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IObjectPhysics.cs
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27 
28 using System;
29 using System.Collections.Generic;
30 using System.Text;
31 using OpenMetaverse;
32 
33 namespace OpenSim.Region.OptionalModules.Scripting.Minimodule.Object
34 {
40  public interface IObjectPhysics
41  {
42  bool Enabled { get; set; }
43 
44  bool Phantom { get; set; }
45  bool PhantomCollisions { get; set; }
46 
47  double Density { get; set; }
48  double Mass { get; set; }
49  double Buoyancy { get; set; }
50 
51  Vector3 GeometricCenter { get; }
52  Vector3 CenterOfMass { get; }
53 
54  Vector3 RotationalVelocity { get; set; }
55  Vector3 Velocity { get; set; }
56  Vector3 Torque { get; set; }
57  Vector3 Acceleration { get; }
58  Vector3 Force { get; set; }
59 
60  bool FloatOnWater { set; }
61 
62  void AddForce(Vector3 force, bool pushforce);
63  void AddAngularForce(Vector3 force, bool pushforce);
64  void SetMomentum(Vector3 momentum);
65  }
66 }
This implements an interface similar to that provided by physics engines to OpenSim internally...