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IAssetData.cs
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27 
28 using System.Collections.Generic;
29 using OpenMetaverse;
30 using OpenSim.Framework;
31 
32 namespace OpenSim.Data
33 {
34  public interface IAssetDataPlugin : IPlugin
35  {
36  AssetBase GetAsset(UUID uuid);
37  bool StoreAsset(AssetBase asset);
38  bool[] AssetsExist(UUID[] uuids);
39  List<AssetMetadata> FetchAssetMetadataSet(int start, int count);
40  void Initialise(string connect);
41  bool Delete(string id);
42  }
43 }
This interface, describes a generic plugin
Definition: IPlugin.cs:45
Asset class. All Assets are reference by this class or a class derived from this class ...
Definition: AssetBase.cs:49