Definition at line 35 of file BSConstraint.cs.
OpenSim.Region.PhysicsModule.BulletS.BSConstraint.BSConstraint |
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BulletWorld |
world | ) |
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inline |
virtual bool OpenSim.Region.PhysicsModule.BulletS.BSConstraint.CalculateTransforms |
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| ) |
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inlinevirtual |
virtual void OpenSim.Region.PhysicsModule.BulletS.BSConstraint.Dispose |
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| ) |
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inlinevirtual |
virtual bool OpenSim.Region.PhysicsModule.BulletS.BSConstraint.RecomputeConstraintVariables |
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float |
mass | ) |
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inlinevirtual |
virtual bool OpenSim.Region.PhysicsModule.BulletS.BSConstraint.SetAngularLimits |
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Vector3 |
low, |
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Vector3 |
high |
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) |
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inlinevirtual |
virtual bool OpenSim.Region.PhysicsModule.BulletS.BSConstraint.SetLinearLimits |
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Vector3 |
low, |
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Vector3 |
high |
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) |
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inlinevirtual |
virtual bool OpenSim.Region.PhysicsModule.BulletS.BSConstraint.SetSolverIterations |
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float |
cnt | ) |
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inlinevirtual |
BulletBody OpenSim.Region.PhysicsModule.BulletS.BSConstraint.m_body1 |
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protected |
BulletBody OpenSim.Region.PhysicsModule.BulletS.BSConstraint.m_body2 |
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protected |
bool OpenSim.Region.PhysicsModule.BulletS.BSConstraint.m_enabled = false |
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protected |
BulletWorld OpenSim.Region.PhysicsModule.BulletS.BSConstraint.m_world |
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protected |
BSScene OpenSim.Region.PhysicsModule.BulletS.BSConstraint.PhysicsScene |
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protected |
BulletBody OpenSim.Region.PhysicsModule.BulletS.BSConstraint.Body1 |
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get |
BulletBody OpenSim.Region.PhysicsModule.BulletS.BSConstraint.Body2 |
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get |
bool OpenSim.Region.PhysicsModule.BulletS.BSConstraint.IsEnabled |
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get |
abstract ConstraintType OpenSim.Region.PhysicsModule.BulletS.BSConstraint.Type |
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get |
The documentation for this class was generated from the following file: