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OpenSim.Data.IAssetDataPlugin Interface Reference
Inheritance diagram for OpenSim.Data.IAssetDataPlugin:
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Collaboration diagram for OpenSim.Data.IAssetDataPlugin:
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Public Member Functions

AssetBase GetAsset (UUID uuid)
 
bool StoreAsset (AssetBase asset)
 
bool[] AssetsExist (UUID[] uuids)
 
List< AssetMetadataFetchAssetMetadataSet (int start, int count)
 
void Initialise (string connect)
 
bool Delete (string id)
 
- Public Member Functions inherited from OpenSim.Framework.IPlugin
void Initialise ()
 Default-initialises the plugin More...
 

Additional Inherited Members

- Properties inherited from OpenSim.Framework.IPlugin
string Version [get]
 Returns the plugin version More...
 
string Name [get]
 Returns the plugin name More...
 

Detailed Description

Definition at line 34 of file IAssetData.cs.

Member Function Documentation

bool [] OpenSim.Data.IAssetDataPlugin.AssetsExist ( UUID[]  uuids)
bool OpenSim.Data.IAssetDataPlugin.Delete ( string  id)
List<AssetMetadata> OpenSim.Data.IAssetDataPlugin.FetchAssetMetadataSet ( int  start,
int  count 
)
AssetBase OpenSim.Data.IAssetDataPlugin.GetAsset ( UUID  uuid)
void OpenSim.Data.IAssetDataPlugin.Initialise ( string  connect)
bool OpenSim.Data.IAssetDataPlugin.StoreAsset ( AssetBase  asset)

The documentation for this interface was generated from the following file: