID CreatorId {
get
; }
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IObject
Root {
get
; }
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IObject
[] Children {
get
; }
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IObjectMaterial
[] Materials {
get
; }
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Vector3 Scale {
get
; set; }
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Quaternion WorldRotation {
get
; set; }
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Quaternion OffsetRotation {
get
; set; }
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Vector3 OffsetPosition {
get
; set; }
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Vector3 SitTarget {
get
; set; }
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String SitTargetText {
get
; set; }
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String TouchText {
get
; set; }
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String Text {
get
; set; }
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bool
IsRotationLockedX {
get
; set; }
// SetStatus(!ROTATE_X)
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bool
IsRotationLockedY {
get
; set; }
// SetStatus(!ROTATE_Y)
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bool
IsRotationLockedZ {
get
; set; }
// SetStatus(!ROTATE_Z)
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bool
IsSandboxed {
get
; set; }
// SetStatus(SANDBOX)
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bool
IsImmotile {
get
; set; }
// SetStatus(BLOCK_GRAB)
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bool
IsAlwaysReturned {
get
; set; }
// SetStatus(!DIE_AT_EDGE)
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bool
IsTemporary {
get
; set; }
// TEMP_ON_REZ
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bool
IsFlexible {
get
; set; }
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IObjectShape
Shape {
get
; }
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// TODO:
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// PrimHole
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// Repeats, Offsets, Cut/Dimple/ProfileCut
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// Hollow, Twist, HoleSize,
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// Taper[A+B], Shear[A+B], Revolutions,
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// RadiusOffset, Skew
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PhysicsMaterial
PhysicsMaterial
{
get
; set; }
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IObjectPhysics
Physics {
get
; }
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IObjectSound
Sound {
get
; }
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void
Say(
string
msg);
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void
Say(
string
msg,
int
channel);
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void
Dialog(UUID avatar,
string
message,
string
[] buttons,
int
chat_channel);
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IObjectInventory
Inventory {
get
; }
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}
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public
enum
PhysicsMaterial
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{
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Default
,
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Glass
,
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Metal
,
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Plastic
,
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Wood
,
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Rubber
,
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Stone
,
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Flesh
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}
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public
enum
TextureMapping
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{
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Default
,
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Planar
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}
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public
interface
IObjectMaterial
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{
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Color Color {
get
; set; }
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UUID Texture {
get
; set; }
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TextureMapping
Mapping {
get
; set; }
// SetPrimParms(PRIM_TEXGEN)
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bool
Bright {
get
; set; }
// SetPrimParms(FULLBRIGHT)
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double
Bloom {
get
; set; }
// SetPrimParms(GLOW)
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bool
Shiny {
get
; set; }
// SetPrimParms(SHINY)
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bool
BumpMap {
get
; set; }
// SetPrimParms(BUMPMAP) [DEPRECATE IN FAVOUR OF UUID?]
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}
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}
OpenSim.Region.OptionalModules.Scripting.Minimodule.Glass
OpenSim.Region.OptionalModules.Scripting.Minimodule.Default
OpenSim.Region.OptionalModules.Scripting.Minimodule.Stone
OpenSim.Region.OptionalModules.Scripting.Minimodule.TouchEventArgs.TouchPosition
Vector3 TouchPosition
Definition:
IObject.cs:42
OpenSim.Region.OptionalModules.Scripting.Minimodule.IObject
Definition:
IObject.cs:52
OpenSim.Region.OptionalModules.Scripting.Minimodule.TouchEventArgs.TouchBiNormal
Vector3 TouchBiNormal
Definition:
IObject.cs:40
OpenSim.Framework.Region
OpenSim.Region.OptionalModules.Scripting.Minimodule.IEntity
Definition:
IEntity.cs:35
OpenSim.Region.OptionalModules.Scripting.Minimodule.TouchEventArgs.TouchST
Vector2 TouchST
Definition:
IObject.cs:45
OpenSim.Region.OptionalModules.Scripting.Minimodule.Metal
OpenSim.Region.OptionalModules.Scripting.Minimodule.TouchEventArgs.TouchMaterialIndex
int TouchMaterialIndex
Definition:
IObject.cs:47
OpenSim.Region.OptionalModules.Scripting.Minimodule.TextureMapping
TextureMapping
Definition:
IObject.cs:229
OpenSim.Region.OptionalModules.Scripting.Minimodule.Object.IObjectSound
Definition:
IObjectSound.cs:35
OpenSim.Region.OptionalModules.Scripting.Minimodule.IObject.OnTouch
OnTouchDelegate OnTouch
Definition:
IObject.cs:56
OpenSim.Region.OptionalModules.Scripting.Minimodule.Flesh
OpenSim.Region.OptionalModules.Scripting.Minimodule.TouchEventArgs.TouchUV
Vector2 TouchUV
Definition:
IObject.cs:44
OpenSim.Region.OptionalModules.Scripting.Minimodule.Rubber
OpenSim.Region.OptionalModules.Scripting.Minimodule.TouchEventArgs
Definition:
IObject.cs:36
OpenSim.Region.OptionalModules.Scripting.Minimodule.TouchEventArgs.TouchNormal
Vector3 TouchNormal
Definition:
IObject.cs:41
OpenSim.Region.OptionalModules.Scripting.Minimodule.Planar
OpenSim.Region.OptionalModules.Scripting.Minimodule.Wood
OpenSim.Region.OptionalModules.Scripting.Minimodule.Object.IObjectShape
Definition:
IObjectShape.cs:65
OpenSim.Region.OptionalModules.Scripting.Minimodule.IAvatar
Definition:
IAvatar.cs:35
OpenSim.Region.OptionalModules.Scripting.Minimodule.TouchEventArgs.Avatar
IAvatar Avatar
Definition:
IObject.cs:38
OpenSim.Region.OptionalModules.Scripting.Minimodule.Plastic
OpenSim.Region.OptionalModules.Scripting.Minimodule.PhysicsMaterial
PhysicsMaterial
Definition:
IObject.cs:217
OpenSim.Region.OptionalModules.Scripting.Minimodule.Object.IObjectPhysics
This implements an interface similar to that provided by physics engines to OpenSim internally...
Definition:
IObjectPhysics.cs:40
OpenSim.Region.OptionalModules.Scripting.Minimodule.OnTouchDelegate
delegate void OnTouchDelegate(IObject sender, TouchEventArgs e)
OpenSim.Region.OptionalModules.Scripting.Minimodule.Object.IObjectInventory
This implements the methods neccesary to operate on the inventory of an object
Definition:
IObjectInventory.cs:38
OpenSim.Region.OptionalModules.Scripting.Minimodule.IObjectMaterial
Definition:
IObject.cs:235
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