28 using System.Collections.Generic;
30 using OpenSim.Framework;
32 namespace OpenSim.Data
38 bool[] AssetsExist(UUID[] uuids);
39 List<AssetMetadata> FetchAssetMetadataSet(
int start,
int count);
40 void Initialise(
string connect);
This interface, describes a generic plugin
Asset class. All Assets are reference by this class or a class derived from this class ...