|
| BSConstraintSpring (BulletWorld world, BulletBody obj1, BulletBody obj2, Vector3 frame1Loc, Quaternion frame1Rot, Vector3 frame2Loc, Quaternion frame2Rot, bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies) |
|
bool | SetAxisEnable (int pIndex, bool pAxisEnable) |
|
bool | SetStiffness (int pIndex, float pStiffness) |
|
bool | SetDamping (int pIndex, float pDamping) |
|
bool | SetEquilibriumPoint (int pIndex, float pEqPoint) |
|
bool | SetEquilibriumPoint (Vector3 linearEq, Vector3 angularEq) |
|
| BSConstraint6Dof (BulletWorld world, BulletBody obj1, BulletBody obj2) |
|
| BSConstraint6Dof (BulletWorld world, BulletBody obj1, BulletBody obj2, Vector3 frame1, Quaternion frame1rot, Vector3 frame2, Quaternion frame2rot, bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies) |
|
| BSConstraint6Dof (BulletWorld world, BulletBody obj1, BulletBody obj2, Vector3 joinPoint, bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies) |
|
| BSConstraint6Dof (BulletWorld world, BulletBody obj1, Vector3 frameInBloc, Quaternion frameInBrot, bool useLinearReferenceFrameB, bool disableCollisionsBetweenLinkedBodies) |
|
bool | SetFrames (Vector3 frameA, Quaternion frameArot, Vector3 frameB, Quaternion frameBrot) |
|
bool | SetCFMAndERP (float cfm, float erp) |
|
bool | UseFrameOffset (bool useOffset) |
|
bool | TranslationalLimitMotor (bool enable, float targetVelocity, float maxMotorForce) |
|
bool | SetBreakingImpulseThreshold (float threshold) |
|
| BSConstraint (BulletWorld world) |
|
virtual void | Dispose () |
|
virtual bool | SetLinearLimits (Vector3 low, Vector3 high) |
|
virtual bool | SetAngularLimits (Vector3 low, Vector3 high) |
|
virtual bool | SetSolverIterations (float cnt) |
|
virtual bool | CalculateTransforms () |
|
virtual bool | RecomputeConstraintVariables (float mass) |
|
Definition at line 35 of file BSConstraintSpring.cs.