An asset storage interface for the SQLite database system
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An asset storage interface for the SQLite database system
Definition at line 47 of file SQLiteAssetData.cs.
override bool [] OpenSim.Data.SQLite.SQLiteAssetData.AssetsExist |
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UUID[] |
uuids | ) |
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inlinevirtual |
override bool OpenSim.Data.SQLite.SQLiteAssetData.Delete |
( |
string |
id | ) |
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inlinevirtual |
bool OpenSim.Data.SQLite.SQLiteAssetData.DeleteAsset |
( |
UUID |
uuid | ) |
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inline |
override void OpenSim.Data.SQLite.SQLiteAssetData.Dispose |
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| ) |
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inlinevirtual |
override List<AssetMetadata> OpenSim.Data.SQLite.SQLiteAssetData.FetchAssetMetadataSet |
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int |
start, |
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int |
count |
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) |
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inlinevirtual |
Returns a list of AssetMetadata objects. The list is a subset of the entire data set offset by start containing count elements.
- Parameters
-
start | The number of results to discard from the total data set. |
count | The number of rows the returned list should contain. |
- Returns
- A list of AssetMetadata objects.
Implements OpenSim.Data.AssetDataBase.
Definition at line 305 of file SQLiteAssetData.cs.
override AssetBase OpenSim.Data.SQLite.SQLiteAssetData.GetAsset |
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UUID |
uuid | ) |
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inlinevirtual |
override void OpenSim.Data.SQLite.SQLiteAssetData.Initialise |
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string |
dbconnect | ) |
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inlinevirtual |
override void OpenSim.Data.SQLite.SQLiteAssetData.Initialise |
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| ) |
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inlinevirtual |
override bool OpenSim.Data.SQLite.SQLiteAssetData.StoreAsset |
( |
AssetBase |
asset | ) |
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inlinevirtual |
virtual Assembly OpenSim.Data.SQLite.SQLiteAssetData.Assembly |
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getprotected |
override string OpenSim.Data.SQLite.SQLiteAssetData.Name |
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get |
override string OpenSim.Data.SQLite.SQLiteAssetData.Version |
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get |
The documentation for this class was generated from the following file: